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Maybe there's the chance to provide a private platform with official settings for these people? I suppose many would be interested.
And promote it everywhere you possibly can.
most of the ones i know have given up after finding out u have to repair stuff every 5 mins
The Devs have already introduced a few mechanisms for newer players to become somewhat established; the "new player protection" settings can be applied on any server. I am certain that they are thinking of additional ways to make this possible and understand that these methods have to be balanced. They are smart people.
In any case, appealing to a wide range of play styles increases the actual/potential market for SCUM but tends to limit the market for private servers that must currently be configured to one or two potential play styles.
Even the most generalised list of these play styles would include (but is not limited to):
Hardcore PVE
Permadeath, reduced loot, increased puppets/damage, adjusted or no traders/economy, etc.
Pure PVE
e.g.: vanilla settings
Balanced PVE
Focused settings, perhaps somewhat higher loot, somewhat higher puppet counts, economy adjustments, mech adjustments, etc., etc.
PVE with PVP zones
May involve a mix of styles indicated above
PVP servers
These are generally configured similarly to PVE above; the focus is obviously on combat. PVP players amaze me; it is not my play style but the individuals that can survive in this environment (especially on hardcore servers) truly have a different mind than my own. I have enough trouble with wolves, never mind a squad of ghily-clad players stalking me through the woods.
All of these play styles require different server settings, zones, or other configuration tweaks. I do not believe that any single server can represent a "one size fits all" solution.
If the Devs decide to allow different server settings to be applied in different zones (all settings, not only what is offered today), I truly believe this could allow well-operated servers to attract and retain a larger player count.
Player count can also be influenced by the server community and other factors. I could be wrong, but whitelisted servers seem to retain players for a longer period of time, probably due to lesser impact from cheaters/hackers and a bit more "filtering" by players with regard to general conduct and staying inside of the rules and guidelines.
Just some random thoughts.
Sarah
We have all of this
1. whalley bot. (minimal but plentiful)
2. No mechs, no game drones.
3. Cars that spawn with engines.
4. Raid times. (weekends only
5. 10x loot. (More loot not better loot)
6. Increased skill gain. (only on weekends)
7. Increased fame gain or no fame traders. (latter)
8. Many active ab bunkers. If there are only 2 you are endlessly camped. (7 are active)
9. No exhaustion. (yep not here)
10. Some have reduced metabolism so eating and drinking is not as often. ( Player Simulation speed is decreased )
No PVE Zones, this is a pvp server so the entire map is PVP but we have No raid zones.
We have training camps to teach players how to complete abandon bunkers how to raid bases etc and new player protection
admin events and giveaways. Zombies are tweaked to fix the broken horde system no to many just enough for some fun.
Plus we have a bunch of custom loot, Custom events never seen in any other servers, we have level the playing field with raiding so everyone no matter their personal skill level can participate.
And there is so much more that we offer that I wont go into. But I have hit every point everyone made. It feels like its boiling down to players only want to play on 30+ constant pop servers. Where 9 times out of 10 I bet if anyone who see this played on my server it would check all you're boxes.
But sadly with players only wanting high pop servers all us little guys are struggling.
Stop opening servers that are absolutely not similar to the original game. And then wonder why there are no people there, there are more servers than players...
Every second person is so afraid of the game that he needs to open his own server to control everything.
Nailed it. I wouldn't go on such server too. People are desperate for vanilla like servers but won't bother with officials no more.
Maybe open a second one, keep it vanilla and see wich one is going to do better. I bet you the one with vanilla settings, just because that's what people are looking for.
The first thing that comes to mind is the official server, how can you go straight to a modified server, which in 95% of cases is so different from the game.
Unofficial servers have the same problems as others, there are no fewer cheaters there, even more, because the admin is the "main cheater", think about the motivation of those who open the server. Do you think this is pure altruism? Seriously? :) By the way, you yourself can easily become a "cheater" just because the admin thought so. (most people don't understand anything about cheaters) Besides, you can be removed from the server for a million reasons, you will lose time..., the server will simply be closed, they will help their own and much more... The only plus is that they can block the region and not always...
I don't demonize private servers, but 90% of them are just dust...
But admins always demonize official servers and I'm tired of it. Many people who listened to them and played scum, in fact, did not play scum, they played another game that is very different from the original. Often these people, even despite the fact that they have played 1000 hours, have no normal experience in the game, some of the mechanics have not even seen.
Streamers, they will also say how bad it is on the official one. Do you know why? Because no one will wipe their snot there, but on private ones they will. No one will protect them from stream snipers, compensate for damages, ban someone at the first call...
There are problems on official servers.
Cheaters, but they are also on private ones - it is a myth that there are fewer of them there.
Players from the eastern region. By the way, they themselves are very harmless players, I would even say they are bad at playing. Yes, they create a problem mainly because they play together, there are many of them and they can use cheats more often than others. (I hope the developers will fix this)
But I will not go to a private server that spoils games beyond recognition. I can sometimes consider a server that adheres to the official settings or I will still go to the official server.
Sorry, I'm already tired of all this. :)
That is a very general statement. It is really sad to read that you have apparently had a lot of bad experiences.
However, it is not distributed as you describe it. Yes, there are certainly servers that handle things in their own way, but that does not apply to all servers and players. The variety of available servers is very large, and the way administrators handle things in the private area is also very varied. I know many servers where the admins cannot be recognized as such because they just want to play the game like everyone else. I also know servers where the admins act very openly, have their own admin zones, etc.
That is something that each server, its operator and the admins assigned can decide for themselves. Official servers also have a team that looks after the many servers. Reports are investigated as discreetly as possible and without affecting the game. Compensation cannot be given, no, otherwise this could be exploited on official servers, and of course not everyone is immediately banned just because of a report. That would be counterproductive and absolutely not fair.
Many players play SCUM as it is intended. Many also change the server settings associated with the game, but that doesn't make it any less of a game because it is part of it. SCUM is an experience that can be customized very much, which is particularly appealing and tempting for so many different people like us all.
Where you end up playing is up to you, as is how you play. Nobody dictates how you play, and how good or bad players are is more a question of perspective.
As far as cheats are concerned, they will not be tolerated under any circumstances. The origin is completely unimportant because it affects the person who does it. Unfortunately, this is something that occurs in all regions of the world, but is massively combated, whether directly on the front line or via measures that are being taken or are still being developed. Reports must be processed and investigated because there are players out there who are simply incredibly good at what they do. However, such players must not be banned just because they can play well.
SCUM offers a lot to discover overall, even after countless hours of playing I always find new and interesting things, but also old and overlooked things. You never stop learning, that is part of playing and gaining experience. In addition, everyone learns very differently, some just by seeing and feeling, some by reading and theoretical approaches, others by seeing and imitating, etc.
All of these massive influences make SCUM and its settings what it is. A very flexible, customizable gaming experience in which you can enjoy the game in the way that the settings allow.
Too many people came to the game who do not need this game, they want to change everything. There is a famous proverb "with your own rules to someone else's monastery".
Yes, perhaps the developers thought that by giving the right to change a lot in the game, everyone would be able to choose something for themselves. But this is a theory, and life is different. There is another proverb. "The road to hell is paved with good intentions".
Ultimately, the game flows, it is impossible to build a balance for everyone. (Something similar is happening in the world now, multiplied by degradation) Everyone pulls the blanket over themselves ... There is a famous fable about the swan, the crayfish and the pike, who each pulled in their own direction, but the cart remained standing.
I probably have an unpopular opinion in a dying world. In general, I think that private servers are ruining the game, mods will also finish it off. Online will suffer from this.
p.s. I probably won't live to see when moderators get paid for their work. So that free "helpers" don't go there... :)
This is funny to me in a lot of ways because I have been playing survival games for such a long time and in the vast majority of them Private servers are the only thing that keeps the game alive. I believe (and a vast majority of players with over 5k hours) mods are the only thing that will save this game. In the end People never play a game the the way the Devs intended. We want to play however we want.
But I need to digress....
The point of this post is really to figure out what the community believes is the best way for small servers to grow?
How do you find servers to play on?
What websites do you go to?
Are you only looking for High pop and why?
Should devs change how multiplayer listings work in game?
All I want is to build a server where new players can come in and learn, where it is a challenge but easy enough to feel accomplished. I want to have fun and meet new people, compete with them, teach them and watch them grow. I'm trying to foster a new flame in the newer generation that's stepping into this game.
But I need help making it grow. So all I'm asking for is constructive, respectful input. Im not asking you to come play I'm asking what is the best way besides spamming posts to get our name out there.
Is a servers success measured only by a consistently high server population?
My feeling is that a servers success is better measured by the quality and consistency of its community, meaning that players joining the server remain playing on the server for an extended period of time. You say above that you want to "build a server where new players can come in and learn", where you can "teach them and watch them grow". This is a truly wonderful goal, one that I certainly agree with!
But building a server like this means that you have to engage these players; give them a reason to stay as a community member rather than to do what I will term a "hit and run", spending a few hours on the server and then moving on (and never returning). Do more than "make them feel like they belong to a community" - offer them a server where they are part of a community.
So, rather than spamming advertisements into every corner of the Internet to achieve a high player count, which is being done by pretty much everyone, why not take a somewhat different road? Focus on attracting quality rather than quantity and differentiate yourself by offering a unique experience.
How? Well, you might start by searching for a small team (5 in my case) of like-minded players to form an admin team, preferably people that you know (personally if possible). Whitelist / password the server and play test it to death while developing balanced settings that maintain the overall flavour of SCUM - this will take some time. Along the way you can experiment to create an incredible environment. The Devs have made this possible already and I have been told that server settings will be further enhanced in upcoming updates:
https://steamcommunity.com/app/513710/discussions/0/4755326480161618174/
Consider making your server exclusive by maintaining a whitelist and take the time to research who you are allowing onto it. You can even guarantee that each players "slot" will always be available. Put the good of the community ahead of any other considerations.
Create a discord page that explains what you have created and how people can get approved to enter. Be transparent with the rules and guidelines, especially regarding those that limit any possibility of admin favouritism - and always enforce them. Admins must be required to observe other admins and to apply every rule without exception, especially to admins that are playing rather than performing admin responsibilities. Make sure that admins are only there to serve the overall community, never their own interests.
In this case, since you would not be looking for a high player count you can more narrowly target you audience here on the Steam forum (in Group/Server recruitment), perhaps on a certain SCUM mapping website, etc. You may want to consider inviting a content creator or two that prefers an environment similar to what you offer; research YouTube and reach out to them. Word of mouth is the probably the best way to attract the kind of people you are looking for. So many of them are right here!
There is no reason to spam every site and I am willing to bet that you will fill your slots fairly quickly with like-minded players. Players that will stay with you over the long term. Let them know that their input and ideas will be considered - give them a voice!
Or you can go for the glitz and glamour of a top 100 population server. The amount of effort and admin oversight required to retain players will be horrific and you are likely to end up with something akin to 2B2T in the end (sorry for the Minecraft reference).
Sarah