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The most obvious reason is simply that you're CPU bottlenecked, and the CPU can't prepare frames quick enough for the GPU anyway, or that the compute GPU workload of the game bottlenecks your GPU, so the rest of the GPU doesn't need to run faster anyway since it wouldn't have a difference on the frame rate.
You can, of course, force maximum performance by changing the power management mode in Nvidia Control Panel, and that should cause the GPU to run at the highest possible frequencies even when outside of a game. Whether you'll actually see a difference or not is up in the air though.
Also, the lack of compute cores on that GT 1030 is probably the bottleneck. It have 1/5 of what the minimum required GPU (GTX 770) have, which is bound to have an impact.
1. For not basically posting "Ewww GT 1030" which is about 80% of what most posts that mention them say.
2. Changing the Power Management Mode to "Prefer maximum performance" made a massive improvement. At 720p low preset 60 fps out of combat and 45-55 in combat, and at the high preset 35 out of combat and 30 in combat. At 1600x900 low preset ( my secondary monitor's native resolution ) I was getting 45fps out of combat and 40fps in combat. Considering the game looks significantly better at 900p I'll be playing at 900p from now on, even if the fps is a bit worse.
I heard the game had optimization issues, I wonder if one of them is messing up nVidia's dynamic clock settings. I even tried the game at 1080p after the fix and it was getting the same, if not a bit better, performence as I was originally getting at 720p. Either that or the game scales well with core clock speeds, as the Pascal GT 1030 clocks in at almost 70% faster then the Maxwell 770.