DUSK
What's up with the graphics?
For what I have seem this looks like a cross between quake 1 and a lithtech game, even though the system requirements are pretty high. Why can't we have semi-descent graphics, like COD1 or something.
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Showing 1-12 of 12 comments
Lain  [developer] Aug 6, 2017 @ 7:53pm 
We wanted to replicate the style and feel of the late 90's fps. The fact you're comparing Dusk to Quake is quite encouraging!
PrisonYardHero Aug 6, 2017 @ 8:13pm 
Ha ha complaining about graphics. just because they have an old look doesn't mean they are bad. It's like a good car paintjob done to look like rust. it is well beyond half decent, you just have to be into that kind of thing.
El Oshcuro  [developer] Aug 6, 2017 @ 8:54pm 
Originally posted by Menino do MEP:
For what I have seem this looks like a cross between quake 1 and a lithtech game, even though the system requirements are pretty high. Why can't we have semi-descent graphics, like COD1 or something.

The short answer is they're like that on purpose.

The LONG answer is...

We’ve been using similar polygon and palette restrictions to match Quake 1. Unity keeps trying to make the game look better. Also this is David's vision from when he was like 14.

"Dusk looks like it was built in the Quake II (1997) engine but, in fact, it’s being built in Unity—a modern game engine capable of some truly impressive visuals. Which is a problem. “[The] biggest challenge is just convincing Unity to stop doing things that make the game look better,” Szymanski said. Through a process of trial and error he has figured out different ways to make Dusk look truly retro. This involved not just using lower res textures, but using textures that had a smaller color palette—a limiting factor for games back in the day. Some of these settings can be turned on and off, “depending on how faithfully crappy players want Dusk to look,” Szymanski said."

-KillScreen Interview

https://killscreen.com/articles/dusk-90s-style-shooter-mind-teenager/
Nasca de bacana Aug 6, 2017 @ 8:56pm 
The gun models look uglier than quake 1, the lighting reminds me of blood 2 for some reason, and some fog effects don't seem to belong in a 90's game. The whole thing just feels inconsistent and not authentic, like those openGL Doom source ports. I also don't like powerups floating and spining in mid-air, that was out of style by 1998.

I can tolarete retro graphics, I played doom on the SNES and some PC games at 320x200, but I don't see a point in having low-poly models, low resolution textures and short draw distance on purpose. I think most people like old school shooter despite their limitations, not because of them.
El Oshcuro  [developer] Aug 6, 2017 @ 9:06pm 
Well - then you'll just have to wait for graphics mods (some are already being worked on)! And we hope you'll enjoy DUSK regardless :Gib:
Last edited by El Oshcuro; Aug 6, 2017 @ 9:08pm
Nasca de bacana Aug 6, 2017 @ 9:25pm 
Originally posted by El Oshcuro:
Well - then you'll just have to wait for graphics mods (some are already being worked on)! And we hope you'll enjoy DUSK regardless :Gib:
Graphic mods usually make things even worse, they constrast with the original graphic elements, creating a very inconsistent look.
I'm looking forward to DUSK anyway, it seems to be the only retro FPS that really attempts to bring the 90's gameplay back. I just wish I didn't had to look at cardboard forests.
Gtwo Aug 6, 2017 @ 11:24pm 
Não tô entendendo, o que você quer afinal? DUSK apresenta inúmeras configurações gráficas, uma delas é um pre-set mais próximo aos jogos low-poly e software rendering como o primeiro Quake e outro modo que lembra um source port. Sinceramente falado, os gráficos de CoD 1 não surpreendem mais, jogar um game hoje em dia com aquela qualidade gráfica é como rodar qualquer jogo atual na configuração mínima. DUSK é o que a comunidade FPS oldschool sempre quis no departamento gráfico. E sobre os modelos das armas e outras partes gráficas, não adianta falar muito a essa altura do campeonato, já que os desenvolvedores já avisaram que aquela versão alpha já está totalmente obsoleta se comparada a nova versão, com muito mais atualizações. Basta entrar no grupo do Discord e ler as mensagens.
Jigen Aug 17, 2017 @ 1:34pm 
I'm glad they didn't go for COD1. I do prefer lightmaps Quake 1 style, but I'm getting huge Lithtech & Unreal Engine 1 vibes playing this game (and occasionally Doom). Really it works better than I thought from early videos. So kudos, I think the devs kept it generally in the zone.

But now I am thinking "what if they did some really cutting edge stuff to mash up with the really old stuff". Like implementing a cutting edge voxel-based GI and insane particle effects and keeping everything else, haha.
parazytucodrin Mar 30, 2018 @ 2:52am 
This is the problem these days devs not making games for people rather making games by the creators wishes... Holy moly i was laughing all the way with this graphics this is a joke such a bad looking game in 2018
parazytucodrin Mar 30, 2018 @ 2:55am 
Im sure David will enjoy a game made special for him and in his vision but other people are different...Stop making games in your eyes we are the ones playing them
Marauder Shields Mar 30, 2018 @ 12:07pm 
Originally posted by parazytucodrin:
Im sure David will enjoy a game made special for him and in his vision but other people are different...Stop making games in your eyes we are the ones playing them

But, you just said that this game is not for "people". Implying that you weren't going to play it anyways.

Originally posted by parazytucodrin:
This is the problem these days devs not making games for people rather making games by the creators wishes... Holy moly i was laughing all the way with this graphics this is a joke such a bad looking game in 2018


I mean, it's a subpar bait, but at least you tried.
the.goosh222 Mar 31, 2018 @ 5:00am 
*Grabs popcorn*
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Date Posted: Aug 6, 2017 @ 7:32pm
Posts: 12