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However, we're listening closely to the community and are making plans to implement necessary changes that will significantly improve the game. Plans are put into motion and we can't wait to share more about what we have planned.
IMO and I say this with sincerity:
You need to do two things along with everything else!
1. Take just a little more time right before you release an update and do greater in house game play to catch those bugs that are getting out or repeating themselves just from the changes made. Repeat bugs and releasing new bugs that they players know about just infuriates the player base and makes you guys look like you have no idea of what you are doing.
I know there will always be bugs in the new stuff, I am talking more about bugs that were squashed and now are repeated.
2. Please stop releasing the updates on a Thursday. That gives you only 1 day for the bug reports to come in and very little time to find out why and hot fix them before they mess up everyone's weekend! Please release on a Monday or Tuesday your updates going further!
People are probably unhappy with certain mechanics like puppet spawns and new armed npc.
Armed ai is very bad and should’ve not been in game in this basic state. Puppet spawns are better but far from good and melee combat is just the worst i have ever seen.
Quick band aid for melee would be extending the reach of melee weapons and introducing puppet run speed slider (setting). They are too quick considering there is little to none defense mechanics for charging enemies.
At least if it was satisfying to bash them maybe it would be less annoying.
Ragdolling is made perfect but most melee weapons are next to unusable.
Yesterday I played again after 6 months and i was quite happy with most things. It feels good but there were few annoyances..
I played Sandbox on almost vanilla settings. For the sake of testing i have set puppet dmg to 0,5. The only change at the beginning.
(I have 2000+h in Scum, not a beginner)
Cons:
-exhaustion recovery is waay to slow, no one wants to play with friends and then be forced to wait for 20 min+ for recovery. (I ate a cooked meal, had water and a cigarette, rested on a bed). I’m not sure if that is connected to “metabolism speed” setting. If so, please advise what is an ok setting for quicker recovery.
- running with heavy item in hands (not logs) should allow short bursts of jog with a great stamina penalty. It’s weird that i can’t jog for at least 20m with a canister of gas or fertilizer.
- fainting when reaching new hyperthermia level needs to go or be pushed to c2. Maybe visual nausea or something but not this.
- armed npc’s have very bad ai. They get stuck on half meter of stonewall or sneak up on you and glitch out left and right. Lady with wooden sword creeped up to me and glitched out after a jumpscare, then followed me outside the shop (b4 city) without trying to swing. I had few more silent encounters in that town then switched them off. Not into jumpscare.
-fishing is ok but it needs fish to get tired over time.
-melee is very bad from hitbox to reach.
-puppets need to have earth’s gravitation and also vaulting windows is too quick. Maybe add a percentage that they trip over and fall or something
- gameplay is mostly limited on sneaking, bows and suppressed handgun. Other suppressed weapons attract a lot of heat. It’s a game, suppressors don’t need to be that realistic. If a have a suppressed rifle i should not attract heat from puppets.
Pros:
-hunting- i found few chickens and heard a donkey (didn’t follow it). It’s nice how you can follow tracks to locate animals but you can also find them by sound. Better than first implementation for sure.
-atmosphere is amazing and night is very well done now.
- clothes drying time is ok but drying rack and option to wring clothes is a must.
That’s it for now.
Scum is def a good game and it does not deserve bad reviews. But.. it needs some old problems solved and some gameplay goals added.
I am a new player (post-1.0) and I enjoy SCUM a lot. Like, a lot a lot. However, this game could be even better still -- much much more so, and this feels frustrating, because the possibilities lay bare before you, but still out of reach.
90% of things the are wrong or missing should be crowdsourced, waiting decades for a thing you want -- and only if your wishes align with the dev team in the first place -- doesn't feel good, no. If you care at all about this game, mod support should be high on your list.
You can enjoy zombies spawning on you out of thin air all you want, or hordes activated by zombies that see you from the distance through buildings (happened just yesterday, we were baffled), but they cut off a big part of the experience the game was centered on by making snipers and binoculars useless as a fact, as you can't scout any place beforehand - since it will always look empty.
Before you'd also find random lone zombies in the woods or remote areas, so it felt more alive (ironic since we talking about undead people) and a bit dangerous.
You'd also find animals, randomly, without the broken "hear verses from the wrong direction" minigame or that chicken that every time spawns aggroed by some zombies.
Game was better but you know only what you get now, which is worse, but still enjoyable in some other ways.
I know they did all this bs to relief servers from loading npcs everywhere, but it's not just an optimization it's a really fu***d up change
very poor
Case in point, I don't understand the secret bunker lamentations. Yes, it's a sad place, but you get the card for free and there's basically zero risk going there. It's free loot (if not too rare), what are you complaining about?
Youre chinese right? And if a big part of the playerbase is chinese, then thats just an obvious thing to happen, cant play a game you like, give negative review.
Thank you for the honesty.
So why call it 1.0?
I play in sandbox mode. I have played many other survival games and I think SCUM is a much better game than other survival games.
Like, the crazy drift they fixed in the latest patch? I would leave it in personally, it made cross country so much more fun, but would I insist others should suffer for my fun? far be it from me.
This game HAS to be modular and highly adjustable, and the only way to achieve it is mod support.