SCUM
Rabbitakis Oct 29, 2018 @ 10:36am
SAFEZONE AREA CONTROL & LOG OUT SYSTEM
A safe zone system can protect the players who log out there. if log out in other area , you stay in the game as sleeper and everyone can kill you even if you are offline.


The current log out everywhere system with safety dont make sense for a true survival game. It doesn't make the game serious. Of course thats not so bad since we are talking for a pc game and not a job.

However i strongly believe that:



The game needs to have in the future an option for hardcore servers. i am sure those would be the most popular servers considering the high success of ARK and RUST games.

Lots of People during the game session want maximum : drama, adrenaline, high competition, agony, unique gameplay, feeling of true survival, to not be safe any time their game.


Game design problems of logging out everywhere, anytime:

Players can farm easier and faster

Players feel more safe, ( Example if i am looting an area and notice or listen a group of other
players coming to me , evade the battle by logging out.

Or if i am in a bunker and i have taken most of gear there and listen somebody to come from doors or mech gunshot i can evade the battle by hiding in a room and logging out.

Players can evade difficult situation with puppets : A player circled by 5 puppets in a room with 100 health unarrmed can easily press the log out and can evade battle before he dies from puppets. I am sure there are other situations too that someone can evade hostile pve situations.

Players can safely store their loot in their bodies and never lose it no matter where they are in map.

Dont get me wrong the current system of course is not bad , i like it but its less challenging , less realism and too simplistic for a game with enormous survival options (on paper at the moment).

Now a way to implement the sleeping system without implementing base building (base building has many flaws too because of zerg raiding mainly) is to create safezones where we will be able to log off safe there.

Safezones can be by default the 2 outposts but it can be expanded also to: houses we taken and fortified , boats, underground facilities we took over, big vehicles like RVs, shelter something else...

Now it will be possible someone to invade our safezone (except outposts) , the result would be to lose this safezone. If we lose the safezone we dont lose our stuff but just the safezone area (our respawn area)

If we lose also stuff then this will encourage again players form Zerg clans To raid and destroy everything on their path ( thats whats happening mostly in ARK and in RUST).

Current system :
At the moment when we log out the stuff on player are safe so thats similar with the safezone system. The boxes that are hidden in map not safe. Thats again the same with safezone system.

A safezone log out system will make the game more balanced and more realistic.
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Showing 1-13 of 13 comments
Briegel_Busch (Banned) Oct 29, 2018 @ 11:41am 
Had once summarized all previous suggestions. Would have been nice if you had brought in your wish.

Here is the link:
https://steamcommunity.com/app/513710/discussions/7/1735468693699028298/
Rabbitakis Oct 29, 2018 @ 12:10pm 
Well your ideas are mainly for logging out from bunker. My idea is to implement the whole system via safezones. Its realy easy to implement and will make the game challenging. It have been done in the past and works well even without the safezones. But the safezones will make this type of log off system more friendly even for people who dont want to spend lots of time to reach log off area, since this area can be in several places on the map. Also it will protect them the same way they are protected now , without risking losing resources as this happens to other games aka RUST.
Last edited by Rabbitakis; Oct 29, 2018 @ 12:12pm
Briegel_Busch (Banned) Oct 29, 2018 @ 1:50pm 
I beg your pardon?
What does the first sentence of my article say?
I'll quote myself:

+++Quote+++
Hello. bunker camping, camping in other hot spots
Bunker camping, or camping in other hot spots (military camps, airports, harbours, dams)
+++end Quote++++

In other words, EVERYTHING outside these hot spots would be identical to your "safe zone to log out". OK, except for the safe boxes after logging out, but that's a whole different story.
Rabbitakis Oct 29, 2018 @ 2:50pm 
Well what i propose is that you cant log out without being sleeper anywhere in the map except a few safezones. If i am correct what you propose is to not log out safely in hot spots only. correct me if am wrong.

For example you become a sleeper if you log out in the woods , or town , or r some place that is not safezone. like outpost for example.

More thoughts about safezone areas..

By default when you start the game there will be only 2 safezones in the whole map the outposts. Then as you playing and start dominating the map , you make shelter , you get house, vehicle, boat, a cave , all these can be added to your personal safezones. But some other could have the opportunity to take those from you.

Well what you propose i think is similar concept but different also.

Galadhlinn Oct 29, 2018 @ 6:32pm 
I think your idea is a bit too extreme, but I would be fine with having that as an admin control. For me I would choose a server that allows me to log out safely, as long as I get away from a poi. If something comes up in rl (yes rl does exist), I don't want to have to choose between run halfway across the map or risk losing everything on me. It's a game. For me the best solution to bunker camping is turn off the logging option when in a poi zone/area. Yes there will be exploiters who will simply pull the plug on their pc, but we shouldn't be building a game solely to stop the exploiters. It's like a dog chasing its tail, and my experience is that games that relentlessly code to stop exploiters, eventually ruin the game experience for the 95% who never exploit in the first place.
Briegel_Busch (Banned) Oct 29, 2018 @ 11:14pm 
Originally posted by Rabbitakis:
Well what i propose is that you cant log out without being sleeper anywhere in the map except a few safezones. If i am correct what you propose is to not log out safely in hot spots only. correct me if am wrong.

For example you become a sleeper if you log out in the woods , or town , or r some place that is not safezone. like outpost for example.

More thoughts about safezone areas..

By default when you start the game there will be only 2 safezones in the whole map the outposts. Then as you playing and start dominating the map , you make shelter , you get house, vehicle, boat, a cave , all these can be added to your personal safezones. But some other could have the opportunity to take those from you.

Well what you propose i think is similar concept but different also.

I think I'm getting a smooch from an elk... can or don't you want to read properly? Or is it because of my English? For me English is a foreign language and it can be that I have expressed myself misleadingly.

What does my first contribution please say?
++++++++
Had once summarized all previous suggestions. Would have been nice, if you had brought in your wish.
+++++++
Is that so misleading? ... summarized....brought in...?

It's not about having a separate discussion for each proposal and then chewing it through, it's about working JOINTly on the proposals and finding a solution that most people can live with and that doesn't allow abuse.

Here the 723 Discusion about logging out / logging in and if so where and how and at all is being created. And I would also like to have a purple unicorn that farts rainbows....

Rabbitakis Oct 30, 2018 @ 2:48am 
Briegel:

Sorry i cant understand you dude. I dont know whats your problem, but clearly you dont mention any safezone log out system in the link you provided , so its a different topic. If you do write something about safezones and log out system like what i propose please send me the link for that. What i see in your post is :

a BCU timer?

a Radioactivity /Gas and similar, Making / finding special keys,

Allow logging out, but remain visible in Hot Spots similar to what i propose but not the same since you will be safe from NPC, take cover before log out. not the same idea..

Your last option its kinda system like RUST where everywhere you are not safe to log out. You will be always a sleeper no matter where you log out.


Mine language is not English too, but most of the times i understand clearly what i am reading.
If i am wrong you can just quote where do you write about safezone log out system in your post and not critisize my English comprehension since i dont do the same on you.


galadhlin: Of course its more extreme my idea , thats why will be more satisfactory the game experience AKA RUST since you risk too much anytime in gameplay. This idea would be nice for certain HARDCORE private servers.The safezone system will allow you to have several log out safezone points. So if you dominate a sector you will be able to reach your safezone point withing 3-5 minutes. Now this will add to the game an area control strategy so you can reach easily the high lootable POI. That also would happen in a real incident with prisoners. Since its similar to gang wars in the street for area control

I think what i propose is really interesting and will add strategy, game planning and pump the adrenaline not only battles but also to survive back to go to one of your safezones.

Any DEV care to give some kind of thoughts about the safezone system i propose?
Thanks for listening.

Last edited by Rabbitakis; Oct 30, 2018 @ 2:50am
Briegel_Busch (Banned) Oct 30, 2018 @ 3:24am 
You really don't get it, do you?

++++
Had once summarized all previous suggestions. Would have been nice, if you had brought in your wish.
++++

My intention was to summarize all previous (and possibly also new) suggestions in one place and then to discuss all pros and cons together in one place. I really thought that this was clear enough from my first contribution...

Be it as it may, if everyone puts his proposal individually to the discussion, there will never be a change of the previous "log out wherever and whenever you want".

And no, I didn't question your English skills, I even asked if it might be due to my English that you can't follow me.
Last edited by Briegel_Busch; Oct 30, 2018 @ 3:29am
Rabbitakis Oct 30, 2018 @ 7:59am 
ITS DONE BRIEGEL!
I apologize for not understanding this before.. :))
Briegel_Busch (Banned) Oct 30, 2018 @ 8:13am 
I've incorporated your suggestion. Thank you for your cooperation.
srmacpherson Oct 30, 2018 @ 12:15pm 
Originally posted by Rabbitakis:

A safezone log out system will make the game more balanced and more realistic.

Balanced, no.
Realistic, are you kidding? When you leave your house, is it magically protected from any harm? because, I'd like to know what security company you're with.


srmacpherson Oct 30, 2018 @ 12:17pm 
Originally posted by Dies Fourth:

If you dont feel the need to post where some1 else tells you feel free to go delete it. Only the mods/devs can suggest or move threads, no1 can make you post in any thread you dont want to.

Good thing you're not a forum moderator. Your forums would be a mess. There IS a reason there are different sections. Post things to the correct areas.
Rabbitakis Oct 30, 2018 @ 5:03pm 
Well its nothing so important guys in which thread will we post a suggested mechanic. Its all the same to me. After are all we are in the suggestions section and everybody is suggesting things to make the game even better.

Still though there is no reaction from a DEV considering log off mechanic.

Is there a link from the past from a DEV discussing this?
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Date Posted: Oct 29, 2018 @ 10:36am
Posts: 13