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I mean if you really want a levelling system, why not have levels provide new chip slots instead of letting you just buy them? That would solve part of the overpowered chips problem too, as well as making level ups feel meaningful rather than a case of "oh damn, there goes another bit of challenge".
Thanks for the suggestion about switching difficulty, I'd been reluctant to do it until now but I feel better about it if it's something plenty of others have done (especially as there doesn't seem to be any achievement tied to it or anything).
The only effect is likely to be the the player saying "Oh, hard mode only adds artificial difficulty by having excessively long periods between checkpoints, rather than being tough but fair. I'm not putting up with that even if Normal is too easy". Sure we know the game gets more forgiving later, but new players have no way of knowing that.
I'm not opposed to tough games for the record, just ones that waste the player's time by making them replay entire sections they've proved they can already do just to have another shot at the bit they find difficult.
The rest is having mastery of the game, which is, well, kinda the point of ANY Hard mode. If you beat it in your first try, then it doesn´t deserve to be called hard.
Limited checkpoints are simply an artificial way of adding difficulty. Better games will have harder gameplay but more regular checkpoints so the player can quickly try again without being needlessly punished. Look at how Super Meat Boy has 1 second respawns when you die, or how even Dark Souls (one of the poster boys for tough games) still seldom has you spend more than a minute or two getting back to boss that took you to school as long as you find all the bonfires and shortcuts.
Making me replay a 10+ minute level all because I missed one jump at the end is just wasting my time. Make the jump twice as hard and give me as many tries as I like and that's my kind of difficulty.
I wouldlnt mind doing the full prologue again but i can't control 2B directly,i have to watch THIS ♥♥♥♥♥♥♥ MOVIE and doing THE GODDANM SHOOTER things again and again ,before controlling 2B
One of the better gateway tests examples would be darksouls for the intro boss ludex gyundr pretty much separates people who can handle the game from the ones who cant in the tutorial itself. And i have watched some of my friends who dont like these kinds of games give up because hte game is not meant for them. BUT, they never had to sit through any stupid intros or dialogues to just get one shotted and sit through that all over again. And I think DS series could be one of the games with better game design in gaming today.
All I am saying is they should simply provide an option to skip the stupid dialogues in the beginning of the game. Having less save spots is not the problem at all.
) being spewed just for the sake of it. -_-
PS. I m totally tilted. sorry.
Won´t change my opinion. You have unlimited practice time on Normal. Learn attack patterns and use them. Use all your items, no point in saving damage boosters.
Besides Engels on prologue is actually harder than other bosses because no chips and no 50 large restorers so you shouldn´t feel bad by losing. I would be more embarassed if I lost to Adam or the final boss...
So.
Select easy mode.
And be happy casual player.