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What about the scoped weapons?
As I recall there does exist an issue where the Devs try to resolve the portrayal of smaller game in the scope and binocs, in correlation to their actual position on the ground in normal view scale.
For example sometimes, when viewing a turkey at a distance it's scale is not accurately portrayed with the landscape, and it looks gigantic.
Than again, it's possible that's exactly what Victoria just said, lol.
I will explain the relationships between...
.....m.....Movement of the mouse across the pad (cm)
.....o.....Apparent movement of an object across the screen (cm)
.....a.....Angular movement of an object relative to the player camera (degrees)
.....r.....Ratio that's automatically adjusted by the game (in some FPS's,
this can be adjusted by the player, but doing so is bad practice)
.....c.....Some constant that we don't really care about
How TH:COTW works:
.....No zoom (default FOV):
..........m = c * o
..........m = c * a
.....Some zoom level (less than default FOV):
.......... m < c * o
..........m = c * a
How all other FPS's work:
.....No zoom:
..........m = c * o
..........m = c * a
.....Some zoom level:
..........m = c * o
..........m = c * a * r
..........r is adjusted by the game whenever zoom level (FOV) changes to preserve the
..........muscle memory relationship between mouse and object movement.
I was referring to aiming weapons from the hip and through the sight. It's very hard to explain. I have never played a game made after 2005 that's not had "sensitivity scaling". If you played any other shooter with variable zoom (with a mouse) then switched to TH:COTW, you would immediately understand.
I am just going to download it and test it. Thank goodness for Steam's refund policy.
I've been telling people for years to always zoom scopes back in after usage so you don't make the mistake of taking a close shot with scope still zoomed out. Or always use hip shot for close range.
There is option called "toggle scope" or something similar. On PC you can press middle mouse button and on console you need to bind that to something. What it does is that it removes your scope from wepon you are using untill it's pressed again. This way if dangerous animal charges you, you can just hit that button and now you with iron sight ready to take aimed shot