SCUM
What is SCUM
I am returning to SCUM after a break. I seen it was approaching a version 1 release so thought yes, lets go.
How has it been, exactly as I remembered it. A question, is SCUM a survival game or is it a trading game. Everything I have to do in this game to survive and progress involves traders. To the point when I drop thats my first priority, my second is to find thread. I can make thread sitting at my keyboard with my knife and any cloth but in a survival game I cant. It inhibits progress and while it might seem simple at the end of the day its the main issue.

How can you have so many complex metrics in your character if you cant manipulate your environment to that same level, not even the same level but somewhere approaching it.

I have been reading through a few threads and I want to make it clear I love this game but I think the devs need to make a commitment to what SCUM is as a game, I dont think the balance of the game is correct and it will always put me off which is a shame.
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Showing 1-10 of 10 comments
radix May 11 @ 7:36am 
We all can have complaints, we are customers at the end of the day. What do I as a customer want from SCUM.
I think the character mechanics are great but the world I live in is just to fake. I want to be able to interact with the environment the way I can with my character.
If I need wood and have a saw I want to be able to chop one of the cabinets.
I want to be able to interact with the island a lot more and the traders a lot less.
what? May 11 @ 7:41am 
A mix of everything in my opinion (take that as you will), doesn't seem like an open-world survival crafting game like you see with other games of that similar genre, but not quite fully a looter shooter trading game either, but it does remind me of DayZ and Ghost Recon Wildlands in a sense that the main focus is camping towns/POIs and looting as much as you can, with some base-building, crafting, and fancy stats thrown in there as an option, just my opinion though. I'm not sure what everyone else thinks or wants, but personally I love survival crafting games, as well as hunting games, so naturally I get bored of SCUM after an hour of running around in single player not doing any of that, but I remain hopeful and am waiting for 1.0 which I hope is successful.
More Island, more environment interaction.

Less traders

100%

Ever hear of a birch bark canoe?
radix May 11 @ 8:02am 
At the end of the day SCUM isn't a survival game and if the mechanics dont change it wont be a game I can play.
Survival games are quite simple, it has to make sense and you have to be able to use your environment as much as possible, not the other way around.
radix May 11 @ 8:05am 
lol, I am going on a rant

What annoys me is it seems quite easy to do and its what the fans want. If thats the truth (I am not one to judge) then the devs need to assess what they are doing, if their roadmap doesn't agree with their fanbase this games dead in the water.
radix May 11 @ 8:16am 
Don't know how active this board is but here is another question.
Do you as a fanbase think the devs are taking the game in the right direction. Is it possible that in trying to deliver what they think the end product is they are turning away current fans , instead of adapting the game to current fans needs and seeing where that goes.

SCUM still seems at the same place it was 2-3 years ago
radix May 11 @ 8:47am 
Originally posted by CrankyOldMan:
More Island, more environment interaction.

Less traders

100%

Ever hear of a birch bark canoe?


and sooooo many other things, tree sap, honey, the world is your oyster, and why not oysters. It just doesn't make sense to me. I have a hyper real character in an environment where I get excited if I find a bit of thread.

End of the day, the game is incredibly boring and it doesn't have to be. Thats on the devs.
what? May 11 @ 8:56am 
Makeshift tents exist, even if it requires me to plant a flag I'll take any makeshift tent, this part is where DayZ shines a little more; sitting down cooking your meat on a stick over the fire, no flag or placed skewer required either.
radix May 11 @ 9:51am 
Originally posted by what?:
Makeshift tents exist, even if it requires me to plant a flag I'll take any makeshift tent, this part is where DayZ shines a little more; sitting down cooking your meat on a stick over the fire, no flag or placed skewer required either.

what I want is consistency, i dont mind painstakingly putting together a fire, using the tools around me but when there are blocks in place that only seem to serve as a way to pretty much enforce a style of gameplay then thats on the devs.

In fact I don't like the way the game is going or the sense that I am getting from the community in regards to how the devs are treating the game. Shame really but its their product.
Cezar May 11 @ 10:49am 
One of the main problems is that it is too easy to survive, that there are not many survival mechanics, there are not many difficulties that could be.
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