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ill start with the Standard parameters and try to explain. Iam not sure about some values, but ill give it a try anyways :D
The "Max" allowed are per player if i am not wrong about it. So there is not even such a high value needed to make Puppets appear. Amount modifier is what realy matters. The higher this value, the more puppets will spawn per spawner. Ill give you a example of how i did it and how iam using it normally:
This way i never did too much pressure on the system. 128 is a lot of puppets and with the higher set spawner modifier they will spawn and it will not be easy. The good thing on this setting always was that it never had a heavy impact on FPS or the like.
The check time deactivates the spawners. It seems like as soon as a player joins, the timer will tick again. But im still testing about how it is impacting at a large. It can give a good amount of Time bevore overrun by puppets. 300 Seconds is a good way to ensure a good start i think.