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I don't think any of Yoko Taro's games have ever been made on a especially high budget, at least not the original Nier or Drakengard 3 (copy and paste enemies and locations galore!) weren't anyway. As you've noticed, you can see a number of places where funding was probably limited.
I could be wrong, but if I remember, Platinum Games was almost bankrupt, and the success of this game essentially saved them.
This is true. Platinum Games had hailed Yoko Taro and NieR:Automata as the game that saved their studio.
Nobody imagined the success the game would be. Expected sales figures was probably well below or around a million, as Yoko Taro’s previous games had sold. Only a single producer at Square Enix pushed for the game to be made, and SE didn’t bother to pay Platinum Games for more post-release support than two months. I believe the game was rushed as well and developed in a year and a half, or maybe two years, although I could be wrong on that point.
Even surrounding the DLC there was uncertainty whether it would even be allowed to be continued developed and released after the game itself had been released. Luckily the game sold well enough to facilitate the continued development and subsequent release of the DLC.
Thus the title is faaaaar from triple-A budgets. Neither Platinum Games or Yoko Taro have historically been responsible for triple-A productions either, but focused on creative and relatively niche products and new IPs.
Even Bayonetta 1 which shipped (not sold) 1.35 million copies over the first four months was said to have disappointing sales. It was also one of their most successful commercial products up until 2010.
I don't agree that this game isn't detailed in its dialogue or NPC's. Small details are bursting out the sides of this game.
Now, if it was similar to Star Fox... now that would be sweet.
I don't think any one here has said that the dialogue or NPC's aren't detailed, and I'm sure most will agree with you that there are loads of small details throughout the game that are very good. Even after a couple of playthroughs, I have found things that have surprising and are a nice little touch in the game.
But with more money and time, things could have been improved, eg. addtional voices for more characters, more enemy variety, some better looking environments etc.
I found most of the games environments very forgettable.