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Rapportera problem med översättningen
and the changes you are suggesting are by no means "easy to implement". you can't just add a few new animations and change some numbers in the code to make this stuff work, you would need to program new ai for every enemy, program all of their new attacks, program when they know to do these attacks, redesign and rebalance every single level and encounter in the game to accomodate the new enemies, rebalance the weapons and character movement to accomodate the new enemies, remake the navmesh for every single level, and then go through months of QA and polish and playtesting for said redesigns.
and all of that for pointlessly complex AI that wouldn't work well with dusk's gameplay at all. the "mediocre" AI is what allows the games encounters to be so fast and fun. if you're overhauling the enemies this much, your practically going to have to make a new game.
if you really want to see this kind of AI be in the game, wait until the SDK comes out and mod it in, or play a different game entirely.