SCUM
Armorer Missions
Always ammo boxes everyday any chance of some new ones

game is great by the way...
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Showing 1-7 of 7 comments
Hi MS. Green Label,

Once you complete enough of the tier one quests at the armourer (6) the tier two quests will start to appear; once you complete enough of tier two quests (12) the tier three quests will start to appear. There may be a mix of tiers offered once you unlock a higher tier level - they do not all flip to the higher tier in the next quest cycle.

Below is what the armourer had to offer prior to 1.0; I do not think the Devs added any new "official" quests yet but they are on the roadmap for later this rear:

TIER I
.22 Ammo Box
.357 Ammo Box
.38 Ammo Box
12 Gauge Ammo Box
44 Ammo Box
45 ACP Ammo Box
50 AE Ammo Box
9mm Ammo Box
9x39mm Ammo Box
Block 21 Pistol
Kill puppets with blunt tools
Kill puppets with bows
Kill puppets with sharp tools
M9 Flashlight
M9 Pistol

TIER II
AK-47
AKM
AKS-74U
Disable satellite dishes; erase data from cameras
Kar 98
Kill puppets
M1 scope
M249
M82 scope
Mosin Nagant
Night vision goggles
RIS adaptor
RPK-74
Weapon Cleaning Kit

TIER III
1911 (gold)
Anti personnel mine
Assemble C4
Deagle (gold)
Depleted uranium
Fetch 3 graphite; kill 5 nuclear puppets
Fetch 3 uranium; kill 5 nuclear puppets
Kill sentry
Kill three razors; Kill fifteen puppets
M-82
PROM-1
Sabotage sentry parts
SVD
TNT
VHS BG

Sarah
Last edited by daw593server; Jun 29 @ 9:45am
Bnn1 Jun 29 @ 1:23pm 
I've got Lvl3 quests unlocked on all traders, yet they consistently still offer "find ammo box".

Even more frustrating since nobody else does quests, and thus, the ammo buying is blocked, and everyone is complaining that they cannot buy ammo, or other items.

This whole "quest blocks purchase" needs to be reworked, it cannot be that because ONE guy has the quest to "find duct tape", nobody in the server can buy duct tape until that one person finishes the quest.
Hi Bnn1,

Indeed, there will be a mix of tier 1 - 3 quests showing.

Here are some settings we are using on our multiplayer server:

scum.MaxQuestsPerCyclePerTrader=6
scum.MaxSimultaneousQuestsPerTrader=1
scum.QuestRequirementsBlockTradeableItems=0

This allows players to select from a list of 6 possible quests, to complete one at a time, and allows players to purchase quest items from the trader.

Sure, a questing player can buy fetch items to finish the quest, but it more-or-less never seems to happen given the cost of the items (given our economy settings) and the motivation (by most) to complete the quest naturally. Sure, some player will undoubtedly game the system to farm some fame - but blocking the purchase of certain items for other players seemed silly to us.

Plus, the number of fame points received by completing the quest may be less than fame rewarded naturally while the players were looting to earn the cash to purchase the items, especially at higher tier levels (and again given our economy settings).

You can adjust the values in these settings to adjust the lengths of time for quests:
scum.QuestsGlobalCycleDuration
scum.QuestsTraderRefillCooldown
scum.QuestsPhoneRefillCooldown
scum.QuestsNoticeBoardRefillCooldown

Sarah
Last edited by daw593server; Jun 29 @ 1:57pm
Mastan Jun 29 @ 3:25pm 
how do you get quests for them
Originally posted by Mastan:
how do you get quests for them
Hi Mastan,

You will then have to complete a number of quests at the General Trader - there is a quest book on his counter that you can interact with ("F"). After opening the book, select a quest at the General Trader by holding the space bar down to accept it (hold the space bar down until the quest is accepted). Your first quest will be to find a mobile phone from the General trader. You have to do this before other quests will be made available to you.

The Armourer quests (as well as the Mechanic and Doctor) are obtained in the same way. If you need to finish more quests from another trader first a message will tell you to do so when you interact with the Quest book.

Note:
Quests are tied to outposts, meaning you have to follow the same route (General trader first) at each outpost before you unlock quests from other traders at the same outpost. For example, completing quests at one outpost will not "count" at another outposts. When entering a new outpost always start with the General trader quests.

You can also accept quests from bulletin boards scattered around the island - and from your mobile phone (with a battery inserted and turned on).

Sarah
Last edited by daw593server; Jun 29 @ 3:51pm
Mastan Jun 29 @ 3:51pm 
Originally posted by daw593server:
Originally posted by Mastan:
how do you get quests for them
Hi Mastan,

Your first quest will be to find a mobile phone from the General trader. You have to do this before other quests will be made available to you.

You will then have to complete a number of additional quests at the General Trader - there is a quest book on his counter that you can interact with ("F"). After opening the book, select a quest at the General Trader by holding the space bar down to accept it (hold the space bar down until the quest is accepted).

The Armourer quests (as well as the Mechanic and Doctor) are obtained in the same way. If you need to finish more quests from another trader first a message will tell you to do so when you interact with the Quest book.

Note:
Quests are tied to outposts, meaning you have to follow the same route (Generat trader first) at each outpost before you unlock quests from other tradres at the same outpost. For example, completing quests at one outpost will not "count" at another outposts. When entering a new outpost always start with the General trader quests.

You can also accept quests from bulletin boards scattered around the island - and from your mobile phone (with a battery inserted and turned on).

Sarah





this helps a ton i was not adware they had a book on the table or desk thanks for the info.
Any time Mastan :happylara:

Quests are one of my favourite things to complete in SCUM.

Sarah
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