SCUM
FIREARM Jul 16, 2022 @ 6:38am
Please Remove Air Spawn
You spawn with an eagle eye view of an area as a bonus
You spawn in a random area you would never go and can find someones base
You can land in someones base

My suggestion is to blur vision, or spawn in a airdrop container where you cant see out of it. Prison to escape would be cool, or go back to the old way.
Also when I click on a non usable respawn button(Random, Sector, Shelter) the mouse icon arrow vanishes but still works.
< >
Showing 1-15 of 22 comments
76561199179233568 Jul 16, 2022 @ 7:35am 
I agree, parachuting adds nothing and introduces a ton of downsides. It's very easy to respawn and chute into bases and to get back to your body in seconds. Makes a bit of a joke of some of the core mechanics of the game and means death has very little consequence.
Originally posted by lrhpd82839:
I agree, parachuting adds nothing and introduces a ton of downsides. It's very easy to respawn and chute into bases and to get back to your body in seconds. Makes a bit of a joke of some of the core mechanics of the game and means death has very little consequence.
This. Also i dunno if it was the weed.. But i am sure i heard a Mech talking like arnald swarzhenagor. or whatever his name is.. He said stop it's the police, then laughed turned around let me keep going and said i worried too much and it was just a game..... the ♥♥♥♥?
Enforcer Jul 16, 2022 @ 9:05am 
How did you spawn in back then?
HazPataz TTV Jul 16, 2022 @ 10:43am 
Originally posted by lrhpd82839:
I agree, parachuting adds nothing and introduces a ton of downsides. It's very easy to respawn and chute into bases and to get back to your body in seconds. Makes a bit of a joke of some of the core mechanics of the game and means death has very little consequence.

What about making your gear irretrievable if you die inside someone's flag area?
Or severely damaged once retrieved.

People bypass base defenses this way and if happen to die on a trap - no big deal, just respawn and collect the gear back.
No risk for the reward
Linea Jul 16, 2022 @ 2:51pm 
The issue of parachuting into someones base should be fixed once modular basebuilding is added and you can put everything including cars savely under a roof and dont need to solely rely on fencing off with walls that simple arent impassable if you want to stay somewhat open world and realistc. Hopefully there are defensive measures, traps, turrets and NPCs to defend properly inside your Basebuilding.

I also dont like the air spawn, it makes the game really easy and i like the difficult part right when you start and dont have everything for every situation at hand.
But its here and it will stay, might fit the game much better later in conjunction with other features.

Maybe air spawn could be a luxury spawn option you have to buy with additional FP once you can customize spawning by spending FP.
- Air Spawn (Very Expensive, they have to fly your clone from a facility far away and need to have them cycle around the island to be immediatly ready, plus it needs a chute)
- Arrival at a port city via ship or TEC1 cloning facility (Medium Cost, TEC1 and Mechs will be friendly for a short time so you can leave the area unless you pick up a weapon or steal something.)
- Spawn in Faction Outpost (If you are part of a faction or friends and pay a price you spawn in a makeshift cloning facility of one of the islands factions, there is a chance it fails or your clone is flawed)
- Spawn in prison (If you violated TEC1 rules your clone will be imprisoned for a time and you need to make a jailbreak or pay FP to be released. The jail could be its own microcosmos, with its own rules and gameplay)
- Spawn from an Underground Cloning Lab (The TEC1 cloning facility producing large mass of clones. Spawning here is free but they drag your unconscious clone out somewhere on the island and you wake in bad condition)

So no idea whats the plan for the air spawn system but there are many options from simple to rather cool gameplay. I am really looking forward what the devs have planned.
smokey57 Jul 16, 2022 @ 3:55pm 
<shrug> Just make airspawning a toggle option on servers, so those who don't like it can find one that doesn't have it. In singleplayer, i like it just fine, much preferred over the old random teleport.
GamerBeast  [developer] Jul 17, 2022 @ 4:05am 
Thanks for the feedback folks!
FIREARM Jul 17, 2022 @ 6:01am 
Love the Ideas, wouldn't mind more people defending the Air Spawns too. I like to see all Angles of the Action. Im personally against it. But there is alot of us to make this game the best it can be. If you have ideas not posted please add and thanks for your views.
Last edited by FIREARM; Jul 17, 2022 @ 6:02am
Andi Jul 17, 2022 @ 8:52am 
Server owners can already make you wait for an eternity and a day for a respawn, disable sector spawns or make it ridiculously expensive on fame points. Or all of that all together. So, I mean, it's up to them then... I guess?
serilium Jul 17, 2022 @ 11:13am 
wait until they add the ability to ram base doors with a vehicle, some people are going to have a field day complaining about that.
FIREARM Jul 17, 2022 @ 12:15pm 
Air Spawn Topics Please, Thank You
BushiNeko Jul 17, 2022 @ 12:29pm 
I am rather in favor of the airpod type drop if we must be spawned via a drop in scenario.
While the parachute does give some ' lore ' to how a convict arrives, it does give many issues.
Dropping in skillfully selected areas..
The ability of others to see your parachute inbound ( what is the difference between spawn camping and running down a new spawn dropping from the sky? )
When we create our character and exit via the strapped in table it seems the airdrop would be viable, if out of our control. Think a pod just slow enough to enable you to not die on impact. But no visual and no control.
<<< My two cents on this one.
Siamese Jul 17, 2022 @ 1:36pm 
I don’t see a real problem with the air spawn itself. The issue is more one of the respawn system as a whole. There should be a cool down built into respawning that’s progressive with successive deaths. This would go along way to solve the chuting into bases repeatedly issue and to some extent retuning to your body as well. Though I don’t think getting back your body quickly is a real issue either. In the end the burden of looting quickly and keeping a watchful eye open should fall in the person who got the kill. If a fresh spawn retuning to the body kills an armed person then the armed person needs to learn the lesson only that experience can teach.

A diminishing return in re-spawn timers would also help with raiding if you can manage to kill the picker a few times the raid would slow way down. This adds more value to the traps as well and would force more care in finding them.
Last edited by Siamese; Jul 18, 2022 @ 9:45pm
insettoinfetto Jul 17, 2022 @ 3:12pm 
+1 I'm against the air spawn too. It does not add anything and just create some problems.
And for a new players could be a hard start, for the shortcuts, timing, etc.

Parachuting into enemy bases should stay there, you just need a airplane and a parachute!

Love the idea of spawning inside a prison, but I think that could be hard as the air spawn for new players.

Spawning inside wilderness with the tutorial showing you basic stuff is the best way to start the game for me.
CrankyOldMan Jul 17, 2022 @ 4:32pm 
As an admin I have watched a player use the air spawn system to traverse the entire map, sector after sector looking for bases and for rides. I very much dislike this feature. The planes at least are somewhat difficult to obtain for some players!
< >
Showing 1-15 of 22 comments
Per page: 1530 50

Date Posted: Jul 16, 2022 @ 6:38am
Posts: 22