SCUM
Lockpick is to easy
I had 3 gold locks and simple trap atached to it and 1 dude just broke throw it in seconds, how it is possible ?
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Showing 1-15 of 15 comments
Andi Feb 13 @ 6:57am 
3 options I suppose.

1. They are really really good at it, after hundreds hours practicing
2. They use scripts/macros
3. They use cheats
Last edited by Andi; Feb 13 @ 8:21am
Some players are that good. They don't need to use cheats.

Yes the lock picking in this game is that easy.

That is why they added the dial lock which takes approx 12 minutes to get past all the possible numbers if you did not get lucky earlier.

The BCU lock which if it does not have power won't work anyhow.

In most cases if you have a good protected base then they'll just blow the wall out next to it. Also easy to get the explosives to do that.

That's why they added raid timers now.

Put up a stick wall in front of your door/gate. It won't stop them but if they have no explosives atm they wont get through as easy.

Last edited by CrankyOldMan; Feb 13 @ 9:16am
There are guys that waste 30+ minutes each day on the lockpick board for the gold locks. Once you do that day after day it becomes instinct and you won't even break the normal pins ...
Making it harder than it is now would do nothing for the guys that raided your base because it would take him 2-3 bobby pins instead of one, however if you raid an abandoned bunker and aren't one of the guys that can lockpick like that, then the end-room loot is unreachable since it is locked behind golden locks.
Wygos Feb 15 @ 5:23am 
Lockpicks are unreliable Chinese or Russians go though them like its nothing using pickers.

Te reliable but annoying method is to bury stuff far away from your base and keep only useless items in base.
Originally posted by Wygos:
Lockpicks are unreliable Chinese or Russians go though them like its nothing using pickers.

Te reliable but annoying method is to bury stuff far away from your base and keep only useless items in base.
also known as
dont make a base period because its pointless if you have to store items outside of a base
Fratman  [developer] Feb 15 @ 1:21pm 
There are some crazy talented lockpicks out there. As for the system itself, there are no current plans to change it.
Originally posted by Fratman:
There are some crazy talented lockpicks out there. As for the system itself, there are no current plans to change it.
There is a massive difference between individuals that can lockpick effectively due to practice and building their characters skills and those that cheat/hack. I have the feeling that the Devs are focused on eliminating the latter and they have stated that mitigating cheating is a top priority for them. In my opinion, this is where improvement is most needed and where it will be most appreciated.

Sarah
Fratman  [developer] Feb 15 @ 11:52pm 
We are definitely focused on removing those with cheats. That goes without saying.
If you are on an official server it was more than likely a hacker, they have make official servers unplayable and Devs have even said there is about nothing they can do. Find a good private server (good luck) or find a new game...lol
Originally posted by yarrick68:
...and Devs have even said there is about nothing they can do.

Did you read the post just above yours?

Sarah
Originally posted by fatesdeath:
read this thread should explain the issue
https://steamcommunity.com/app/513710/discussions/0/4340987242602765293/
I felt like the scales fell from my eyes.

" because there are players that rebind their keys for the pressure attempt to their mouse buttons which allows them to press quicker."

I'm not a fan of lockpicking, so this was good advice.
Originally posted by daw593server:
Originally posted by yarrick68:
...and Devs have even said there is about nothing they can do.

Did you read the post just above yours?

Sarah
That is the forum bs talk, we have talked to the actual admins for the NA servers and they have said their is nothing they can do, one admin even tried to run a character on our official server to try and catch them but to no avail. Even the admin recommended playing on a private server because there is nothing they can do about the rampant hacking.
This is why the population count in SCUM had dropped almost 30% since early December.
Region lock would be a huge help, private servers can do it, it needs to be done with official.
Andi Feb 19 @ 8:09am 
Region Lock won´t do anything, since cheaters run VPNs anyway. Maybe high ping would do a little at least.
Originally posted by yarrick68:
...we have talked to the actual admins for the NA servers and they have said their is nothing they can do, one admin even tried to run a character on our official server to try and catch them but to no avail. Even the admin recommended playing on a private server because there is nothing they can do about the rampant hacking.

The admins are not Devs, and they are working with the current admin toolset and anti-cheat systems.

The Devs have been very clear on this matter and I would think they represent the ultimate source of what is going on behind the scenes. I have no doubt that they have been working on improving internal systems and what may/will be added to the admin toolset in the future.

Originally posted by yarrick68:
This is why the population count in SCUM had dropped almost 30% since early December.
There has been a 23.2% drop in players between December and over the last 30 days.
Source:
https://steamdb.info/app/513710/charts/#3m

There are 16,510 currently playing as I write this reply. You have to look at averages over similar periods, not just the high and/or low for a day.

If you look at history, the number of players (on average) tends to rise and fall around updates - but there is an overall positive trend since 2018. Given that it has been a while since the last update (requiring a "soft wipe"), it is not surprising that the numbers are where they are. Moreover, if you read the forum posts regularly you may sense that a number of players are pausing and waiting for the 1.0 release (or an update encompassing significant movement toward it). Given the somewhat unclear impact of the 1.0 release on attributes and skills (as well as the Encounter Manager, bugfixing and many other things), I think this should be expected.

I agree that region locking (in some form) would help. I am not sure where you obtained information about private servers having this ability; I believe it is currently accomplished by setting a ping maximum. This is not a particularly effective system as there are a number of ways to defeat it. CrankyOldMan knows far more about this sort of thing than I do.

I suggest patience. The Devs have stated they are working on it and no one can make absolute statements about what will be done or how effective it will be until the new systems are introduced into the game.

Sarah
Last edited by daw593server; Feb 19 @ 9:19am
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Date Posted: Feb 13 @ 5:44am
Posts: 15