SCUM
insettoinfetto Oct 12, 2023 @ 3:46pm
Chest are now useless
At least for buring loot. Nice as a decoration element.

Any chest with good loot (weapons, armors) is too heavy to be moved around even with STR 5. Dunno about STR 8.

As you can't pick them up, to relocate a loot source you need to spend a LOT of time.
A LOT.

At first you need a LOT of hiking backpacks.

Then you need to create a new chest in the next spot. (Safe way, so if you DC or got any trouble you won't loose loot placed inside a chest)

Then run back and forth to move all the loot.

I think it will take 30 mins at least, so easily spotted during the running.

And for those that like to be nomad...this will kill the gameplay.
As now you can't easily relocate a loot spot, even from one bush to the next one.

Can't think about moving from one grid square to the next one.
Impossible.

A thing that a squad with a car can do easily.
So this goes clearly against lone players that store loot inside chests.

While I like this idea I can't understand why you added this feature NOW that we can't defend a prefab (no zappers) or a base (too much explosive and heavy weapons around)

Meh

Edit :
For those that say it was made to counter abandoned bunker farming...here's a video that show it is still possible :

https://www.youtube.com/watch?v=UeOLSELt_qg
Last edited by insettoinfetto; Oct 14, 2023 @ 5:14pm
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Showing 31-45 of 57 comments
insettoinfetto Oct 13, 2023 @ 9:14am 
Originally posted by Strayed:
Think of it this way; if you're a solo and your trunk weighs more than 80kg, then someone who digs it up can't take it away -they have to lock pick it in situ.

A squad with a car can easily do.
A lone player can take the good stuff out and let the rest there.
Btw my post was not about chest being stolen, but to manage loot in a easy and fast way.

Originally posted by Strayed:
I think people are complaining because its forcing a change in thinking and gameplay -take a second hiking pack with you on loot runs or bunker dives; these can still be shoved along.. you can even carry one and shove a couple along... its not the end of the world

Am I talking about loot runs or bunkers? No.

Originally posted by Strayed:
As a suggestion, when the four wheel drive utes are back, these vehicles can carry crates. It wouldn't be appropriate for a wolf or laika though since they are hatchbacks; unless you put them on the back seats

Are you saying that to move a chest (aka base) from one place to another I need a car?!?!?

LOL
insettoinfetto Oct 13, 2023 @ 9:17am 
Originally posted by JoeBeezy1:
I think Strength should allow for more weight to be lifted. Right now the hard cap for anything is 80 kg. Somebody who has lets say 5 strength should be able to carry more than somebody with 3.

I can't move any chest with stuff inside with STR 5. Maybe with superhuman STR of 8 you can.

Btw what's the reason to have a metal chest with a lot of space inside if we can't put good loot? Good only for storing bobby pins and pils?

Btw why lifting? A strong man can drag a 100kg weight around.
I don't care if the drag is slow or require some work, but now chest are like rocks.
Immovable.
insettoinfetto Oct 13, 2023 @ 9:20am 
Originally posted by CrankyOldMan:
It is obvious to me that this was their solution to stopping the players using lock picking alts from dragging chests into the bunkers and loot farming the bunkers.
Then when the chests are full, just dropping another one and dragging the full one out!

If so the solution did more damage than the problem.
How many player are farming bunkers and how many players use chests?

Why not spawning 5-10 razor if you manage a chest (open, drop loot, take loot) inside bunkers?
Easy and simple solution that affect only farmers inside bunkers.
JoeBeezy1 Oct 13, 2023 @ 9:21am 
Originally posted by insettoinfetto:
Originally posted by JoeBeezy1:
I think Strength should allow for more weight to be lifted. Right now the hard cap for anything is 80 kg. Somebody who has lets say 5 strength should be able to carry more than somebody with 3.

I can't move any chest with stuff inside with STR 5. Maybe with superhuman STR of 8 you can.

Btw what's the reason to have a metal chest with a lot of space inside if we can't put good loot? Good only for storing bobby pins and pils?

Btw why lifting? A strong man can drag a 100kg weight around.
I don't care if the drag is slow or require some work, but now chest are like rocks.
Immovable.

I have tested in in SP. You can 'take in hands' a chest up to 80 kg. 3, 4, or 5 strength provides no additional ability to take in hands a chest above 80 kg. You cannot move a chest (at least in SP) without first taking it in hands.
Last edited by JoeBeezy1; Oct 13, 2023 @ 9:23am
insettoinfetto Oct 13, 2023 @ 9:32am 
Originally posted by JoeBeezy1:
Originally posted by insettoinfetto:

I can't move any chest with stuff inside with STR 5. Maybe with superhuman STR of 8 you can.

Btw what's the reason to have a metal chest with a lot of space inside if we can't put good loot? Good only for storing bobby pins and pils?

Btw why lifting? A strong man can drag a 100kg weight around.
I don't care if the drag is slow or require some work, but now chest are like rocks.
Immovable.

I have tested in in SP. You can 'take in hands' a chest up to 80 kg. 3, 4, or 5 strength provides no additional ability to take in hands a chest above 80 kg. You cannot move a chest (at least in SP) without first taking it in hands.

Try it in MP. Cause it seems different.
Official, with STR 5 I can't lift a 70 kg chest.
I think I was able to lift at 40kg (taking out some stuff). I will try next time and report it.

But this is not the problem.
If you store clothing, vests, weapons, ammo, etc in a metal chest can easily go above 80kg. So why having a big chest, just to store bobby pins, pils and tape?

So now the workaround is to build a base (that anyone can open like a can) so you can easily drag stuff around.
Last edited by insettoinfetto; Oct 13, 2023 @ 12:52pm
Strayed Oct 13, 2023 @ 10:39am 
Originally posted by insettoinfetto:
Originally posted by Strayed:
Think of it this way; if you're a solo and your trunk weighs more than 80kg, then someone who digs it up can't take it away -they have to lock pick it in situ.

A squad with a car can easily do.
A lone player can take the good stuff out and let the rest there.
Btw my post was not about chest being stolen, but to manage loot in a easy and fast way.

Originally posted by Strayed:
I think people are complaining because its forcing a change in thinking and gameplay -take a second hiking pack with you on loot runs or bunker dives; these can still be shoved along.. you can even carry one and shove a couple along... its not the end of the world

Am I talking about loot runs or bunkers? No.

Originally posted by Strayed:
As a suggestion, when the four wheel drive utes are back, these vehicles can carry crates. It wouldn't be appropriate for a wolf or laika though since they are hatchbacks; unless you put them on the back seats

Are you saying that to move a chest (aka base) from one place to another I need a car?!?!?

LOL

Chill mate, I'm merely discussing -not attacking you or your ideas. In fact my comment was just in general because there have been a few posts about people expressing their displeasure about the new trunk mechanic and have basically called it the end of the world and sent their final farewells on the Steam forums here.. they might've simply gone off to shove more crayons up their nose and will be back shortly or they may have very well indeed went swimming with some rocks.. who knows..

I think a good mitigation tool to prevent trunk theft, which you forgot to quote me, is if the Devs allow trunks to have a BCU lock placed on them, so this exampled enemy 'squad' can't carry it and they can't lock pick it.... but they can hang around and camp it....... remember though, depending on the server settings there can only be one BCU lock, so that's the inherent balance here isn't it because its not like you're locking down everything so the 'base raiders' can't get their thrills nicking your stuff so it keeps them happy and non toxic in game rather than thinking of other ways to ruin your game. (I am by no means advocating base raiding -I don't actually see the point in it when running a bunker dive is more lucrative and less risky)

Cranky made a post about a possible reason why the Dev's introduced this new mechanic. There is merit in that comment. I personally welcome the change. It doesn't change the way I loot bunkers. It's clear that its affecting some people but as a I said, there's always other ways to do things

Your comment about moving a base from locality to another: the logistics of how you do that is on you -its not about being able to drag a trunk that's got everything in it. The trunks are meant to be caches or stashes and buried... if you think you need a car, then find one; if you can't find one then start 'surviving' by deciding what you need over what you want... sell everything you don't need and transmute it to cash on your card and buy the things you can't find.. or build a cache network....... bases aren't the be all end all. The trunks being turned into 'too heavy to move' makes sense to me and also stops a certain type of loot exploiting. **edit: sorry a quick after thought, I personally think if your destroy a trunk, you should be able to rtrieve a number of the resources used based on your engineering skill **end edit**

Actually, while I'm talking about a cache... and I don't mean to deliberately change the direction of conversation but it is a relevant question to the dev's if they do indeed read these posts.... What frustrates me in the case of a buried cache network, is that there is an ESP cheat that allows cheats to see your cache and there's not much that can be done about it in game. I have had my cache network disrupted by someone who I am fairly confident used ESP to find my stuff but that is a side track.

I've been thinking about it and I am curious to know if the Devs use a Persistent entity database (which would be the case for flags I imagine) that is saved to the server and if its possible that trunks could have their entities changed to be non persistent but still saves to the server for a short period of time after the player logs off. But! The trunk doesn't truly get wiped from database, it just simply ceases to exist for other players but is saved only for the player who is tagged as the owner of the trunk. So this means if you bury a cache and log off, an ESP cheater can't find your trunk while you're offline and steal it. A potential gear thief would need to be online at the same time as you, happen across you while you're digging up you precious'ss'sssss, watch/track your movement, wait and watch to see where you bury your stuff and steal/break into it while you're otherwise engaged (or maybe dead /shrug)... maybe the trunk could have a 15 minute cool down before it disappears from the server... This is of course only an idea and I don't know what sort of server meshing and database the Dev's use
Last edited by Strayed; Oct 13, 2023 @ 10:48am
insettoinfetto Oct 13, 2023 @ 12:34pm 
Originally posted by Strayed:
...depending on the server settings there can only be one BCU lock

Placing BCU lock on a car won't avoid to be destroyed. So what's the difference for a player from being stolen to being destroyed?

Originally posted by Strayed:
Cranky made a post about a possible reason why the Dev's introduced this new mechanic. There is merit in that comment. I personally welcome the change. It doesn't change the way I loot bunkers. It's clear that its affecting some people but as a I said, there's always other ways to do things

So fixing an abuse of 2% of players but damaging 100% of them is a solution?

While I love the concept, I can't understand why now.
Now that bases are defenseless and prefab are easy to open (no zappers or BCU)

Btw why using the same approach of logs?
They could have implemented a drag feature where you move around at 20% of speed with the chest, dragging it.
No new animation, but at least a working fix.

Now there are those immovible rock around that affect single players or small squad and don't affect big squads (bases, cars, etc.)


Originally posted by Strayed:
Your comment about moving a base from locality to another: the logistics of how you do that is on you -its not about being able to drag a trunk that's got everything in it.

I see that you're not a pvp nomad player.
Let's say a squad build a base near you and you need to relocate.
Let's say from C2 to Z2. Tell me as a solo how you will do it.

Go back and forth for hours by feet?
Leave all your loot behind and foget it?
Sell everything at a trader just to buy the same stuff at 200% cost? (so you sell 10 rifles just to get 1-2)

Let me know.
Baneslayer Oct 13, 2023 @ 3:15pm 
They need to make strength stat determine how much you can carry in the trunks then. Otherwise it just adds more annoyance with no way of building your character to overcome it.
Brada  [developer] Oct 14, 2023 @ 4:01am 
For now, the limit of a chest that can a prisoner carry is 80kg this should be changed in the future so if you have higher strength then you can carry heavier chests.
Strayed Oct 14, 2023 @ 4:15am 
Originally posted by insettoinfetto:

Placing BCU lock on a car won't avoid to be destroyed. So what's the difference for a player from being stolen to being destroyed?

i don't think I said anything about putting a BCU lock on a car; in fact, pretty sure I said a suggestion to the Devs to allow us to put a BCU lock on a trunk... I'm aslo pretty sure I said a vehicle is a bad idea and will make you a target but also made a suggestion for the Devs to consider allowing us to use the Ute, which is coming back, to transport crates... you know.. pcik up an empty trunk, put it in the tray, then load up the trunk with stuff.. because you know.. it was empty when you moved it thus eliminating the 'too heavy to lift' issue..... proverbial multitude of ways to skin the proverbial cat.

**edit 2**: wait, i think I know why you've said a car. It's a translation issue. In my country we call the metal box in game a trunk. I can only assume in your country (US maybe?) trunk refers to the rear storage compartment of a car (which in my country we call that a boot). **end edit 2**

Originally posted by insettoinfetto:
So fixing an abuse of 2% of players but damaging 100% of them is a solution?

While I love the concept, I can't understand why now.
Now that bases are defenseless and prefab are easy to open (no zappers or BCU)

Btw why using the same approach of logs?
They could have implemented a drag feature where you move around at 20% of speed with the chest, dragging it.
No new animation, but at least a working fix.

Now there are those immovible rock around that affect single players or small squad and don't affect big squads (bases, cars, etc.)

Where are you getting 2% from. If the Devs have brought this mechanic in, I'm pretty sure they have back end data to support/that indicates its likely more than 2% and its exploiting a system that they did not expect/anticipate and they do not wish this exploitation to continue.

Look, I think we should be able to drag trunks around to a certain degree and even carry them. Sure, a movement penalty is also a great idea and I agree with you on this.

Moving trunks around inside a flag is fine as well. What you need to understand is that the Devs have specifically stopped being able to move a trunk around in given locations to stop a certain exploitation. Which I think is fair enough.

**edit: and yes, i agree with you; to use your 2% example here as the addage goes, the small minority tend to ruin it for those who are the honest majority and we can only move as fast as our slowest common denominator... **end edit**

I also I agree with the Devs in regard to trunks that weigh an exceedingly heavy weight like 500kg for instance simply can not be skull dragged by a mortal human. I know I couldn't do it. Buuut if your Mr/Ms Strongman/woman / Worlds Strongest Man (google it) and have trained for years to skull drag cars, trucks, planes with your teeth... sorry.. back to being serious. 80kg. This is about the average healthy weight of an adult male (or 'heavier set' female) human, makes sense to me. I mean, I can 'firemans' carry a person who weighs double my weight (about 120kg) but I'm not doing it for too great a distance! So, I put this to you: imagine yourself trying to drag a 120kg dead weight across rocky undulating terrain. You'll probably do yourself a back injury. carry it? Sure, maybe. Correct lifting technique and all that... But raise that weight to 200kg... 500kg.... now, let's up the ante to a motorbike that has no wheels... push a car with no engine (I actually think the Dev's have been very liberal with us players in how easy it is to push a car by ourselves without any help and I think it shold be much MUCH slower if we are doing it solo), push a car with no engine and three wheels... two alternating wheels... you can see where I am going with this

Anyway... let's keep unpacking this, because you've persisted and have essentially given me no option but to respond in kind.

Originally posted by insettoinfetto:
I see that you're not a pvp nomad player.
Let's say a squad build a base near you and you need to relocate.
Let's say from C2 to Z2. Tell me as a solo how you will do it.

Go back and forth for hours by feet?
Leave all your loot behind and foget it?
Sell everything at a trader just to buy the same stuff at 200% cost? (so you sell 10 rifles just to get 1-2)

Let me know.

Sigh.

Chill mate. It seems like we're slipping into the dangerous territory of being snippy instead of having a respectful discussion.

Apparent snippiness aside, I will indulge you in a directed respectful response to you, good sir.

Thus, my respectful defensive shot back at you:
It seems you've looked up my steam profile. Good. This makes it easier; did you happen to see how many hours I have logged on this particular account in this game? i note your profile is hidden so I can only hazard a guess in relation to your own stats.

Now, onto your content I've quoted above:

I am indeed a nomad in game and I tend to not engage in open world PvP -I like to remain hidden and observe. I believe I have made this clear in nearly every post I make about raiders, raiding, griefers, griefing and open world pvp. I do, however, love the PvP events instead of open world because they're fun and literally cost you nothing if you die plus its fun engaging in a quick mil-sim FPS shooter with friends and smack talking each other in a friendly way.

I generally seldom like discussing/confirming how I personally play the game but I will provide a short snippet which I think is fairly apparent and consistent with the things I have said up to this point: I setup multiple cache points (which I eluded in my post above) in multiple locations/grid squares and I bounce between them. I believe there are posts of me complaining about ESP-ers finding my stuff which they technically should not have been able to find. This gives me the advantage that if I die and random location respawn, I'm generally not too far away from a cache that I know has some ammo and gear in it, rather than having to grind and farm all my stuff again. Mind you, I have spent a fairly long time developing this logistics chain, so i will concede some ground that setting up a cache network is not a quick strategy. Additionally, this is the definition of a nomad. Having just one cache that you feed constantly is technically not a nomad.

Your example of travelling from C2 to Z2 is a long way for one leg. Why would you not/why haven't you setup intermediate nav/cache points along the way? That's bad nomadic gameplay and you deserve to lose your gear for traveling such a long distance. Also, this leg seems awfully specific so i would suggest don't travel in a straight predictable line if you're being followed, which I presume you'll throw that curve ball at me in a subsequent heated reply to myself which I'll likely have some sort of tactical response for and the dance will continue....

Unless this is you in game

https://labyrinth.fandom.com/wiki/The_Junk_Lady

you don't need to carry so many weapons and gear on you. You'll get upset when you lose it, and you'll post some salty post on the forums and whinge about mechanics..... Pick one weapon and treat it as your one true gun or bow / crossbow (because Bows/Crossbows are cheaper to repair as just a tool kit is required or replace in the instance of an improvised variant). Carry a bushman knife in your combat boots (the knife sheathe has just been dropped so use this as its a free 'belt' slot freeing up your combat boots inventory space for something else that's light, like a compass or sewing kit for instance) which is your melee weapon (or you could just use an improvised spear / club which are easily replaced but you are taking up a valuable back slot). Sell the weapons you aren't using as your one true gun or turn them into parts to fix your one true gun or store them in a different grid square for later use as a backup or as a diplomatic trading chip with other players. /shrug if they want to honour their diplomatic trade with you though /double shrug.

You comment about buying weapons from a vendor -why would you do that? Go loot a crate drop. Go loot a bunker. It's not hard. Or, use your cache network! Craft everything if you can't find it. My advice is buy things when you literally have not been able to craft or find an item. Convenience is not a reason to buy something. Buy something if you need it. But of course, it is a matter for yourself on how you want to do things. But sure, if you've got the dosh to splash, then buy that shiny MK18 or AK15... just be prepared that you may lose it and its also very expensive to repair compared to say more common firearms littered around bunkers and farms

My post is already too long and I'm wasting my game time responding to be honest. Yes, thats me being snippy. Not nice is it. Anyway. I've said my piece and I have offered you my views. Agree or disagree, it is up to you and I will respect whatever your opinion is as everyone is allowed an opinion.

Cheers :)
Last edited by Strayed; Oct 14, 2023 @ 5:05am
insettoinfetto Oct 14, 2023 @ 5:53am 
Originally posted by Strayed:
**edit 2**: wait, i think I know why you've said a car. It's a translation issue. In my country we call the metal box in game a trunk. I can only assume in your country (US maybe?) trunk refers to the rear storage compartment of a car (which in my country we call that a boot). **end edit 2**

Yeah I guessed you were talking about locking a vehicle. (no i'm not from US, thanks for saying my english is decent btw :D)

Said that, I don't think devs will let us place BCU lock on chests.

Originally posted by Strayed:
Where are you getting 2% from. If the Devs have brought this mechanic in, I'm pretty sure they have back end data to support/that indicates its likely more than 2% and its exploiting a system that they did not expect/anticipate and they do not wish this exploitation to continue.

**edit: and yes, i agree with you; to use your 2% example here as the addage goes, the small minority tend to ruin it for those who are the honest majority and we can only move as fast as our slowest common denominator... **end edit**

I don't think that more than few hundred of players can farm abandoned bunkers.
That why I said 2%. Maybe I'm wrong.

I suppose It's not just the minority but, sadly, the strong voice of that minority.
Streamers.

Sometimes streamers put lights on things for just views and like, while they should contact devs at first. I've seen it few times, going public with a glitch, abuse or a bug...just to take down the video few hours after, maybe after a message fom Gamepires.

And devs listen to them very carefully.
I suppose that some abrupt changes comes from those voices.

Originally posted by Strayed:
What you need to understand is that the Devs have specifically stopped being able to move a trunk around in given locations to stop a certain exploitation. Which I think is fair enough.

I understand quite well, and honestly I'm not sure that was the main reason as they could have fixed in so many ways, like they did by nerfing loot inside abandoned bunkers.

Originally posted by Strayed:
I also I agree with the Devs in regard to trunks that weigh an exceedingly heavy weight like 500kg for instance simply can not be skull dragged by a mortal human.

So next patch they will remove the ultra-hype-bunnyhop-jump of 6 mt with 60kg on your back?
Or jumping from 4 meters without getting a broken leg?
Or healing a gunshot with just bandages?

Sorry for being sarcastic, but realism is not the reason behind that choice. IMHO.

Originally posted by Strayed:
Originally posted by insettoinfetto:
I see that you're not a pvp nomad player.
Let's say a squad build a base near you and you need to relocate.
Let's say from C2 to Z2. Tell me as a solo how you will do it.

Go back and forth for hours by feet?
Leave all your loot behind and foget it?
Sell everything at a trader just to buy the same stuff at 200% cost? (so you sell 10 rifles just to get 1-2)

Let me know.

Sigh.
Chill mate. It seems like we're slipping into the dangerous territory of being snippy instead of having a respectful discussion.
Apparent snippiness aside, I will indulge you in a directed respectful response to you, good sir.

Please forgive my tone.
I love SCUM and sometimes I put too much passion inside my posting. And most likely, I love to discuss, even harshly, but without holding a grudge, it's my character.
Btw my strickness was more to the game feature / mechanic than to you.

Originally posted by Strayed:
It seems you've looked up my steam profile. Good. This makes it easier; did you happen to see how many hours I have logged on this particular account in this game? i note your profile is hidden so I can only hazard a guess in relation to your own stats.

I did not, just guessed from your words. Nor I did it now.
Add me as a friend and you can see. I'm a SCUM player for 4k hours, maybe 5k. Forgot.

Originally posted by Strayed:
I believe there are posts of me complaining about ESP-ers finding my stuff which they technically should not have been able to find. This gives me the advantage that if I die and random location respawn, I'm generally not too far away from a cache that I know has some ammo and gear in it, rather than having to grind and farm all my stuff again. Mind you, I have spent a fairly long time developing this logistics chain, so i will concede some ground that setting up a cache network is not a quick strategy. Additionally, this is the definition of a nomad. Having just one cache that you feed constantly is technically not a nomad.

I got a different but similar one strategy. But in the last year as I'm more a tester than a player, I spend most of the time in the same area.
Which one? it's defined by devs, by their changes in loot.

As now prison and torpedo are the main looting places, apart abd. bunkers, I choosed those 2 grid square to make just an example.

SCUM is loot. Nothing more now, if we talk about official.
We can't do anything without a weapon, if we still talk about official servers.
So not dying is more important now, to avoid losing FP.

So having a chest with some stuff is the starting point. And it's the only possible choice for a lone player, nomad or not.
Bases are not defendable now, and prefab are too easy to breach.
So the only choice to store loot is a buried chest.

Am I wrong?

So when something happen, like a squad building a base near your area, or looting the same spot, etc you sometimes need to relocate.

So it's not just being nomadic but move around the island for many reason. In the past was too easy and I'm with devs about this.

But now it's impossible.
As you will need many hours of play just to move some loot from one bush to another, from one building to another. Not saying from one grid square to the next one.

While squads did not have that problem.

So why hitting solo players, or small squads that use the only viable way to store loot?

To me this is a game breaking change.
I accept that gamepires love squads, base builders, raiders and alike and dislike solo players or duo squads.
After 3 years of following this development I'm quite sure about this.
100% sure.
There were no changes in favor of lone players, but many in favor of squads.
I can bring at least 20 different choices made by devs but this will bring us OT.

Cheers.
Last edited by insettoinfetto; Oct 14, 2023 @ 5:55am
insettoinfetto Oct 14, 2023 @ 5:57am 
Originally posted by Brada:
For now, the limit of a chest that can a prisoner carry is 80kg this should be changed in the future so if you have higher strength then you can carry heavier chests.

This is a game breaking feature to me.
So I think I'll find a server where this mechanic is disabled.

Is it possible to do that in server settings?
Strayed Oct 14, 2023 @ 7:40am 
No harm no foul :D

It's perfectly fine to be passionate about something and I can respect that.. In my post I thought I should probably quickly note that while it seemed to me that you were being passionate it could have been taken as snippy (which I admit I had to read your post a few times to make sure that I wasn't being an overly sensitive emotional needy princess hahahaha).. I do apologise for me being snippy later in my piece though -as I was being somewhat nasty due to being in a c r a p p y (seriously? thats censored?) mood and wasn't fair of me taking it out on some random person on the inter-netz because of the c r a p day I am having /sigh :( still sorry mate.

Originally posted by insettoinfetto:
Yeah I guessed you were talking about locking a vehicle. (no i'm not from US, thanks for saying my english is decent btw :D)

Said that, I don't think devs will let us place BCU lock on chests.
All good, I actually presumed the translation error was on my behalf because those of us who live in the great south (Australia) have unique words for certain things which usually blows peoples minds and then they label us as 'gutter speakers' of the Queens (well, King's now) English when compared to those who speak the US variety of the President's 'English'... it's mum, not mom; colour, not color! hahahaahahahahaahah (I can joke about this all day).. ahem... anyway I felt like I was probably not reading correctly and so I actually went back and cast my mind that perhaps I had better quickly explain I speak gutterspeak and my use of trunk is a metal box not the rear compartment of a car
Last edited by Strayed; Oct 14, 2023 @ 7:42am
Sr. Morajsakom Oct 14, 2023 @ 7:46am 
Having chests like this is a huge sudden change, likely hated by many as it limits everyone, nobody is used to having them this way. It should of been this way from the beginning. If there is a setting for having chests like they used to, i wonder how many servers will have it ticked.

"Gone are the days of just drag and drop chests willy-nilly around" - Thinking there will be no setting.

At least this change didnt come after 1.0.
Splina Oct 14, 2023 @ 9:48am 
uhm....what a hit for pvp-ers :) ...look at them crying now because they actually need to carry a box in a more realistic way not to drag and drop in a gaymey fashion anymore

what a change for a game which is suposed to be realistic not pvp fiesta...

you still can carry up to 80 kgs if i'm not mistaken, pick up and carry on your shoulder like it is nothing...so still allows you unrealistic things
but hey...it's not practical for PVP right? :)

finally a good change ! love it !

if you devs, can add animations and interractions for basically everything...you're on the right direction this time
opening / closing doors, equiping items, clothes even, searching, repairing stuff...got the idea :)
make it look decent ! not just a "loading screen" and puff...the action is done
Last edited by Splina; Oct 14, 2023 @ 12:04pm
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Date Posted: Oct 12, 2023 @ 3:46pm
Posts: 57