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I did my first playthrough on Cero Miedo and still wish it was a bit more difficult. I appreciate the changes that've been made to enemy speed and aggression, but it would be nice if it upped the enemy count a little bit too.
For the record, bosses that don't have tons of health aren't always a bad thing. I liked that in Max Payne for example. Making enemies a bullet sponge is generally not what you want in a fast-paced game. But one huge hitbar boss per episode like Duke 3D for example would work. Just random thoughts.
I would maybe settle for a new difficulty between Cero Miedo and Duskmare. While Cero Miedo feels a bit easy still, it kinda sucks that the only step up is 1 hit KO.
Sounds like a good idea.
This is what I was thinking as well. Even on ciero miedo, the enemy count just feels too low. It's too easy to dance around them all and you can wipe out mobs in seconds