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Don't worry, you expressed yourself very well. Yes, you can make a huge number of changes within the JSON. A link to a detailed explanation can be found in the patch notes .
In the document that you can access via the link provided in the patch notes, you can find out all the details and information you need to know to customize your JSONs for loot according to your ideas.
In case I will encounter issues, I will keep this thread as reference.
(the possibility to change the loot in such capillary way is just, plainly AWESOME!!! )
Yeah the data can be overwhelming, but more you experiment with it more you will learn :)
So, I was going thru all the files AND the file with the explanation on how to modify the loot files (Loot Modification.odt)
I got lost. Not much, just a bit. :-D
Let's say I want to add "Larve" and "Cannabis_Bud" to the loot of the puppets, all the puppets (yeah, even the police because reasons!
On the linked manual, I read that to modify the searchable loot of the dead puppets
Looking at the file list in \AppData\Local\SCUM\Saved\Config\WindowsNoEditor\Loot\ I need to search for \SCUM\Saved\Config\WindowsServer\Loot\Spawners\Presets\Default but that location do not exist, not on my online server, nor on my local.
So I got a little bit confused. I found out a file named DeadPuppets.json but no matter what I do on that file, I don't get any result.
I wanted to add something like that:
But no matter if I decide to append those bits or if I decide to replace a couple of items (for istance, I could replace the glue and the diary) and no matter if I reload the new values with the ingame command or if I restart the server; I see no changes hence I must mistaking something but I cannot figure out what.
A more complete snippet of DeadPuppets.json is the following:
I hope it will be useful. Also, I REALLY hope I explained myself clearly...
I really enjoy to dig under the hood of SCUM and understand how it works!
If you want to access that location you will need to export spawner presets, doing that will bring up all the default spawners, after that, you can find the ones that are designated for puppets, copy them to the override folder that you need to create and modify their spawner presets with items you want to add. You can also do it over node, it's similar process, but if you have new one like this, you will still need to include it into their spawner preset.
Thank you so much! You've opened the door and I've found everything! Holy cow, 53 different files?? :-))))) Challenge accepted!
So many customization possibilities!! Seriously, these should be mandatory for every SCUM Admin ;-)
\AppData\Local\SCUM\Saved\Config\WindowsNoEditor\Loot\Spawners\Presets\Override\
And then I started to modify each and every Character-Puppets*.json. For example, Character-Puppets-Civilian-Examine_SK_Dressed_Fat_01_V1.json is the following:
Is it the right way to add new items to the spawner preset? I've tested in local and it does not work (I've resetted the content of \AppData\Local\SCUM\Saved\Config\WindowsNoEditor\Loot\Nodes\ )
https://steamcommunity.com/sharedfiles/filedetails/?id=3418297240
Seriously, tho: thank you!
I'm embarassed to be here still but there is an odd behaviour of the files that I don't understand.
First of all: so far I am modifing only the puppets files, the goal is to give the "small" puppets some "small" reward while the big chunky bois will drop a more rewarding loot.
So far I've worked only on the military puppets files:
Character-Puppets-Military-Examine_SK_Millitary_Zombie_??.json
And the "template" is this one
Now, about this file everything work but the Human_Steak, the Cal_50_AE_Crafted and the Weapon_Improvised_Handgun. For some reasons, those item NEVER APPEAR in the loot of military puppets and I tested it thoroughly.
On the other hand, Cannabis_Bud, Earthworm and Larve shows up regularly in the loot of all the puppets, included military ones.
I don't know what's going on, why three items are displayed while other three are not?
Again, I'm sure I'm mistaking something I cannot see/understand... :-(
#SetShouldPrintExamineSpawnerresets
Once you kill the puppet you want to modify, search it and you will be prompted with the spawner preset that it's using, after that it's just modifying the spawner preset that was written after searching.
I have a question: is there any item that, for some reasons, cannot be spawned when the player search a puppet? I don't know, something like an "unspawnable" item?
I'm asking because no matter what I do, there are certain items that do not appear in the loot after I search the corpse.
Human_Steak is one, for istance. I can spawn it with the admin command but if I add this snippet:
Inside any Character-Puppets-*.json (keep in mind that in the very same files I already added the larve, the earthworm and the cannabid bud that spawn without any problem, as you can see in the screenshot I attached few post ago), the steak will not appear.
I added the same snippet inside the node DeadPuppets.json because I've noticed that it is called from different files in the Override section.
Too bad there's no steak in the puppets' loot.
I don't understand why those three items (cannabis, larva, worm) do appear as intended while the steak do not.
AIUTOOOOOO!!!!
Generally craftable items and items that don't have spawn points set (you can set most of them in the spawner parameters) won't be spawned from those.