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And to answer that: no ♥♥♥♥♥♥♥ clue! I'm not a mind reader and I don't expect anyone else on this board to be one.
You said it yourself: you think the game is worse for having an ugly palette (you really think it does?) even though you think Quake has a much blander palette and you like that. The gameplay is just 'mindless shoot enemies'... then what the heck is Quake to you? Quake is basically that with way less variety in environments and types of fight than Dusk due to the way enemies in Quake are designed (which pretty much limits fights to close range, low-numbers fights only).
People could guess at what it is about this game that rubs you wrong, but in the end you're the only one that can figure it out. And I can tell you with reasonable certainty that even if you do figure it out, that won't magically make you like it.
But, to answer your original question: https://steamcommunity.com/app/519860/reviews/?browsefilter=toprated
but about your specific stuff, quake is different since its high mobility high health enemies in cramped environments, and every enemy takes a set number of hits to take down as long as you land all your shots. dusk has you bunny hopping around everywhere like a madman, which isnt bad, its super fun! until that high eventually wears off. what you said about environments is true though, quake is very repetitive but i think it has a more pleasing artstyle overall. maybe i should play some cruelty squad if im this upset over dusks palette huh? haha, i jest!
anyways i probably wont like this as much as everyone else does even if i figure it out like you said, i just wanted to ask around to see if i was missing anything. again thanks for the well-written response i wasnt expecting that.
When I got to The Facilities, however, the game actually got scary, much more dangerous, and I started asking myself questions from the breadcrumbs of story given. This is an amazing example of minimalist design and storytelling, where you set the tone and suggestion well enough to let the player's imagination do its thing.
I'm not sure I would've gotten that far if not for the very easy to digest beginning act, but now I'm hooked.
The atmosphere and artstyle is the icing on the cake for me personally. It mixes mid-to-late 90's low res/low poly gfx with newer effects, like dynamic lighting and shadows, while staying cohesive. This kind of low-res style works really well for horror-themed games, since it leaves certain things up to the player's imagination, due to the lack of details. Of course, some nostalgia is in there too, but only for the graphic's style. I have zero nostalgia for retro-FPS games
Edit: Oh and of course the dulcet tones of Andrew Hulshult.
you won't like some things suddenly, just because I explain to you why I like them.
why do I have to explain such obvious, plain and simple thing to you?
It's like renovating an old car. There is a special feeling about experiencing that if you're an amateur.
Personally, the only thing I have mixed feelings about is the weaponry. Great feeling but a bit uninspired. I think there could have been some painkiller-esque arsenal. The stake gun, that was a brilliant weapon.
So, eventually Quake 1 came out and, like everyone else at the time, it blew my mind. Quake 1 was like an earthquake thrust upon the gaming community of the time. It was fast, frenetic, and like nothing anyone had seen before.
Today, everyone is spoiled rotten by technology that makes the games I grew up with look like the archaic artifacts that they are.
However, there are many of us, that miss the old days of gaming. Back when the focus was more on the fun of the game, rather than how pretty it was. To be perfectly honest, modern gaming has lost something - so many of them look beautiful, but lack the thing that matters most - Fun.
For me, a game like Dusk brings me back to the good ol' days. It looks and feels like a game that could have come out around the time of Quake 1/2 and many others of the time.
For someone like myself who has watched the video game industry grow from its early days to where it is now - graphics no longer matter to me. It is the experience that matters.
Because at this point, graphics will improve incrementally. There will no longer be large leaps like I grew up seeing. Going from Atari/NES/Master System to SNES/Genesis to N64/Playstation/Saturn to Gamecube/PS2/Xbox and onward. (PC always one step ahead of the consoles.)
All that matters is if the game is a great experience. If it can bring me back to the old days, all the better.
I get that some people may be turned off by the old school graphics. That's fine. You are younger and have no reference to the way things once were. But to those of us that did experience those old days - Dusk is like a time capsule, and new at the same time!