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All in all, it's like a "RPG-slim" adventure game. There's very little roleplaying going on here, though, so I wouldn't necessary call it a RPG, even though it have RPG-like elements.
well if you compare it to either Deux Ex, or Prey then yeah.
just think of it as a your normal JRPG. you get to gear up, theres side quests to be done, multiple endings and whatnot
You can basically ignore the whole item system entirely (I know, because I did), and all the levels on your character do is change your base stats a bit, while being used by the game to calculate how much damage you should take or do on enemies (seems like around 8 levels below the enemy, where your attacks suddenly do almost no damage).
The inclusion of those barebone RPG elements mostly just check boxes on a whiteboard. "We're a Japanese game, hence we should have these elements to cater to these fans," or something like that. You could rip out the whole leveling system entirely and the game really wouldn't be that much of a difference without it. Sure, the player would be able to access some content a bit earlier than he otherwise might, but that's about it. The levels are primarily used to artificially prevent players from e.g. completing certain content too quickly (Father Servo, etc), and give a minor feeling of progression.
And yes, I still do not really know how to use the quick item menu during combat. 100 hours of playtime and I still haven't used a single item before or in a fight.