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Question: Remove Fame Requirement for Engine Installation at Traders
We’re trying to remove (or reduce) the Fame requirement for engine installations via traders, because on our server this requirement doesn’t make sense gameplay-wise.

We found a blueprint/service entry in an online tool, for example for the Wolfswagen:
`ServiceBP_Purchase_BP_WW_Engine_ICU`

But it doesn’t seem to work the way we expected (it doesn’t override the Fame requirement / doesn’t behave like a proper “money-only” service).

Two questions:

1. Is there an official way to configure trader services so engine installs require money only (no Fame)?
2. If yes, what is the correct config approach / file / parameter? If no, is this planned?

Also, realistically: a player who already has ~340 Fame points usually isn’t pushing a car to a trader anymore - they’re already far past that stage. So the Fame gate here feels more like friction than progression.

Thanks in advance for clarification.
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Dec 29, 2025 @ 1:05am 
Hey there OP, for this specific one, you will need to adjust it as the item at the trader, services exist, and you can adjust them the same as the items, but they are for installation.
For example, this would be an alternator for WV
ServiceBP_Install_WW_Engine_Alternator_Item
Thanks for the reply!

To test this properly, we added the following entry to the `EconomyOverride.json` in single player first:

```
"tradeable-code": "ServiceBP_Purchase_BP_WW_Engine_ICU",
"base-purchase-price": "5000",
"base-sell-price": "1042",
"delta-price": "-1.0",
"can-be-purchased": "true",
"required-famepoints": "0",
"available-after-sale-only": "false"
```

However, even with `required-famepoints` set to `0`, we still receive the in-game message that the player does **not have enough Fame points** when trying to install the engine.

So at least in this case, the Fame check seems to ignore the service configuration entirely.

This brings us back to the core question:

* Is the Fame requirement for engine installations enforced **outside** of trader/service configs (hard-coded or global)?
* Or are we using the wrong service BP / override approach for installation-related services?

Any clarification on where the Fame check is actually handled would help a lot.

Thanks!
@xKiCkx
No more ideas?
Well, since it's not possible to remove/add the engine as such (item), but you are directly selling it and purchasing it at the trader, I would say that the price of the engine/car is affecting this.
Thanks for the explanation, but based on our tests this doesn’t seem to be correct.

We tested this in Singleplayer (Sandbox mode) as well, to rule out any server-side or economy configuration issues.

Test character setup:

- 100,000 money** in the bank
- 11 Fame points**

Despite having more than enough money, the in-game trader menu still shows (German client):

> “WW-Motor kaufen (NICHT GENUG RUHMPUNKTE)”

So the engine installation is clearly blocked by Fame, not by money or engine/vehicle price - even in Sandbox mode.
Originally posted by Vader:
Originally posted by xKiCkx:
Well, since it's not possible to remove/add the engine as such (item), but you are directly selling it and purchasing it at the trader, I would say that the price of the engine/car is affecting this.
What game are you a developer for?

Please read with understanding. I'm not saying it's impossible to remove the engine from the vehicle, but to remove it as an "ITEM", to have it physically present in your inventory/vicinity.
So, before commenting on the thread just because you want to be sarcastic and funny, please think again, especially in the technical part of the Steam forums.
Originally posted by didiann:
Thanks for the explanation, but based on our tests this doesn’t seem to be correct.

We tested this in Singleplayer (Sandbox mode) as well, to rule out any server-side or economy configuration issues.

Test character setup:

- 100,000 money** in the bank
- 11 Fame points**

Despite having more than enough money, the in-game trader menu still shows (German client):

> “WW-Motor kaufen (NICHT GENUG RUHMPUNKTE)”

So the engine installation is clearly blocked by Fame, not by money or engine/vehicle price - even in Sandbox mode.

There are some differences between sandbox and MP, so not all tests will be viable at all times, sandbox by nature will not have everything loaded in at the same time, and some progression at the traders is not equal to the one in MP.
Thanks for the clarification regarding Sandbox vs. MP - that makes sense, and we’re aware that Sandbox doesn’t always mirror the full trader progression stack.

Just for the sake of completeness:
We’ve now applied the relevant parameters/config on our live MP server as well. After pushing the changes we’re currently still seeing the “not enough Fame Points” message there too, so we’ll give it a proper reboot cycle and retest afterward.

Once the server is back up, we’ll check again to confirm whether MP actually behaves differently from Sandbox regarding the Fame requirement for engine installation.

Will report back after reboot & MP validation.
We applied the exact same economy/service settings to our live MP server as we used in Sandbox.
Result is the same in MP: the trader still shows the message that Fame Points are not sufficient, even though the required Fame was set to zero in the service/economy config.

So at this point our observations are:

1. Fame requirement for engine installation cannot be lowered via
`required-famepoints = 0` in EconomyOverride.
2. The message “not enough Fame Points” still appears both in Sandbox and MP under identical conditions.
3. Money availability does not influence this check.

Based on that, it seems that the Fame requirement for engine installation is not configurable at the moment and is enforced independently of trader pricing or service configuration.

If this is intended behavior, could you please confirm that the Fame requirement for installing engines is currently hard-coded and not adjustable?

That would help us understand if we should stop looking for a server-side configuration workaround and instead treat it as fixed behavior for now.

Thanks again for your time.
Good news - we finally managed to get it working on our side.
The Fame Point requirement for installing the engine can now be successfully adjusted, and the trader correctly respects the configured values.

So the issue is resolved for us.
Thanks for the insights and pointers along the way!
Jan 13 @ 12:17am 
Glad to hear the issue was resolved. Can you share how you resolved it so anyone facing the same issue knows the steps that you took?
Sure. I talked with another server admin and he pointed me in the right direction.

The engine “install” workflow actually consists of two separate service components:

1. purchase
2. install

We had only configured the purchase part in the settings file, and completely missed the install component.
Because of that, the trader still enforced the default Fame requirement during the installation step.

After adding both entries (purchase + install) to the settings file and aligning the Fame requirements on both, the engine installation worked correctly.

So if someone runs into the same issue:
Make sure to configure both purchase and install services for the engine, not just the purchase part.
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Date Posted: Dec 28, 2025 @ 3:25am
Posts: 12