DUSK
AngriBoi Aug 21, 2017 @ 4:11am
Difficulty.
So to start I just want to say that i love this game, it has smooth controls and overall smooth gameplay, but i want to ask you people about the game's difficulty. Does the game fell to easy for some of you? I don't know if it has to do with the lack of enemies in the level or something else, but it's definitely not with the damage. In some places where the music kicks in full metal and enemies spawn, I just kill them in 1 min max and the music goes back to ambiet, not saying that the OST is bad just saying that the rooms that trigger the heavy metal music could use more enemies. I can understand if it's like that on first levels of the episode, but i did not feel like that the game got harder on the final like 4 levels. And can you bump up the Boss' health? Cause you can kill them with a couple of rockets, even on Hard mode.

P.S. Sorry for my English.
Last edited by AngriBoi; Aug 21, 2017 @ 4:11am
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Showing 1-9 of 9 comments
Avain  [developer] Aug 21, 2017 @ 5:36am 
The first episode is meant to be a little bit easier than the rest as it's supposed to serve as an introductory experience. We are, however still finetuning the difficulty modes for ep.1 based on player feedback.
El Oshcuro  [developer] Aug 21, 2017 @ 11:55am 
PLAY ON CERO MIEDO
CptRainbowBeard Aug 21, 2017 @ 3:23pm 
Originally posted by El Oshcuro:
PLAY ON CERO MIEDO

I did my first playthrough on Cero Miedo and still wish it was a bit more difficult. I appreciate the changes that've been made to enemy speed and aggression, but it would be nice if it upped the enemy count a little bit too.
Ideally there's a wide range of difficulty settings like in ye shooters of olde, to please all comers. I usually play Doom on HMP and Duke 3D on Let's Rock, Quake on Normal, so I may for example not agree on making it tougher, at least on a default/normal mode. But just speculation since I haven't played it yet. Looks great!

For the record, bosses that don't have tons of health aren't always a bad thing. I liked that in Max Payne for example. Making enemies a bullet sponge is generally not what you want in a fast-paced game. But one huge hitbar boss per episode like Duke 3D for example would work. Just random thoughts.
Last edited by Psycho Judge Metal Gear; Aug 21, 2017 @ 5:08pm
CptRainbowBeard Aug 21, 2017 @ 5:06pm 
Originally posted by Psycho Judge Metal Gear:
Ideally there's a wide range of difficulty settings like in ye shooters of olde, to please all comers. I usually play Doom on HMP and Duke 3D on Let's Rock, Quake on Normal, so I may for example not agree on making it tougher, at least on a default/normal mode. But just speculation since I haven't played it yet. Looks great!

I would maybe settle for a new difficulty between Cero Miedo and Duskmare. While Cero Miedo feels a bit easy still, it kinda sucks that the only step up is 1 hit KO.
Originally posted by CptRainbowBeard:
Originally posted by Psycho Judge Metal Gear:
Ideally there's a wide range of difficulty settings like in ye shooters of olde, to please all comers. I usually play Doom on HMP and Duke 3D on Let's Rock, Quake on Normal, so I may for example not agree on making it tougher, at least on a default/normal mode. But just speculation since I haven't played it yet. Looks great!

I would maybe settle for a new difficulty between Cero Miedo and Duskmare. While Cero Miedo feels a bit easy still, it kinda sucks that the only step up is 1 hit KO.

Sounds like a good idea.
AngriBoi Aug 22, 2017 @ 2:38am 
Originally posted by Avain:
The first episode is meant to be a little bit easier than the rest as it's supposed to serve as an introductory experience. We are, however still finetuning the difficulty modes for ep.1 based on player feedback.
It would be awesome if different difficulties would have different enemy count on maps, like on hard you get 2x more enemies than on normal. Just giving out some ideas.
CptRainbowBeard Aug 22, 2017 @ 11:34am 
Originally posted by Chemo:
Originally posted by Avain:
The first episode is meant to be a little bit easier than the rest as it's supposed to serve as an introductory experience. We are, however still finetuning the difficulty modes for ep.1 based on player feedback.
It would be awesome if different difficulties would have different enemy count on maps, like on hard you get 2x more enemies than on normal. Just giving out some ideas.

This is what I was thinking as well. Even on ciero miedo, the enemy count just feels too low. It's too easy to dance around them all and you can wipe out mobs in seconds
Rolo Aug 23, 2017 @ 7:55am 
Ciero Miedo was hard for me on my first playthrough, but now I can blaze through it easily. Only the first fight against the fork maidens still has any risk of killing me.
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Date Posted: Aug 21, 2017 @ 4:11am
Posts: 9