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I don't have it pinned down to the minute yet, but I usually start my hunts at 5:30 and the wind is from the North or Northeast. By around 6:30 or 7:00 it will have swung clockwise all the way around to the South. It'll stay there for 1/2 hour of so (game time) and swing back around from the North again. The wind will change direction several more times throughout the day, but its always predictable. Once you get this it makes it a lot easier to plan an ambush on the need zones.
I tested it and its the same scenario on all the maps.
You can always start for example on the big river in Layton on the West Side of the map somewhere south at 9.00am and work all your way up north during Moose drinking time with wind blowing in your face.
Wind isn't that random in real life.
Earth has five major wind zones that dictate general wind directions.
You have the Polar Easterlies which emanate near the poles and usually come from the east, and down into the sub-polar regions, reaching to around the 60 degrees N/S latitudes.
Then you have the Westerlies. They're fed by the Polar Easterlies as well as winds from Horse Latitudes. These prevailing winds come in from the west and they extend from 60 degrees N/S Latitudes to 35 degrees N/S Latitudes.
The Horse Latitudes are a narrow band of light winds between the Westerlies and the Trade Winds. They extend from about 30 to 35 degrees N/S Latitude.
Lastly are the Trade Winds that blow from the east across the tropics. They're called "Trade Winds" because they were so predictable that ships used them to sail Eastwards for trade. They encompass the the areas 30 degrees North and South of the Equator.
And right on the Equator is the Doldrums or Intertropical Convergence Zone where the winds are very weak.
Now that we have that out of the way, winds move from areas of high pressure to areas of low pressure. The earth has bands of High and Low pressure, alternating between each zone. High at the poles, then Low between the Easterlies and Westerlies, High between the Westerlies and Trades and Lows at the ITCZ.
They also follow the Jet Streams, which blow from West to East. That being said, where you live and time of year will play a large role in your average wind direction and speed. The United States, for example, largely sees West to East winds. Whereas, in Central Asia, you'll see North-Easterly winds in Summer and South-Westerly Winds in Winter.
You would also have to take terrain into consideration. Mountains and canyons may funnel wind into a new direction or heavy forest could even block wind from reaching certain areas.
But when I first started playing the Hunters series, both Classic and COTW I thought the wind was doing that.
I think it's a psychology thing.
You'll try and flank the animal so the wind is going past them or not directly at them.
But then the animal might move or the wind direction changes and by the time you've changed position the wind offset isn't enough, so it's feels in vane.
Also I sometimes wander if the animals walk / move with the wind. But not sure on that. When I've tracked / stalked animals over some distance, I always end up with the wind on my back, and in some case if I'm too close the animals does seem to notice me and change it's direction into the wind, so it can always smell me and trots (trotting) more than a casual walk.
another thing i seem to be noticing is the wind direction seeming to slowly wind in a counter-clockwise
there does seem to be certain areas where the wind direction remains consistent.
I was going to make a long post explaining exactly the same thing. But now I dont need to.
This is a correct analysis of the wind behavior that I also have seen and use to my advantage.
Think youre getting your tos and froms confused a bit.
Are you sure you mean clockwise and not counterclockwise?
If so, than there must be some sort of individual aspect to each players maps, because my wind direction seems to always be rotating counterclockwise as it changes direction.
im on xbox one btw. maybe thats the difference.
ok i will add that to the video i am making about need zones, scent eliminator duration, and scent lure tactics.