SCUM
Hian Gomes Jun 18, 2023 @ 6:22am
Melee needs a rework.
A max skill melee, full stg, iron lance, iron axes, puppet takes 3;5 hits on the head (sometimes it die)

Bow, NO SKILL, 1 wooden arrow in the chest hit kills puppets with body (what?) how a single arrow can destroy a puppet body enought to it to fall and even the bigger enemies take only 2-3 arrow in the chest.

Where i live people can in a single swing behead a 120kg pig with a rusted axe, but somehow the embodiment of stg and the masterfull skill of a Melee warrior, is weaker than a dude that don't even know how to proper pull a bow.

The melee aspect of the game is one of the most unrealistic things.
Originally posted by GamerBeast:
We completely agree that melee combat is starting to show its age from when we first implemented it and needs a revision and rebalance. I do love the decapitation idea! We hope to get the revision and melee combat update done ASAP, thank you for your feedback!
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Showing 1-15 of 37 comments
Splina Jun 18, 2023 @ 6:38am 
agree

you should be able to decapitate a pupet once you have some melee skill and found a sword or so
and it's not a joke...it's just how swords are supsosed to work...
they are more than capable of cutting off parts of the body irl...here don;t even leave a scratch...visually
or atleast being able to incapacitate them..
Last edited by Splina; Jun 18, 2023 @ 7:19am
The author of this thread has indicated that this post answers the original topic.
GamerBeast  [developer] Jun 18, 2023 @ 7:12am 
We completely agree that melee combat is starting to show its age from when we first implemented it and needs a revision and rebalance. I do love the decapitation idea! We hope to get the revision and melee combat update done ASAP, thank you for your feedback!
insettoinfetto Jun 18, 2023 @ 7:23am 
Originally posted by GamerBeast:
We completely agree that melee combat is starting to show its age from when we first implemented it and needs a revision and rebalance. I do love the decapitation idea! We hope to get the revision and melee combat update done ASAP, thank you for your feedback!

Thanks for the info but before 0.9 (add of new NPCs) I think you need to redo 2 things for sure :

- puppet desync from us (that connect to many bugs like teleport bug, hitbox problems, puppets speed up to multiple hits, etc.)

- being able to open/close door, jump over windows, sidestep and walk around you or other evasive moves when you shoot / fight them

Melee fight requires a rebalance but those to elements make it clumsy and boring.
So adding more NPCs won't change it, if those 2 limitations stay there....
Barnes Jun 18, 2023 @ 7:25am 
Originally posted by Hian Gomes:
Where i live people can in a single swing behead a 120kg pig with a rusted axe, but somehow the embodiment of stg and the masterfull skill of a Melee warrior, is weaker than a dude that don't even know how to proper pull a bow.

The melee aspect of the game is one of the most unrealistic things.
These are reanimated meat puppets, strengthened and powered by their BCU devices. Potentially on a mainline drip of hormones. One overhand blow can damage two body parts, with up to 40 HP off the top.

They should be strong and hard to kill. What I don't get is why they fall to arrow shots to the body at all. When you are first learning the game, it tells you the puppets die when their BCU is disconnected. How is a little piece of wood to center mass going to affect the brain implant?

That leads to melee. These things should stay animated until we either get a headshot or have hacked their pieces off, culminating in a decap.
smokey57 Jun 18, 2023 @ 10:19am 
Originally posted by Hian Gomes:
Where i live people can in a single swing behead a 120kg pig with a rusted axe

Pics, or it didn't happen... lol!
serilium Jun 18, 2023 @ 2:09pm 
puppets should never be able to open doors, jump thru windows or climb ladders, think about for a minute, a new player buys the game enters as a fresh spawn and manages to make himself a stone axe, they fight a puppet and actually beat it but then 3 more shown up and they see a building and run towards it, they manage to jump thru the window while only taking a hit and think they are safe, then the puppets open the door rush the player and kill him, he spawns in again and its almost the same result, very soon that player will leave and not return to scum and even players like me, i have 2600+ hrs in game i always usually have somewhere safe to retreat to when fighting puppets, if that gets removed i will certainly stop playing scum, dying all the time isn`t fun scum needs safe places for players to go, stop trying to ruin what should be a great game, if scum is too easy for you then you need to find another game to play.
ArchDevilCro Jun 18, 2023 @ 2:34pm 
Originally posted by GamerBeast:
We completely agree that melee combat is starting to show its age from when we first implemented it and needs a revision and rebalance. I do love the decapitation idea! We hope to get the revision and melee combat update done ASAP, thank you for your feedback!

Honestly brawling is not used proparly in game, maybe just put skill as melee and include boxing/brawling in melee skils, instead it bean 2 separate skils
Hian Gomes Jun 18, 2023 @ 6:25pm 
I wish i could just choose the side of the swing.

And some weapons in first person is really hard to know if you are battle instanced.
Dracsimus Jun 18, 2023 @ 7:03pm 
Originally posted by ferret:
puppets should never be able to open doors, jump thru windows or climb ladders, think about for a minute, a new player buys the game enters as a fresh spawn and manages to make himself a stone axe, they fight a puppet and actually beat it but then 3 more shown up and they see a building and run towards it, they manage to jump thru the window while only taking a hit and think they are safe, then the puppets open the door rush the player and kill him, he spawns in again and its almost the same result, very soon that player will leave and not return to scum and even players like me, i have 2600+ hrs in game i always usually have somewhere safe to retreat to when fighting puppets, if that gets removed i will certainly stop playing scum, dying all the time isn`t fun scum needs safe places for players to go, stop trying to ruin what should be a great game, if scum is too easy for you then you need to find another game to play.
Vaulting/opening doors was always planned, but im almost certain with ur 2600 hrs and this NEW CHALLENGE ur not going to quit....game is kinda addictive.

Once the tutorial gets implemented i guess a few low level zone might be implemented as well to get new players thru the learning curve. then there is YouTube.......
shadeslay Jun 18, 2023 @ 8:19pm 
Originally posted by ferret:
puppets should never be able to open doors, jump thru windows or climb ladders, think about for a minute, a new player buys the game enters as a fresh spawn and manages to make himself a stone axe, they fight a puppet and actually beat it but then 3 more shown up and they see a building and run towards it, they manage to jump thru the window while only taking a hit and think they are safe, then the puppets open the door rush the player and kill him, he spawns in again and its almost the same result, very soon that player will leave and not return to scum and even players like me, i have 2600+ hrs in game i always usually have somewhere safe to retreat to when fighting puppets, if that gets removed i will certainly stop playing scum, dying all the time isn`t fun scum needs safe places for players to go, stop trying to ruin what should be a great game, if scum is too easy for you then you need to find another game to play.

Hopefully it becomes something that comes into play late game like after you hit so much fame or we can toggle on or off. Because as you mention early on the game is hard enough. It's late game it can become easy and it's another way to to keep the game challenging other then just turning up the amount of puppets and damage.
Splina Jun 19, 2023 @ 2:06am 
Originally posted by Barnes:
Originally posted by Hian Gomes:
Where i live people can in a single swing behead a 120kg pig with a rusted axe, but somehow the embodiment of stg and the masterfull skill of a Melee warrior, is weaker than a dude that don't even know how to proper pull a bow.

The melee aspect of the game is one of the most unrealistic things.
These are reanimated meat puppets, strengthened and powered by their BCU devices. Potentially on a mainline drip of hormones. One overhand blow can damage two body parts, with up to 40 HP off the top.

They should be strong and hard to kill. What I don't get is why they fall to arrow shots to the body at all. When you are first learning the game, it tells you the puppets die when their BCU is disconnected. How is a little piece of wood to center mass going to affect the brain implant?

That leads to melee. These things should stay animated until we either get a headshot or have hacked their pieces off, culminating in a decap.


Originally posted by Dracsimus:
Originally posted by ferret:
puppets should never be able to open doors, jump thru windows or climb ladders, think about for a minute, a new player buys the game enters as a fresh spawn and manages to make himself a stone axe, they fight a puppet and actually beat it but then 3 more shown up and they see a building and run towards it, they manage to jump thru the window while only taking a hit and think they are safe, then the puppets open the door rush the player and kill him, he spawns in again and its almost the same result, very soon that player will leave and not return to scum and even players like me, i have 2600+ hrs in game i always usually have somewhere safe to retreat to when fighting puppets, if that gets removed i will certainly stop playing scum, dying all the time isn`t fun scum needs safe places for players to go, stop trying to ruin what should be a great game, if scum is too easy for you then you need to find another game to play.
Vaulting/opening doors was always planned, but im almost certain with ur 2600 hrs and this NEW CHALLENGE ur not going to quit....game is kinda addictive.

Once the tutorial gets implemented i guess a few low level zone might be implemented as well to get new players thru the learning curve. then there is YouTube.......

these 2 posts just contradict eachother...

if they are just reanimated corpses, brainless and so on...then obviously they should never be able to use complex actions like opening doors or using windows!
if they are not just this...well, then they should take normal damage just like in present...
BUT..in any situation i think the player should be able to incapacitate them in order to escape

meaning to damage or disable their movement / atack (limbs)

otherwise no, would not be fun at all even for an experienced player to have 0 safe places especially at the start...
Last edited by Splina; Jun 19, 2023 @ 4:15am
Dracsimus Jun 19, 2023 @ 1:22pm 
Doors can be locked and windows barricaded. if ur running from a horde climbing on garages work but i understand the gripe. What are some solution to puppet vaulting and opening doors?
1. all prefab doors can have a "lock/unlock" option or interactive door brace, but still require player lock for pvp protection. Puppets take 1 min to "open" door as it receives the instructions via BCU or they keep knocking at door till it opens
2. Puppets are very slow at vaulting allowing melee/punches to keep em on the other side or knock em out for escape (stamina have to be watched here)
3. Ensure tutorial advise players to ALWAYS keep melee weapon if possible as puppets can vault be can be easily dealt with using imp spear to stick em in the head
4. Less resources for barricade/traps options and/or smaller inventory space for materials.

i personally prefer smarter threats that forces me to think and adapt. Tutorial imo will help new players once its fleshed out
Hian Gomes Jun 20, 2023 @ 2:39am 
If they do make a melee rework i wish they get close of what mordau have
Jolie Rouge Jun 20, 2023 @ 2:49am 
A katana usually does two hits on any puppet and they are dead, same for the chinese sword.
Hian Gomes Jun 20, 2023 @ 3:09am 
Originally posted by Jolie Rouge:
A katana usually does two hits on any puppet and they are dead, same for the chinese sword.
A bow too :), and even bows can easily hitkill from a headshot.

The worst bow with the worst skill possible is the same as the best sword with the best melee skill

and without the risk of being hit.
Last edited by Hian Gomes; Jun 20, 2023 @ 3:11am
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Date Posted: Jun 18, 2023 @ 6:22am
Posts: 37