SCUM
Zerg 2023년 10월 15일 오후 5시 01분
Devs have created unlootable chests in safe zones.
These devs are absolute "geniuses". With their ridiculous changes to chests, you can no longer pick up heavy, locked chests you find in the wild.

This has created opportunities for players to put chests in awkward positions at traders and other safe zones, where you cannot pick locks, and those chests are now completely unlootable.

Brilliant. Take a part of the game that wasn't a problem and change it to create a problem. This is the way of the SCUM devs.
< >
35개 댓글 중 16-30개 표시
MeanStreak 2023년 10월 18일 오전 9시 54분 
이 댓글은 자동화된 콘텐츠 확인 시스템의 분석을 기다리고 있습니다. 정보 도용을 위한 웹사이트 링크와 같이 유해한 콘텐츠가 포함되어 있지 않은 것으로 확인될 때까지, 일시적으로 숨김 처리됩니다.
DoktorFar 2023년 10월 18일 오후 12시 33분 
Zerg님이 먼저 게시:
These devs are absolute "geniuses". With their ridiculous changes to chests, you can no longer pick up heavy, locked chests you find in the wild.

This has created opportunities for players to put chests in awkward positions at traders and other safe zones, where you cannot pick locks, and those chests are now completely unlootable.

Brilliant. Take a part of the game that wasn't a problem and change it to create a problem. This is the way of the SCUM devs.

So you are saying there is now a way to hide loot from hackers, because now they wont be able to use the ESP's to locate hidden chests and loot them? I know this is a bug but I honestly like that at least we have a way to hide some loot safely. They should implement this as a feature imo; allow one small chest to be placed in some kind of safe zone, so you can save up a little bit of stuff, maybe limit what you can hide in it to not include firearms and/or other too powerful items.
Maviard IV 2023년 10월 18일 오후 3시 36분 
DoktorFar님이 먼저 게시:
Zerg님이 먼저 게시:
These devs are absolute "geniuses". With their ridiculous changes to chests, you can no longer pick up heavy, locked chests you find in the wild.

This has created opportunities for players to put chests in awkward positions at traders and other safe zones, where you cannot pick locks, and those chests are now completely unlootable.

Brilliant. Take a part of the game that wasn't a problem and change it to create a problem. This is the way of the SCUM devs.

So you are saying there is now a way to hide loot from hackers, because now they wont be able to use the ESP's to locate hidden chests and loot them? I know this is a bug but I honestly like that at least we have a way to hide some loot safely. They should implement this as a feature imo; allow one small chest to be placed in some kind of safe zone, so you can save up a little bit of stuff, maybe limit what you can hide in it to not include firearms and/or other too powerful items.

Devs should add totally add this.
insettoinfetto 2023년 10월 18일 오후 4시 18분 
DoktorFar님이 먼저 게시:
They should implement this as a feature imo; allow one small chest to be placed in some kind of safe zone, so you can save up a little bit of stuff, maybe limit what you can hide in it to not include firearms and/or other too powerful items.

When Bank was promoted I thought that we will get some safe storage inside the outpost.
Was just my wish, they never talked about that.
Maybe in futre in boss building. Who knows.

But for sure I'd like to see a permanent storage for those that want to stop to play for a while and come back later.
MeanStreak 2023년 10월 18일 오후 5시 05분 
DoktorFar님이 먼저 게시:
Zerg님이 먼저 게시:
These devs are absolute "geniuses". With their ridiculous changes to chests, you can no longer pick up heavy, locked chests you find in the wild.

This has created opportunities for players to put chests in awkward positions at traders and other safe zones, where you cannot pick locks, and those chests are now completely unlootable.

Brilliant. Take a part of the game that wasn't a problem and change it to create a problem. This is the way of the SCUM devs.

So you are saying there is now a way to hide loot from hackers, because now they wont be able to use the ESP's to locate hidden chests and loot them? I know this is a bug but I honestly like that at least we have a way to hide some loot safely. They should implement this as a feature imo; allow one small chest to be placed in some kind of safe zone, so you can save up a little bit of stuff, maybe limit what you can hide in it to not include firearms and/or other too powerful items.

You do realize cheaters can see everything …?! There’s no reason why they wouldn’t to see and access boxes inside trader zones just like the rest of the map
Strayed 2023년 10월 18일 오후 5시 21분 
My suggestion of being able to hide a buried cache is more aimed at server coding/meshing

A player buries a trunk somewhere and it seems like that gets saved to the server state, which I presume that's how ESP's work by being able to scan the server saved state.

My suggestion is that the trunk when buried gets a 15 minute cool down to allow 'legitimate' bad guys to find and loot your stuff, thus negating whinging from them, but after the 15 minutes that trunk 'disappears' from the server save state and is instead somehow saved to another database that the ESP can't scan.
Strayed 2023년 10월 18일 오후 5시 27분 
insettoinfetto님이 먼저 게시:
DoktorFar님이 먼저 게시:
They should implement this as a feature imo; allow one small chest to be placed in some kind of safe zone, so you can save up a little bit of stuff, maybe limit what you can hide in it to not include firearms and/or other too powerful items.

When Bank was promoted I thought that we will get some safe storage inside the outpost.
Was just my wish, they never talked about that.
Maybe in futre in boss building. Who knows.

But for sure I'd like to see a permanent storage for those that want to stop to play for a while and come back later.

I agree, I thought this was going to be the case.

I was actually against it at first but then the ESP'ers became viral on official servers, so then I came around and thought its a really good idea because I was sick of my logistic chain constantly going missing with no apparent reason.

I still think a security box is a good idea. Have different sizes as well that increase in price

Small, about the size of a small backpack, about $10,000, 100 FP

Medium, about the size of a patrol pack, about $50,000, 200 FP

Large, about the size of a hiking pack, about $100,000, 300 FP

**edit: can't make them too accessible, you have to work for it / play the game **end edit**
Strayed 님이 마지막으로 수정; 2023년 10월 18일 오후 5시 28분
insettoinfetto 2023년 10월 18일 오후 5시 41분 
Strayed님이 먼저 게시:
insettoinfetto님이 먼저 게시:

When Bank was promoted I thought that we will get some safe storage inside the outpost.
Was just my wish, they never talked about that.
Maybe in futre in boss building. Who knows.

But for sure I'd like to see a permanent storage for those that want to stop to play for a while and come back later.

I agree, I thought this was going to be the case.

I was actually against it at first but then the ESP'ers became viral on official servers, so then I came around and thought its a really good idea because I was sick of my logistic chain constantly going missing with no apparent reason.

I still think a security box is a good idea. Have different sizes as well that increase in price

Small, about the size of a small backpack, about $10,000, 100 FP

Medium, about the size of a patrol pack, about $50,000, 200 FP

Large, about the size of a hiking pack, about $100,000, 300 FP

**edit: can't make them too accessible, you have to work for it / play the game **end edit**

yeah maybe a reputation progression with a trader. nice idea.
DoktorFar 2023년 10월 18일 오후 6시 20분 
MeanStreak님이 먼저 게시:
You do realize cheaters can see everything …?! There’s no reason why they wouldn’t to see and access boxes inside trader zones just like the rest of the map

They are unlootable inside the trader zones as per the post about it further up.
DoktorFar 2023년 10월 18일 오후 6시 47분 
Strayed님이 먼저 게시:
My suggestion of being able to hide a buried cache is more aimed at server coding/meshing

A player buries a trunk somewhere and it seems like that gets saved to the server state, which I presume that's how ESP's work by being able to scan the server saved state.

My suggestion is that the trunk when buried gets a 15 minute cool down to allow 'legitimate' bad guys to find and loot your stuff, thus negating whinging from them, but after the 15 minutes that trunk 'disappears' from the server save state and is instead somehow saved to another database that the ESP can't scan.

A hacker can't scan data on the server, only the data in the client running on their computer. So saving the chest state on the server IS the location that the hacker can't hack the data about it. Well, unless they actually hack the SERVER itself, but that's not so easy. Technically possible for a hacker with the right skills and tools working on a server with inadequate security. But that probably already rules out 99.99% of all Scum hackers and cheat users.

Which means server side data about buried cache would not (or at least SHOULD not) be exposed to the clients unless they specifically try to dig at that exact right spot. That is the client tries to dig at a spot and the server then checks (only server side) whether this location has a chest; if it does not, then no data about any chest is exposed to the client. No reason to expose data that has no reason to be exposed.

Hiding buried cache is a sound idea in my opinion, it works well in Rust, well except Rust is annoying in that way you need to visit the caches and dig them up/rebury pretty often, like what was it every day or every 2nd day or something, but that's a design decision I just don't like, and therefore easily fixable.
DoktorFar 님이 마지막으로 수정; 2023년 10월 18일 오후 6시 49분
Jakob 2023년 10월 19일 오전 12시 13분 
@DoctorFar I also have been thinking about that. For your own chests there is that focus mode thing but for enemy chests, they could be exposed only when you're right at the spot where the chest is buried. But that would make it very hard to find buried chests, they would be almost as secure as when using that exploit at the outpost.
Blue 2023년 10월 19일 오전 4시 59분 
DoktorFar님이 먼저 게시:
Zerg님이 먼저 게시:
These devs are absolute "geniuses". With their ridiculous changes to chests, you can no longer pick up heavy, locked chests you find in the wild.

This has created opportunities for players to put chests in awkward positions at traders and other safe zones, where you cannot pick locks, and those chests are now completely unlootable.

Brilliant. Take a part of the game that wasn't a problem and change it to create a problem. This is the way of the SCUM devs.

So you are saying there is now a way to hide loot from hackers, because now they wont be able to use the ESP's to locate hidden chests and loot them? I know this is a bug but I honestly like that at least we have a way to hide some loot safely. They should implement this as a feature imo; allow one small chest to be placed in some kind of safe zone, so you can save up a little bit of stuff, maybe limit what you can hide in it to not include firearms and/or other too powerful items.


You should be able to rent storage at the Traders. The volume of money you pay, gives you access to X amount of storage for Y amount of time.

It will give an incentive to grind for cash, for other reasons than to just buy power lol.
DoktorFar 2023년 10월 19일 오전 5시 49분 
Jakob님이 먼저 게시:
@DoctorFar I also have been thinking about that. For your own chests there is that focus mode thing but for enemy chests, they could be exposed only when you're right at the spot where the chest is buried. But that would make it very hard to find buried chests, they would be almost as secure as when using that exploit at the outpost.

Yes only exposed when you're right at the spot AND tries to dig for it there. It would indeed be hard to find another players cache, which I think would be good. But you could still stalk other players or check places that you figure would be more prone for people to have buried their cache near, so it wouldn't be completely secure and your own carelessness could significantly reduce the security of it.

You could also announce treasure hunts to other players if you wanted to, give them hints about where your buried cache might be; I participated in that in Rust which I think was a lot of fun.
DoktorFar 님이 마지막으로 수정; 2023년 10월 19일 오전 5시 51분
Rusty Bladez 2023년 10월 22일 오전 6시 09분 
What gets me is they are trying to get the Gane to be "as real as possible". If something is too heavy for me to lift and carry I can still drag it. Why do they just give me one option, it is far from realistic. Just like building a wardrobe, why can't it be moved? It's furniture. If I find a full size refrigerator I should be able to take that back to my base instead of having multiple small ones
DoktorFar 2023년 10월 22일 오전 7시 16분 
Raimo님이 먼저 게시:
What gets me is they are trying to get the Gane to be "as real as possible". If something is too heavy for me to lift and carry I can still drag it. Why do they just give me one option, it is far from realistic. Just like building a wardrobe, why can't it be moved? It's furniture. If I find a full size refrigerator I should be able to take that back to my base instead of having multiple small ones

Or find a trolley or hand truck to roll it back home. Also shopping carts to put stuff in? Honestly how fun would that not be to see someone running through the streets of the city "shopping" with their shopping cart, then ambushing them to steal their loot. Or wait to just steal the cart while they're inside somewhere they can't take it with them.
DoktorFar 님이 마지막으로 수정; 2023년 10월 22일 오전 7시 19분
< >
35개 댓글 중 16-30개 표시
페이지당 표시 개수: 1530 50

게시된 날짜: 2023년 10월 15일 오후 5시 01분
게시글: 35