SCUM
NO puppets at all
where did all the puppets go the new puppet system seems weak , no puppets in the wild at all
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Showing 1-15 of 24 comments
Deathwhisper Feb 16, 2024 @ 2:41am 
Hello :),

Above all, it depends on which zone you are in. The wilderness is a low danger level. Puppets will only appear here very rarely. The wilderness is, so to speak, one of the safest zones for players because they can act much more safely there.

Cities and villages are different. Volume makes a difference here and the presence alone is usually enough to attract puppets to the area. It is important to proceed carefully and carefully here, because puppets can reach the village at any time and pose a danger there. But hordes can also be triggered and pose a greater threat.

Military and guarded POI's are the most critical. Here the chance of a horde and also of puppets is generally highest and you should enter it well prepared. Proceeding quietly is just as important as always keeping an eye on escape routes.


So it depends on where you are. Villages therefore have a clear danger emanating from them, which means that peace and quiet in the wilderness is a good way to find some peace and quiet, although not 100% safety. In a larger village near the B2 airport, I was caught by a group while I was resting in the adjacent wilderness near the foot of the mountains.
Tiearian Feb 16, 2024 @ 3:18am 
What I noticed, was the puppets like to spawn behind you. Was exploring a abandoned church on the side of a hill. Scoped out the area. Nothing in sight. Went inside all cautiously, expecting to find some, and nothing. So, I put my weapon away, started looting very slowly and quietly, just incase i missed one. Went to go back outside and there were a bunch of sleeping puppets, like as if they weren't spawning before hand. I alt-f4'd cuz thats stupid AF, and haven't touched the game for a week or two. I was playing singleplayer btw.
Last edited by Tiearian; Feb 16, 2024 @ 3:19am
Deathwhisper Feb 16, 2024 @ 4:41am 
Originally posted by Tiearian:
What I noticed, was the puppets like to spawn behind you. Was exploring a abandoned church on the side of a hill. Scoped out the area. Nothing in sight. Went inside all cautiously, expecting to find some, and nothing. So, I put my weapon away, started looting very slowly and quietly, just incase i missed one. Went to go back outside and there were a bunch of sleeping puppets, like as if they weren't spawning before hand. I alt-f4'd cuz thats stupid AF, and haven't touched the game for a week or two. I was playing singleplayer btw.

Puppets move from outside or hidden areas away from the player into the vicinity of the position. You shouldn't forget that you are a prisoner on a reality TV show prison island and the puppets are controlled dead bodies reanimated using a high-tech chip and can be moved to the player in groups. Especially when you less expect it.
There is definitely a danger when entering POIs and especially buildings, as these restrict a lot of the view and, worse still, make escape extremely difficult.
in_jail_out_soon Feb 16, 2024 @ 8:02am 
which setting should i tweak to have more puppets in the wild ?
Grend Feb 16, 2024 @ 8:10am 
I am fascinated by how the discourse varies to justify strange implementations. So now an empty world where puppets are thrown at you was the purpose SCUM always had in mind. And for sure that's how it will be.... wasn't it supposed that puppets were people in coma with BCU-1 implanted that were already in that place before, lurking around, and that when BCU-2 was implemented they became controllable (not artificially spameable around player)? or dead players for the actual season or older seasons? so where do they come from? If it represents that they were already there before....
Last edited by Grend; Feb 16, 2024 @ 8:23am
Splina Feb 16, 2024 @ 8:31am 
i'm truly amazed by some explanations about why the spawn is "good" now...
and by seeing this i start to loose hope...

the puppets are controlled dead bodies reanimated using a high-tech chip and can be moved to the player in groups

ok, they are cotroled by etc etc, no problem
but this does not mean that you should not be able to SPOT them when you scout an area, when you check everything and anything

fair enough if they are "activated" after you come , so on so on....this means nothing else but the old sleeping pupets to me -,-
you SEE them, they are just not active yet

sorry...all this is just another silly excuse to defend that misery spawn...

no, it's not related to story of being a prisoner and they bring things upon you...it is simply a broken spawn mechanic

the story would make sense if you still could see / hear them coming or so ! NOT when you check everything and ....well, they just appear after that out of NOWHERE -,-
it's a big difference...between them COMING and them just...APPEARING

**oh, want somehow them to be thrown around randomly still??
here is ANOTHER solution...
they need to arrive in a cargo drop or so then !
still, visible in time, not magically spawn, would make sense that "tec1 sent them" and no problems anymore with the lack of realism
therea are a lot of ideas and ways....USE THEM ! -,-
Last edited by Splina; Feb 16, 2024 @ 8:37am
Deathwhisper Feb 16, 2024 @ 8:31am 
Originally posted by in_jail_out_soon:
which setting should i tweak to have more puppets in the wild ?

I'd have to take a look myself first, I haven't really dealt with the settings for the hordes and puppets yet except for a few tests here and there.
Andi Feb 16, 2024 @ 8:41am 
I'd try to crank up anything "encounter character", except respawn time multiplier, maybe lower that.
I wouldn't touch anything "encounter horde" and see how it goes.
serilium Feb 16, 2024 @ 8:42am 
Originally posted by Rage:
Yep. That's it guys. We now have the perfect explanation on why the puppets spawn around us.
No matter how ♥♥♥♥♥♥ up this system is, someone can't stop considering it all shine and rainbows

this new puppet system isn`t working well for everyone, if only they would let those in single player mode go back to using the other system, after all it`s only one player on that server, right now in single player i have the puppets off, they don`t spawn at all and i actually enjoy that, unlike in multiplayer where i`m always stressed and never a break, it would be nice to beat 1 or 2 waves of puppets and then not see another one for 10 to 15 minutes, you know you earn a break so the game allows you a chance to rest and loot in peace, i noticed a couple of days ago i was playing scum with my heart rate monitor on, it was showing my heart rate at 195 bpm even during real life fights it never got that high, between that and my slow reflexes, i sometimes struggle with multiple puppets in scum, and i`m old as well so heart attacks are probably something i should try to avoid.
Ragepaw Feb 16, 2024 @ 8:52am 
Originally posted by serilium:
Originally posted by Rage:
Yep. That's it guys. We now have the perfect explanation on why the puppets spawn around us.
No matter how ♥♥♥♥♥♥ up this system is, someone can't stop considering it all shine and rainbows

this new puppet system isn`t working well for everyone, if only they would let those in single player mode go back to using the other system, after all it`s only one player on that server, right now in single player i have the puppets off, they don`t spawn at all and i actually enjoy that, unlike in multiplayer where i`m always stressed and never a break, it would be nice to beat 1 or 2 waves of puppets and then not see another one for 10 to 15 minutes, you know you earn a break so the game allows you a chance to rest and loot in peace, i noticed a couple of days ago i was playing scum with my heart rate monitor on, it was showing my heart rate at 195 bpm even during real life fights it never got that high, between that and my slow reflexes, i sometimes struggle with multiple puppets in scum, and i`m old as well so heart attacks are probably something i should try to avoid.

Yeah... or they could make it happen mostly during the night time. At least that would make more sense - not to mention we could adjust the night time duration, and everyone would be fine tweaking to their preferences
Deathwhisper Feb 16, 2024 @ 8:57am 
Originally posted by Splina:
i'm truly amazed by some explanations about why the spawn is "good" now...
and by seeing this i start to loose hope...

the puppets are controlled dead bodies reanimated using a high-tech chip and can be moved to the player in groups

ok, they are cotroled by etc etc, no problem
but this does not mean that you should not be able to SPOT them when you scout an area, when you check everything and anything

fair enough if they are "activated" after you come , so on so on....this means nothing else but the old sleeping pupets to me -,-
you SEE them, they are just not active yet

sorry...all this is just another silly excuse to defend that misery spawn...

no, it's not related to story of being a prisoner and they bring things upon you...it is simply a broken spawn mechanic

the story would make sense if you still could see / hear them coming or so ! NOT when you check everything and ....well, they just appear after that out of NOWHERE -,-
it's a big difference...between them COMING and them just...APPEARING

**oh, want somehow them to be thrown around randomly still??
here is ANOTHER solution...
they need to arrive in a cargo drop or so then !
still, visible in time, not magically spawn, would make sense that "tec1 sent them" and no problems anymore with the lack of realism
therea are a lot of ideas and ways....USE THEM ! -,-

You can see the puppets running to the positions within the POI.

https://steamcommunity.com/sharedfiles/filedetails/?id=3161938232

https://steamcommunity.com/sharedfiles/filedetails/?id=3161937829

https://steamcommunity.com/sharedfiles/filedetails/?id=3161936871
Splina Feb 16, 2024 @ 9:01am 
Originally posted by Deathwhisper:

You can see the puppets running to the positions within the POI.

https://steamcommunity.com/sharedfiles/filedetails/?id=3161938232

https://steamcommunity.com/sharedfiles/filedetails/?id=3161937829

https://steamcommunity.com/sharedfiles/filedetails/?id=3161936871
aha, from what? 50m max?

on top of that, all this look like exceptions...happen from time to time...which is not the point
the point is main spawns, the majority

can't claim the system is good and works properly just because 1 in 100 spawns looks ok enough
CrankyOldMan Feb 16, 2024 @ 9:23am 
I just had them spawn on me as I was jogging to regain some lost con on a mp server!

Are you playing in single player or are you multiplaying on a server official/private.

Private servers can adjust the spawn settings.

Also how many players were on was that server empty or a lot of players on at that time.

There is a puppet spawn cap. It limits how many can be on at a time.
Last edited by CrankyOldMan; Feb 16, 2024 @ 9:24am
srmacpherson Feb 16, 2024 @ 1:06pm 
Originally posted by Deathwhisper:
Originally posted by Tiearian:
What I noticed, was the puppets like to spawn behind you.

Puppets move from outside or hidden areas away from the player into the vicinity of the position.


I just came back after a long while, only been at this a couple of days. So I'm new to this version.

At a hunting camp, in a tower, I noticed that they are spawning in at less than 50m. There is a big field around half of the 360, and they aren't running across it. So, them spawning nearby is indeed what is happening. but they aren't just spawning behind you; you're not seeing them pop in due to obstructions.
Jack Jester Feb 16, 2024 @ 8:58pm 
Uninstalled until the game is finished. When it's finished, the modding community will fix it. It's always been like that.

1. Hunting/Survival-Mod
2. Spawn-Mod (Animals/puppets)
3. Basebuilding-Mod
4. Cars-Mod
5. Tools-Mod
6. Fishing/fish traps/explosives fishing-mod
7. Caravan/Camp-Mod
8. Tent-Camp-Mod
9. Bicycle-trailer mod
10. Payback-Mod for Devs (After all, we make your game really good, you should actually pay us for that)

...and and and...
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Date Posted: Feb 16, 2024 @ 2:35am
Posts: 24