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I search forums and internet before asking here.
My problem: traders seem like to have limited funds, something like a cap. I know after wipe they started from 0 and they regenerate over time their funds. I also guess that the line ""trader-funds-change-rate-per-hour-multiplier" : "1.0" in economyoverride should define at which speed they regenerate (correct?). That said, since yesterday all traders on my server no longer increase their funds despite no players trade with them. Every trader in a given outpost has the same amount of money, but in different outposts, that amount is different (some has 12,440, some 10,023 and similar).
I have played in servers where traders funds also reached something like 100k. I dont know if there were unlimited fund active.
So:
1) is there a setting somewhere (I did not find it) to set the max funds for traders or they are intended to continuosly grow over time if nobody trades?
2) what could be wrong in my settings to let funds not increase over a given value (different for each outpost)?
Edit: since this morning at 8 a.m. every traders has:
in C2 all 11'142 cash
in B4 12'440 cash
in Z3 12'548 cash
in A0 10'023 cash
1) economy-reset-time-hours: I found on GGhost the following ""economy-reset-time-hours" : Although traders slowly and organically regenerate stock and money, if this value is set (in hours, i.e. 2.0 is 2 hours), the economy will instantly reset at the given interval, fully restocking traders' inventory and money." and on ping perfect the following " How many real-life hours it takes for the trader to reset their funds to 0 & any stocked items to their set default values". Funds reset to a given predetermined value (their max funds if any) or to 0?
2) trader-funds-change-rate-per-hour-multiplier: on GGhost I read "this setting defines how fast traders refill their available funds organically. The default is 1.0, meaning a trader with depleted funds will have his balance completely refilled in 1 hour". How it actually works? Does it implicitely asnwer my previous question of a default max amoount of funds a trader has? raising the value for this line will let traders refill their funds slower or faster?
It should make things easier to set up nonetheless. ;)
https://trader.scum-global.com/configure
should look like this
{
"economy-override": {
"economy-reset-time-hours": "1.0",
"prices-randomization-time-hours": "1.0",
"tradeable-rotation-time-ingame-hours-min": "12.0",
"tradeable-rotation-time-ingame-hours-max": "12.0",
"tradeable-rotation-time-of-day-min": "4.0",
"tradeable-rotation-time-of-day-max": "8.0",
"fully-restock-tradeable-hours": "2.0",
"trader-funds-change-rate-per-hour-multiplier": "1.0",
"prices-subject-to-player-count": "0",
"gold-price-subject-to-global-multiplier": "0",
"economy-logging": "1",
"traders-unlimited-funds": "1",
"traders-unlimited-stock": "1",
"only-after-player-sale-tradeable-availability-enabled": "0",
"tradeable-rotation-enabled": "0",
"enable-fame-point-requirement": "1",
thanks, I already disabled rotation prices subject to player count.
I knew how to set unlimited funds and stock, but I would like to know what the other variables exactly affect game. let me say a question of pure curiosity.
very helpful indeed, I will use your configuration if my trials will fail :-)
"traders-unlimited-funds": "1",
The main question was why traders funds appers to be capped and does not increase as they should do.
Setting to unlimited bypas the problem, but it is still there
That depends on the prosperity level of traders. Over time as you trade in outposts with each trader, they will be able to hold more funds, the upper limit for that is 100k.