SCUM
Entity Sep 2, 2018 @ 8:39am
General problems during game and solutions after my opinion
Greetings folks,

just my stuff how I think after my first playing hours the game could get better and I didn't find all functions of the game, I know. Maybe one or two things are already dissolvable but how this is in games, maybe the misunderstandings or uncleanliness explanation in game is more interesting as the awaiting of avoiding it for an developer. Not every person is waiting on a developer to adapt on his willingness to altercate the game. Howsoever, hopefully we get this productively done.

Looting and inventar ordering takes to long
  • items need to change place with each other if I pull one over another
  • weapons attachments have to get replaced with each other equally like items on point one
  • items should stack and integrate different quality levels if the item is the same group family

Player UI in relation to hydration and nutrients
  • Dehydration should earlier mentioned in the main UI it's just too late if it is -1 one red.
  • I wouldn't equal energy with nutrients which is misleading. If I have fat and stuff. So the mentioning is to early in opposide with hydration which gets mentioned to late.
    This problem occurs because I have nutrients elements which gets by eating to much to high and course problems which required that I have a not always alarmed observing on it (Which lead to forgetting or useless observing stuff which is experience disturbing). I need to be able depending on the UI to develop a time which I have for action and it should be easy to get (new player friendly (useless frustration should avoid).
  • Near solution would be to put long term and short term nutrients or energy driver beside to it in first layer UI and with each level of depletingl indicates change the color further to alarm signalization.

Weapons and carry bags
  • the amount of weapons a player can carry are to less. Yes I understand that this would be to strong if the player has access to them on a first term. I would integrate it nearly like the sticks solution where it require time to get it free from backpack. I would limited it to two more weapons depending on backpack size. Medium backpack one and great two weapons.
  • I didn't find the information that a box is still there if the server restart and I find it problematic to find it again (if I really want that nobody find it).
  • I can't "hide" the box because it is fix placed and it isn't placed where I correctly want it (possibility option to track a player and find their place and not just exploring and you can find stuff accidentally, means a box could digged into surface).

Weapon usage
  • I don't know is it my performance or something else. I did find out if one can always play in first person because I don't like the general unsmoothiness of weapon usage if you try to aim and the game gets out of third into first person which is horrific.
  • I find it to obstracel full if you lay down. It is just to anojing. I feel more like gear wheel machine as a human being which has control over its body.

Tactical west with ammo clips holder

After dead
  • If a player dies and replace itself to another location should it get basic hydration and nutrition back. A specific time which is not observable don't allow me to estimate how much actions I really. can do. Like to I wait until the person before me is gone or do I need to fight.

Please don't direct the answers to me only to the points why and how this isn't working or how it could work better.

Have a nice day!
Last edited by Entity; Sep 2, 2018 @ 6:24pm
Date Posted: Sep 2, 2018 @ 8:39am
Posts: 0