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World Subcategory NPC
I have it on 100
We have had drop ships more than once appear at 2 in a row for drops.
I have tried different combinations but, since it didn't work, I adjusted it following the example of the update post.
100 / (80 + 19 + 100)
100 / 199
0.502 - 50%
But it hasn't worked either. I would like to have a configuration of many puppets, high probability of finding the dorpship and minimum of animals.
Thanks for the help and the great work!
My config for airdrops is the following:
Cargo drop cooldown minimum: 120
Cargo drop cooldown maximum: 240
Cargo drop dropship encounter weight multiplier: 0.5
Thank you!
I have tried several combinations and I can't get the dropship to appear in the world. Does anyone have any idea why it doesn't work? Thanks in advance
Our pve is set up npc spawn vanilla with only a slight adjustment to the spawn distance of the horde.
We have twice in the same day seen drop ships at 2 drops in a row.
We have ours set up to have 2 drops on the map at all times.
No, it is set to "Allow". I've tried different percentages, but I can't see it
So can we just clear out which one we are trying to make more frequent here to avoid any other confusion?
The dropship that I´m interested in activating is the one that is supposed to appear anywhere in the world. This is the one I can't see. I haven't had any problems with the others. Thanks in advance!
Thank you for clarification, I will try to explain how it works:
scum.DropshipWorldEncounterSpawnWeightMultiplier=0.000000 - This setting multiplies base value for a dropship world encounter to spawn.
This setting replaces scum.EnableWorldEncounter=0 which was used to just enable or disable world dropship encounter.
Base weight values:
Puppets 80
Animal 19
Dropship 1
If Base scum.DropshipWorldEncounterSpawnWeightMultiplier is set to 1 chance for the dropship world event would be:
1 / (80 + 19 + 1)
1 / 100
0.01 - 1%
If the setting was set to 100 then the calculation would look like this:
100 / (80 + 19 + 100)
100 / 199
0.502 - 50%
This value applies to the LTZ (Low Threat Zones) which has 20% chance to trigger the event, after the event is triggered the game will determine which of the 3 events will be triggered (puppets, animals, or dropship).
These are the instructions published with the update. I have done different tests on these instructions and, at this moment, it is set, without success, to 80% probability. I will continue doing tests. Thank you very much for the detailed response and for your magnificent work in general!