SCUM
Strayed Sep 16, 2024 @ 3:54pm
Scum porting across to UE5
Please make this happen/consider this, if you guys already haven't. The process isn't too difficult but will require some time -especially with the size of the map you guys have, baking may take some computing resources

UE5 allows a large amount of UE4 content/assets to be ported across and I suspect the custom tools you guys are using may also be able to come across -if not, there's a lot of really user friendly tools

Ultimately, UE5 has better animations and collision tools than UE4 which I suspect may fix a lot of the issues with current asset collisions and clipping. I mean, have you guys seen Chaos Cloth?

Additionally Bridge by Quixel has a lot of photo realistic assets which look stunning -and its free...

There's a great body mutator based on meta human that I think would work well with the body morphing you guys are currently using based on the metabolism system currently in game

<3 much love, one of your most staunchest supporters <3
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Showing 1-15 of 33 comments
Lowpala Sep 17, 2024 @ 6:07am 
They won't do it
CrankyOldMan Sep 17, 2024 @ 9:06am 
They have heavily modified the UE4 engine which from what I understand will not do what you suggested.

They will not during the early access part have 2 different engines running the game.

This was already discussed!
CrankyOldMan Sep 17, 2024 @ 6:23pm 
CrankyOldMan has SCUM Nov 24, 2022 @ 9:50pm

xKiCkx [developer] Nov 20 @ 2:01am

At the moment switching to UE5 is not possible, as you have said we have a ton of custom code that would need to be redone with the switch to UE5. We will see what the future brings.
X Sep 19, 2024 @ 12:03am 
Ue5 has a lot of issues in other games. Would be a bad idea at this stage especially for people with older systems. Grayzone warefare is a game scum can follow closely with ue5 as its open world.
Sleeper0013 Sep 22, 2024 @ 11:54am 
As a game developer i have to say you guys could reproduce this game in months IN U5. Your systems development from that point would be blazingly fast. The Node coding system is no joke and you can do ♥♥♥♥ with Unreal that they never indented. Texture tiling can be masked with Hight maps that blend between multiple UV settings. The Lod system basicly builds it self, and with the Nanite system high-Polly objects are blended in to lods at far distance using AI clustering. Essentially reducing pollies as you move away from objects with out loosing over all scene detail. Also its RAY TRACING is a bloody lighting artists dream, also build with nodes. You can pull real world Hight map data into the game engine making terrain generation including streams a weekend project.
Last edited by Sleeper0013; Sep 22, 2024 @ 11:56am
Sleeper0013 Sep 22, 2024 @ 12:09pm 
Aslo once the UE5 survivals come out unless you can update your graphics engine you are going to get swallowed. With your Poppy jerrkey LODs, Inside areas lit by letting the General outside light pass through walls. apart from the woefully lacking puppet spawning system, which violates one of the Unspoken Taboos of videogame design(SPAWNING PUPPETS BEHIND A PLAYER). Ya as a game developer i would suggest at this stage you jump on that band wagon before you get left behind. Your metabolism system is the only thing of value in this game, well the vehicle construction system too. You port that to the UE and you cold literally rebuild all of your assets in months using realworld object scans from your phone.
Jolie Rouge Sep 22, 2024 @ 1:49pm 
Originally posted by Sleeper0013:
Aslo once the UE5 survivals come out unless you can update your graphics engine you are going to get swallowed. With your Poppy jerrkey LODs, Inside areas lit by letting the General outside light pass through walls. apart from the woefully lacking puppet spawning system, which violates one of the Unspoken Taboos of videogame design(SPAWNING PUPPETS BEHIND A PLAYER). Ya as a game developer i would suggest at this stage you jump on that band wagon before you get left behind. Your metabolism system is the only thing of value in this game, well the vehicle construction system too. You port that to the UE and you cold literally rebuild all of your assets in months using realworld object scans from your phone.

Okay, all nice and well. And now I'd like to know the system requirements if SCUM was made in UE5.
Andi Sep 22, 2024 @ 8:55pm 
Don't know why everyone's afraid of UE5. Just because recent games try to pull out the full potential and make all as nice and shiny as possible, devs don't have to.
They don't have to make scum close to rl graphics just because UE5 makes it possible.
And it's got better optimization.
So if they don't go crazy about it, I bet it would run even smoother on aged systems.
Last edited by Andi; Sep 22, 2024 @ 9:24pm
marktkm Sep 22, 2024 @ 11:09pm 
Ask anyone who's worked in a corporate environment what it's like when the higher ups tell you you're switching to a new system, even if it's just a new version of the old system. For all the fluff it's not as simple as some would like to make it seem, especially as they'd have to rework all of their modifications, as well as a lot of the currently planned things that are based on an expectation of being set up in UE4. I doubt they'll bother right now, as they're in the push for 1.0. Maybe after, but who knows.
X Sep 23, 2024 @ 7:21am 
They need to work on gamplay first and foremost. UE5 can wait.
Shift Sep 23, 2024 @ 2:34pm 
When it comes to software development, switching to a new version of an engine/ api/ compiler is never as fast and easy as people think. Ideally, you'll never work with vanilla resources and the less vanilla is your project, the more work it is to do the job.

Maybe on the future as a remaster/remake it can be done, until then it'll be more problem than it solves.
CrankyOldMan Sep 23, 2024 @ 5:03pm 
This is why: Too many people atm do not have a computer that can run UE5 well!
These do seem a little on the high side though.

The devs have even said this was the reason they did not want to limit the player base!

Scum is running a heavily modified UE4 engine and they would have to do the same to the UE5.

Unreal Engine 5 recommended requirements according to Epic Games
Operating system: Windows 10 64-bit (Version 20H2)
Processor: Six-Core Xeon E5-2643 @ 3.4GHz
Memory: 64 GB RAM
Internal storage: 256 GB SSD
External Storage: 2TB SSD
Graphics Card: NVIDIA GeForce RTX 2080 SUPER
External tools: Xoreax Incredibuild (Dev Tools Package)
Last edited by CrankyOldMan; Sep 23, 2024 @ 5:21pm
Jolie Rouge Sep 26, 2024 @ 11:16am 
Originally posted by CrankyOldMan:
This is why: Too many people atm do not have a computer that can run UE5 well!
These do seem a little on the high side though.

The devs have even said this was the reason they did not want to limit the player base!

Scum is running a heavily modified UE4 engine and they would have to do the same to the UE5.

Unreal Engine 5 recommended requirements according to Epic Games
Operating system: Windows 10 64-bit (Version 20H2)
Processor: Six-Core Xeon E5-2643 @ 3.4GHz
Memory: 64 GB RAM
Internal storage: 256 GB SSD
External Storage: 2TB SSD
Graphics Card: NVIDIA GeForce RTX 2080 SUPER
External tools: Xoreax Incredibuild (Dev Tools Package)

According to what I've found this CPU is somewhat older than mine, i7 8700k.
Okay, more info was about used RAM which is DDR 3 and I have a RTX 3060; what I don't know how far DDR 4 is superior to DDR 3 or if 32 GB are enough then.
Shift Sep 26, 2024 @ 11:23am 
Originally posted by Jolie Rouge:
snip

Those settings are the requirements to run the editor itself, not the games made with it.
CrankyOldMan Sep 26, 2024 @ 1:36pm 
JonBlaze Dev Interview 13.01.2023
Auteur: Tikre91
2023-03-01
SUMMARY OF TOMISLAV interview made by JonBlaze

Link to the video: https://youtu.be/hdrjlwdjI7o

UE5 before 1.0? approx at the 56 minute part:

No. They just switched to the latest version of UE4. They want to finish the game on the current version first. Each time they switched to another version it took 3-5 weeks to fix it.
UE5 is hyped but at the moment not stable enough to consider tests with it. Most likely the game would only benefit from a few visual things. The rest of what they are using is already part of UE4. Transferring everything to UE5 now would take a year. It is currently not worth it
Last edited by CrankyOldMan; Sep 26, 2024 @ 1:53pm
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Date Posted: Sep 16, 2024 @ 3:54pm
Posts: 33