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There is zero difference between EASY and VERY HARD , game content wise.
Nothing in the game is influenced by difficulty.
The only thing it changes is enemy HP and how hard they hit.
So its purely a personal preference.
I would’ve preferred it if they fixed the level scaling and redid how the difficulty levels worked entirely. ’Very Hard’ should’ve been about something else then 1-hit KO and ’Iron Mode’ (permadeath) should’ve been available as a toggle.
You could just, not use the pod lock-on on normal?
Nevertheless, I'm missing that little edge in difficulty that keeps me on guard in addition. Of course there is Hard difficulty which I tried but as I indicated, this is just a little too stressfull.
For example Engels should definitedly one-shot you with that arm swing. And on Normal you can take like, 3 hits. Is ridiculous.
Vengeance +6
Offensive Heal
I dunno, I feel super imba x)) Once you have the dodging down the game becomes a lot easier. Like in all platinum games imo. But the addition of the plugin chips totally busts the difficulty.
That´s why the prologue can be so annoying in Hard but you feel like a bad ass when you win. You win by pure skill.
There should be a limit to items and if you went over the limit you should be slower and more clumsy.