NieR:Automata™

NieR:Automata™

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How much of 'RPG' in this game?
I mean, of course this doesn't look like authentic RPG at all but description says it has
a RPG element so I want to know how far this one has it.

Is it just slightest bit of it like unlockable skill or EXP,
Or even have a town and quest thing?
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Showing 1-6 of 6 comments
Liero Sep 7, 2017 @ 1:23am 
yes. and yes.
Aemony Sep 7, 2017 @ 1:33am 
Very little RPG aspects. You've got EXP, and levels on your character, weapons, skills, pods, plug-in chips, but that's about it. You also got a few towns and side-quests here and there.

All in all, it's like a "RPG-slim" adventure game. There's very little roleplaying going on here, though, so I wouldn't necessary call it a RPG, even though it have RPG-like elements.
Liero Sep 7, 2017 @ 1:51am 
Originally posted by Aemony:
Very little RPG aspects. You've got EXP, and levels on your character, weapons, skills, pods, plug-in chips, but that's about it. You also got a few towns and side-quests here and there.

All in all, it's like a "RPG-slim" adventure game. There's very little roleplaying going on here, though, so I wouldn't necessary call it a RPG, even though it have RPG-like elements.

well if you compare it to either Deux Ex, or Prey then yeah.

just think of it as a your normal JRPG. you get to gear up, theres side quests to be done, multiple endings and whatnot
Aemony Sep 7, 2017 @ 2:15am 
Eh, your typical JRPG have /a lot/ more RPG in them than NieR:Automata :)

You can basically ignore the whole item system entirely (I know, because I did), and all the levels on your character do is change your base stats a bit, while being used by the game to calculate how much damage you should take or do on enemies (seems like around 8 levels below the enemy, where your attacks suddenly do almost no damage).

The inclusion of those barebone RPG elements mostly just check boxes on a whiteboard. "We're a Japanese game, hence we should have these elements to cater to these fans," or something like that. You could rip out the whole leveling system entirely and the game really wouldn't be that much of a difference without it. Sure, the player would be able to access some content a bit earlier than he otherwise might, but that's about it. The levels are primarily used to artificially prevent players from e.g. completing certain content too quickly (Father Servo, etc), and give a minor feeling of progression.

And yes, I still do not really know how to use the quick item menu during combat. 100 hours of playtime and I still haven't used a single item before or in a fight.
Last edited by Aemony; Sep 7, 2017 @ 2:18am
It's an Action-RPG. It has about the same amount of RPG as Castlevania: Symphony Of The Night and a lot of other Action-RPG titles.
Chaos Sep 7, 2017 @ 6:32am 
Full game can be beaten without using any of chips. So RPG elments are usless.
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Showing 1-6 of 6 comments
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Date Posted: Sep 7, 2017 @ 1:22am
Posts: 6