SCUM
MasterMind Nov 17, 2024 @ 7:37pm
State of Scum - The Current Cycle
So this is coming from a recent interaction I had with an old buddy who was looking for a new server to play on with a few of his friends. Low an Behold I'm a server owner and he wanted to know about what we had to offer.

After talking for a bit the population of my server came up and obviously I answered honestly. Currently we have been open for 5 months and we have 5-10 player on throughout the week and about 15-20 on the weekends.

My buddy brought up the fact they were looking for a high pop server and it brought up some talks about smaller servers. We are currently in a seemingly never ending cycle. Small servers cant Gain players because players are looking for heavily populated servers. This causes a vicious cycle where we need players to gain more players but we cant get players because players want to see higher pop.

This has caused a monopoly of about 5-8 big servers out there. How do we fix this? how can small servers grow and show their worth? We offer everything under the sun that PVPers (who still enjoy playing the actual game) could ever want but it seems that's not enough anymore.

I know the game isn't doing the best player count wise especially here in the US but there has got to be something else we are missing. What can we do? What could anyone do?
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Showing 1-15 of 18 comments
Andi Nov 17, 2024 @ 9:29pm 
Well, many US players have been pushed away from the official servers due to known reasons.
Maybe there's the chance to provide a private platform with official settings for these people? I suppose many would be interested.
And promote it everywhere you possibly can.
MS. Green Label Nov 18, 2024 @ 1:56am 
there is too much survival for mainstream players, new players have no clue what is going on, they cant find weapons to defend themselves against puppets that move 100mph,

most of the ones i know have given up after finding out u have to repair stuff every 5 mins
daw593server Nov 18, 2024 @ 11:24am 
From what I have read here and observed in other places, I believe that the primary challenge any private SCUM server faces (with regard to player count) is the wide array of SCUM play styles. As indicated above, there is also a need to allow newer players to "merge" into the game (especially after 1.0 is released), as SCUM can be quite unforgiving, especially when a server is configured in a somewhat more challenging manner.

The Devs have already introduced a few mechanisms for newer players to become somewhat established; the "new player protection" settings can be applied on any server. I am certain that they are thinking of additional ways to make this possible and understand that these methods have to be balanced. They are smart people.

In any case, appealing to a wide range of play styles increases the actual/potential market for SCUM but tends to limit the market for private servers that must currently be configured to one or two potential play styles.

Even the most generalised list of these play styles would include (but is not limited to):

Hardcore PVE
Permadeath, reduced loot, increased puppets/damage, adjusted or no traders/economy, etc.

Pure PVE
e.g.: vanilla settings

Balanced PVE
Focused settings, perhaps somewhat higher loot, somewhat higher puppet counts, economy adjustments, mech adjustments, etc., etc.

PVE with PVP zones
May involve a mix of styles indicated above

PVP servers
These are generally configured similarly to PVE above; the focus is obviously on combat. PVP players amaze me; it is not my play style but the individuals that can survive in this environment (especially on hardcore servers) truly have a different mind than my own. I have enough trouble with wolves, never mind a squad of ghily-clad players stalking me through the woods.

All of these play styles require different server settings, zones, or other configuration tweaks. I do not believe that any single server can represent a "one size fits all" solution.

If the Devs decide to allow different server settings to be applied in different zones (all settings, not only what is offered today), I truly believe this could allow well-operated servers to attract and retain a larger player count.

Player count can also be influenced by the server community and other factors. I could be wrong, but whitelisted servers seem to retain players for a longer period of time, probably due to lesser impact from cheaters/hackers and a bit more "filtering" by players with regard to general conduct and staying inside of the rules and guidelines.

Just some random thoughts.

Sarah
Last edited by daw593server; Nov 18, 2024 @ 11:25am
MasterMind Nov 18, 2024 @ 3:13pm 
Yep everything everyone said is valid.
We have all of this

1. whalley bot. (minimal but plentiful)
2. No mechs, no game drones.
3. Cars that spawn with engines.
4. Raid times. (weekends only
5. 10x loot. (More loot not better loot)
6. Increased skill gain. (only on weekends)
7. Increased fame gain or no fame traders. (latter)
8. Many active ab bunkers. If there are only 2 you are endlessly camped. (7 are active)
9. No exhaustion. (yep not here)
10. Some have reduced metabolism so eating and drinking is not as often. ( Player Simulation speed is decreased )

No PVE Zones, this is a pvp server so the entire map is PVP but we have No raid zones.

We have training camps to teach players how to complete abandon bunkers how to raid bases etc and new player protection

admin events and giveaways. Zombies are tweaked to fix the broken horde system no to many just enough for some fun.

Plus we have a bunch of custom loot, Custom events never seen in any other servers, we have level the playing field with raiding so everyone no matter their personal skill level can participate.

And there is so much more that we offer that I wont go into. But I have hit every point everyone made. It feels like its boiling down to players only want to play on 30+ constant pop servers. Where 9 times out of 10 I bet if anyone who see this played on my server it would check all you're boxes.

But sadly with players only wanting high pop servers all us little guys are struggling.
X Nov 18, 2024 @ 4:00pm 
The next major update is do or die for Scum. If this update doesn't bring everyone back its over IMO. The fact is people want to play with others and low pop on such a large map has never cut it. 1.0 will bring new players due to advertising a complete game.
Cezar Nov 18, 2024 @ 10:44pm 
It's funny, you did the maximum so that for example I would never even look at such a server. :)
Stop opening servers that are absolutely not similar to the original game. And then wonder why there are no people there, there are more servers than players...
Every second person is so afraid of the game that he needs to open his own server to control everything.
Andi Nov 18, 2024 @ 11:29pm 
Originally posted by Cezar:
It's funny, you did the maximum so that for example I would never even look at such a server. :)
Stop opening servers that are absolutely not similar to the original game. And then wonder why there are no people there, there are more servers than players...
Every second person is so afraid of the game that he needs to open his own server to control everything.

Nailed it. I wouldn't go on such server too. People are desperate for vanilla like servers but won't bother with officials no more.
Maybe open a second one, keep it vanilla and see wich one is going to do better. I bet you the one with vanilla settings, just because that's what people are looking for.
X Nov 19, 2024 @ 1:01am 
I started playing in 2021 and was told not to bother with officials. Private server owners are like the mods of the game. Private is better by a long shot. Much respect for server owners.
Cezar Nov 19, 2024 @ 3:15am 
What else did you expect from server owners? They will always say how bad it is there and how good it is there. It is the owners of private servers who are responsible for the bad online on the servers. (but they will pretend that they have nothing to do with it)
The first thing that comes to mind is the official server, how can you go straight to a modified server, which in 95% of cases is so different from the game.
Unofficial servers have the same problems as others, there are no fewer cheaters there, even more, because the admin is the "main cheater", think about the motivation of those who open the server. Do you think this is pure altruism? Seriously? :) By the way, you yourself can easily become a "cheater" just because the admin thought so. (most people don't understand anything about cheaters) Besides, you can be removed from the server for a million reasons, you will lose time..., the server will simply be closed, they will help their own and much more... The only plus is that they can block the region and not always...
I don't demonize private servers, but 90% of them are just dust...
But admins always demonize official servers and I'm tired of it. Many people who listened to them and played scum, in fact, did not play scum, they played another game that is very different from the original. Often these people, even despite the fact that they have played 1000 hours, have no normal experience in the game, some of the mechanics have not even seen.

Streamers, they will also say how bad it is on the official one. Do you know why? Because no one will wipe their snot there, but on private ones they will. No one will protect them from stream snipers, compensate for damages, ban someone at the first call...
There are problems on official servers.
Cheaters, but they are also on private ones - it is a myth that there are fewer of them there.
Players from the eastern region. By the way, they themselves are very harmless players, I would even say they are bad at playing. Yes, they create a problem mainly because they play together, there are many of them and they can use cheats more often than others. (I hope the developers will fix this)
But I will not go to a private server that spoils games beyond recognition. I can sometimes consider a server that adheres to the official settings or I will still go to the official server.

Sorry, I'm already tired of all this. :)
X Nov 19, 2024 @ 4:41am 
One bad experience doesnt mean theyre all bad. Private servers are here to stay and that's a good thing, especially right now. Official is too easy for me and lacking puppets which is why I like a specific hardcore server with lots of puppets. If I pay for a server I can do what I like. Buy your own, it's that simple. It's up to the devs to manage official. Official will kick off during 1.0 push.
Last edited by X; Nov 19, 2024 @ 4:46am
Deathwhisper Nov 19, 2024 @ 8:27am 
Originally posted by Cezar:
What else did you expect from server owners? They will always say how bad it is there and how good it is there. It is the owners of private servers who are responsible for the bad online on the servers. (but they will pretend that they have nothing to do with it)
The first thing that comes to mind is the official server, how can you go straight to a modified server, which in 95% of cases is so different from the game.
Unofficial servers have the same problems as others, there are no fewer cheaters there, even more, because the admin is the "main cheater", think about the motivation of those who open the server. Do you think this is pure altruism? Seriously? :) By the way, you yourself can easily become a "cheater" just because the admin thought so. (most people don't understand anything about cheaters) Besides, you can be removed from the server for a million reasons, you will lose time..., the server will simply be closed, they will help their own and much more... The only plus is that they can block the region and not always...
I don't demonize private servers, but 90% of them are just dust...
But admins always demonize official servers and I'm tired of it. Many people who listened to them and played scum, in fact, did not play scum, they played another game that is very different from the original. Often these people, even despite the fact that they have played 1000 hours, have no normal experience in the game, some of the mechanics have not even seen.

Streamers, they will also say how bad it is on the official one. Do you know why? Because no one will wipe their snot there, but on private ones they will. No one will protect them from stream snipers, compensate for damages, ban someone at the first call...
There are problems on official servers.
Cheaters, but they are also on private ones - it is a myth that there are fewer of them there.
Players from the eastern region. By the way, they themselves are very harmless players, I would even say they are bad at playing. Yes, they create a problem mainly because they play together, there are many of them and they can use cheats more often than others. (I hope the developers will fix this)
But I will not go to a private server that spoils games beyond recognition. I can sometimes consider a server that adheres to the official settings or I will still go to the official server.

Sorry, I'm already tired of all this. :)

That is a very general statement. It is really sad to read that you have apparently had a lot of bad experiences.

However, it is not distributed as you describe it. Yes, there are certainly servers that handle things in their own way, but that does not apply to all servers and players. The variety of available servers is very large, and the way administrators handle things in the private area is also very varied. I know many servers where the admins cannot be recognized as such because they just want to play the game like everyone else. I also know servers where the admins act very openly, have their own admin zones, etc.
That is something that each server, its operator and the admins assigned can decide for themselves. Official servers also have a team that looks after the many servers. Reports are investigated as discreetly as possible and without affecting the game. Compensation cannot be given, no, otherwise this could be exploited on official servers, and of course not everyone is immediately banned just because of a report. That would be counterproductive and absolutely not fair.

Many players play SCUM as it is intended. Many also change the server settings associated with the game, but that doesn't make it any less of a game because it is part of it. SCUM is an experience that can be customized very much, which is particularly appealing and tempting for so many different people like us all.

Where you end up playing is up to you, as is how you play. Nobody dictates how you play, and how good or bad players are is more a question of perspective.

As far as cheats are concerned, they will not be tolerated under any circumstances. The origin is completely unimportant because it affects the person who does it. Unfortunately, this is something that occurs in all regions of the world, but is massively combated, whether directly on the front line or via measures that are being taken or are still being developed. Reports must be processed and investigated because there are players out there who are simply incredibly good at what they do. However, such players must not be banned just because they can play well.

SCUM offers a lot to discover overall, even after countless hours of playing I always find new and interesting things, but also old and overlooked things. You never stop learning, that is part of playing and gaining experience. In addition, everyone learns very differently, some just by seeing and feeling, some by reading and theoretical approaches, others by seeing and imitating, etc.
All of these massive influences make SCUM and its settings what it is. A very flexible, customizable gaming experience in which you can enjoy the game in the way that the settings allow.
Cezar Nov 19, 2024 @ 9:52am 
Replying to all the comments above at once, I want to add.
Too many people came to the game who do not need this game, they want to change everything. There is a famous proverb "with your own rules to someone else's monastery".
Yes, perhaps the developers thought that by giving the right to change a lot in the game, everyone would be able to choose something for themselves. But this is a theory, and life is different. There is another proverb. "The road to hell is paved with good intentions".
Ultimately, the game flows, it is impossible to build a balance for everyone. (Something similar is happening in the world now, multiplied by degradation) Everyone pulls the blanket over themselves ... There is a famous fable about the swan, the crayfish and the pike, who each pulled in their own direction, but the cart remained standing.
I probably have an unpopular opinion in a dying world. In general, I think that private servers are ruining the game, mods will also finish it off. Online will suffer from this.

p.s. I probably won't live to see when moderators get paid for their work. So that free "helpers" don't go there... :)
Last edited by Cezar; Nov 19, 2024 @ 9:53am
MasterMind Nov 19, 2024 @ 1:34pm 
Originally posted by Cezar:
Replying to all the comments above at once, I want to add.
Too many people came to the game who do not need this game, they want to change everything. There is a famous proverb "with your own rules to someone else's monastery".
Yes, perhaps the developers thought that by giving the right to change a lot in the game, everyone would be able to choose something for themselves. But this is a theory, and life is different. There is another proverb. "The road to hell is paved with good intentions".
Ultimately, the game flows, it is impossible to build a balance for everyone. (Something similar is happening in the world now, multiplied by degradation) Everyone pulls the blanket over themselves ... There is a famous fable about the swan, the crayfish and the pike, who each pulled in their own direction, but the cart remained standing.
I probably have an unpopular opinion in a dying world. In general, I think that private servers are ruining the game, mods will also finish it off. Online will suffer from this.

p.s. I probably won't live to see when moderators get paid for their work. So that free "helpers" don't go there... :)

This is funny to me in a lot of ways because I have been playing survival games for such a long time and in the vast majority of them Private servers are the only thing that keeps the game alive. I believe (and a vast majority of players with over 5k hours) mods are the only thing that will save this game. In the end People never play a game the the way the Devs intended. We want to play however we want.

But I need to digress....

The point of this post is really to figure out what the community believes is the best way for small servers to grow?

How do you find servers to play on?
What websites do you go to?
Are you only looking for High pop and why?
Should devs change how multiplayer listings work in game?

All I want is to build a server where new players can come in and learn, where it is a challenge but easy enough to feel accomplished. I want to have fun and meet new people, compete with them, teach them and watch them grow. I'm trying to foster a new flame in the newer generation that's stepping into this game.

But I need help making it grow. So all I'm asking for is constructive, respectful input. Im not asking you to come play I'm asking what is the best way besides spamming posts to get our name out there.
daw593server Nov 19, 2024 @ 9:40pm 
Hi MasterMind,

Is a servers success measured only by a consistently high server population?
My feeling is that a servers success is better measured by the quality and consistency of its community, meaning that players joining the server remain playing on the server for an extended period of time. You say above that you want to "build a server where new players can come in and learn", where you can "teach them and watch them grow". This is a truly wonderful goal, one that I certainly agree with!

But building a server like this means that you have to engage these players; give them a reason to stay as a community member rather than to do what I will term a "hit and run", spending a few hours on the server and then moving on (and never returning). Do more than "make them feel like they belong to a community" - offer them a server where they are part of a community.

So, rather than spamming advertisements into every corner of the Internet to achieve a high player count, which is being done by pretty much everyone, why not take a somewhat different road? Focus on attracting quality rather than quantity and differentiate yourself by offering a unique experience.

How? Well, you might start by searching for a small team (5 in my case) of like-minded players to form an admin team, preferably people that you know (personally if possible). Whitelist / password the server and play test it to death while developing balanced settings that maintain the overall flavour of SCUM - this will take some time. Along the way you can experiment to create an incredible environment. The Devs have made this possible already and I have been told that server settings will be further enhanced in upcoming updates:

https://steamcommunity.com/app/513710/discussions/0/4755326480161618174/

Consider making your server exclusive by maintaining a whitelist and take the time to research who you are allowing onto it. You can even guarantee that each players "slot" will always be available. Put the good of the community ahead of any other considerations.

Create a discord page that explains what you have created and how people can get approved to enter. Be transparent with the rules and guidelines, especially regarding those that limit any possibility of admin favouritism - and always enforce them. Admins must be required to observe other admins and to apply every rule without exception, especially to admins that are playing rather than performing admin responsibilities. Make sure that admins are only there to serve the overall community, never their own interests.

In this case, since you would not be looking for a high player count you can more narrowly target you audience here on the Steam forum (in Group/Server recruitment), perhaps on a certain SCUM mapping website, etc. You may want to consider inviting a content creator or two that prefers an environment similar to what you offer; research YouTube and reach out to them. Word of mouth is the probably the best way to attract the kind of people you are looking for. So many of them are right here!

There is no reason to spam every site and I am willing to bet that you will fill your slots fairly quickly with like-minded players. Players that will stay with you over the long term. Let them know that their input and ideas will be considered - give them a voice!

Or you can go for the glitz and glamour of a top 100 population server. The amount of effort and admin oversight required to retain players will be horrific and you are likely to end up with something akin to 2B2T in the end (sorry for the Minecraft reference).

Sarah
Acey Nov 19, 2024 @ 10:38pm 
The official servers are basically unplayable now. Fame and re-spawn system is so trash.... All time worst. Been playing for 2 days straight... I have 23 fame points. Gotta pay $500 to respawn sector - hilarious. Gotta random respawn, commit suicide multiple times to maybe get close. Once you finally amass enough worthwhile loot to sell and make some money, best choice is to stash everything, make a new character that isn't hundreds in debt, then go from there. It's completely broken. Imagine new players who just bought the game, they're gonna die and not be able to get back to their body.... then return the game. Fame should be for respawn, money for buying loot from traders. I've played SCUM since 2017 and I can honestly say the game was better when it had only been out for a week vs how it is today. It was riddled with bugs and crashes yes, but the gun play was so much fun. You'd drop in, loot the airbase, guarantee you found an AK, mags, ammo, armor. Then you'd shoot it out with another squad. It was lit. If you died, respawn on squad. Worst thing the dev's ever did was taking squad respawn out the game. Dev's said "there's no satisfaction in killing a player if you have to worry about them coming back for their loot." But they were wrong. This allowed to long, intense gun fights. It was hectic. First squad to run out of fame lost the fight. Also.... if you let someone in orange jumpsuit run back and loot their stuff and kill you... you suck. Players should have a fighting chance to get their stuff back. At some point the dev's made the decision to focus on "survival" instead of a pvp/pve action shooter. Why they did that, I'll never know. .0
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Date Posted: Nov 17, 2024 @ 7:37pm
Posts: 18