NieR:Automata™

NieR:Automata™

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Nier Automata Crash Fix for Nvidia/intel found
EDIT : Dind't work 100% better Solution in Post #3
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Hi guys and girls,

For all of you who still try to play this amazing game which is programed like♥♥♥♥♥♥and crashes every 20-50 minutes, here's a possible good fix solution for nvidia gpu's (and maybe for amd, maybe)

The only thing that worked for me :

-uninstall drivers completly (with DDU) especially the GeForce Experience tool
-BLOCK any automatic update for nvidia or in my case windows 10 too
-I installed the oldest nvidia driver from 2015. Important: by using "device manager",in windows so i can skip the GeForce Experience software, since it's always tries to update to newer versions. (I have the gut-feeling that its this tool what ♥♥♥♥s around with the game and brings it to crash, so maybe the same goes for AMD users. Skip the software, install drivers only.)

Since then I had for 3 hour no crash at all while on highest graphic settings running on a 980 gtx and an i7. I have the latest FAR-patch installed too.

I hope this helps someone who still wants to play the PC-version.

What did not work for me :
Lower the graphic settings
newest drivers etc.
window mode
v-sync deactivate
Ultima modifica da Dead Donkey; 18 mag 2017, ore 3:29
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Messaggio originale di AnalogFlame:
how would ur game crash.Mine would crash by freezing the game and freezing my PC but u could still hear the music from the game going

They're running an illegitimate copy of the game, which is known to have major issues with crashes to the desktop.

That said, the core affinity trick is also one of the most effective ways to prevent the white screen issue from happening, which is the issue you're affected by as well by the way.

The issue either involves a frozen image (as in your case) or a completely blank/white image, with the characteristics of the game running in the background and still recognizing input. That's why you can e.g. save using Escape -> Enter -> Enter if you're in a quick save area even after the issue have occurred.

Anyway, try the CPU core affinity trick out. There's instructions for how to set up an automated shortcut you can use in the chapter about the issue in my guide:

http://steamcommunity.com/sharedfiles/filedetails/?id=914437196
didn't work for me, still getting white screen at various points
Messaggio originale di shpankey:
didn't work for me, still getting white screen at various points

:conwayshrug:

Blame your crack, I guess. Or Square Enix, although you sorta lost that "privilege" when you decided to use an illegitimate copy.
Ultima modifica da Aemony; 22 dic 2017, ore 14:51
G4560 + GT1030 here, the longest I've managed to run this game was until second izometric view so about 15-30 mins of gameplay. I've tried running on single core, admin mode, win 7 compability and all of possible settings, even disabling steam layout, yet only thing I've noticed was when I set everything on minimum with lowest resolution, then I could play longer without crashing, however it's still not long enough to finish prologue section where I could save game. Help, I really wanted to play this game ;(
I'm using an i7 4770K @4GHz (overclocked) and a ZOTAC GTX 780 AMP! edition.
For me the solution with the crashes seems to be underclocking my GPU a little.

I've found that going about -50MHz on the core clock and -100MHz on the memory clock using MSI Afterburner works perfectly. Obviously you're going to lose performance, but it's marginal at this scale.
So my guess at what is causing the crashes is actually the GPU hitting a too high clock speed which it can't sustain. Due to the intense graphics and poor optimization of the game, there is put too much stress on the GPU until the graphics driver gives up.

Hope my solution works for at least some of you.
If you use Gforce Experience to update your drivers, turn off share or it will cause you problems. I've got the latest drivers just installed and the game runs fine BUT I don't have Win game mode turned on nor you I have Gforce Experience share item turned on. (BTW: The latest Win 10 update (10/2) WILL turn the game bar back on and load it into apps and you will see that the game mode settings are back on. I have these turned off and removed the game bar from apps.) Rule of thumb....the less background stuff you have loaded up and running the better.....
For everyone wanting still wanting to set affinity manually for this game, try, Process Lasso. It supports newer Windows. Prio stopped working for Win 8&10.

Process Lasso can both set Priority and Affinity manually, and saves the setting after the .exe program closes.
Messaggio originale di es33ls:
Copy Paste the code below to Notepad, save the file as <FileNameThatYouWant>.bat in the game directory, run as admin:
pushd %~dp0
start /affinity 55 NieRAutomata.exe

THANK YOU!

This was the only thing that worked for me to stop getting random crashes. Now I can finally get through the prologue.
I don't see what changing CPU affinity has to do with solving an issue of GPU drivers crashing.

Also AMD users don't have this problem anymore so long as their drivers are up to date. AMD actually solved the issue, unlike nVidia.
Messaggio originale di lPaladinl:
I don't see what changing CPU affinity has to do with solving an issue of GPU drivers crashing.

Also AMD users don't have this problem anymore so long as their drivers are up to date. AMD actually solved the issue, unlike nVidia.

According to Kaldaien, the crash is due to some critical race condition bug that occurs because one shader is trying to write to some memory while another shader is reading from it. It's possible, I imagine, that limiting the number of CPU cores available to the game decreases the performance enough so that this race condition have time to solve itself before the second shader tries to access the resource that the first shader was working with.

Possibly.

:conwayshrug:
Messaggio originale di Aemony:
Messaggio originale di lPaladinl:
I don't see what changing CPU affinity has to do with solving an issue of GPU drivers crashing.

Also AMD users don't have this problem anymore so long as their drivers are up to date. AMD actually solved the issue, unlike nVidia.

According to Kaldaien, the crash is due to some critical race condition bug that occurs because one shader is trying to write to some memory while another shader is reading from it. It's possible, I imagine, that limiting the number of CPU cores available to the game decreases the performance enough so that this race condition have time to solve itself before the second shader tries to access the resource that the first shader was working with.

Possibly.

:conwayshrug:

Well, I'm not exactly seeing a lot of evidence from this thread that it's even working.

I also don't consider adjusting CPU affinity to really be a good solution from personal experience. Tends to just be a band-aid compensation to bypass other issues that need to be resolved with the system.
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Data di pubblicazione: 6 mag 2017, ore 13:51
Messaggi: 41