SCUM
TEC01
Hello, I have a question? In addition to the normal bunkers, the map also has abandoned bunkers, or as I call them, TEC01. Many players avoid these bunkers because they're extremely OP. I've been in these bunkers myself a few times, to recharge my intellect module. I don't see any other reason to go into these bunkers. And this raises the question: why would you implant such dangerous bunkers into a game that's a "no-go area." It doesn't make sense to me to have bunkers on the map that you visit a few times and then never go back in. What bothers me most isn't that you need electrical fuses for the doors. It's not because these bunkers contain the burner. It's the "Razor" that's the big problem here. If a bunker is already OP on its own, do you need to top it off with an enemy that's even more OP? As I said, the TEC01 abandoned bunker makes no sense. Precisely because it's a "no-go area." I don't mind playing against hordes of puppets. I personally have triple the number of puppets set on my solo map. And then there are the hordes. I regularly fight mechs on the map until I die. I really like going into the normal bunkers. Here, I like going into the killbox. No problem at all. It's actually really fun. But the abandoned bunker isn't fun. A lot of things need to be changed here, especially the Razor's combat behavior. I'd like to go into the abandoned bunkers again, but not in the abandoned bunkers' current state.
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Showing 1-13 of 13 comments
Malka Apr 27 @ 2:38am 
Honestly, the ABs aren’t particularly difficult. If you know how to enter and exit efficiently, you can secure loot, module upgrades, and other rewards with relative ease. It's even more enjoyable when you're playing with friends, and encounters with other squads add an extra layer of excitement.

They're not overpowered, despite what some players claim. Many even argue that they’re too easy. Of course, this experience depends heavily on factors like server settings, and it ultimately comes down to individual playstyles. I know players who practically live in Active Bunkers as well as ABs simply because they have the time, patience, and strategy to make it work.

People venture into ABs for different reasons—some, like you, are after module upgrades; others seek loot; and some just dive in for the sheer fun and chaos. It all depends on the server dynamic. You could have low loot density across the map but a treasure trove hidden inside the ABs, creating a high-risk, high-reward environment.

Even the Razors are relatively easy to handle—almost too easy, in fact. On vanilla settings alone, ABs aren’t that much of a challenge; some players charge in with just a shotgun and a suppressor because, let's be honest, the game isn’t exactly in a perfect state.

If the ABs don’t suit your playstyle, it might be better to stick to more traditional gameplay. I'm not sure if significant changes to the ABs are coming, but hopefully some issues will be addressed over time. In the end, it's all about what you make of it. Some players will love it; others will hate it. The developers can't please everyone.
Last edited by Malka; Apr 27 @ 2:40am
derMack Apr 27 @ 3:06am 
Yes, you're right. It's never easy for game developers to find the golden line that all players agree with. I play solo, and to ensure I have enough action on the map, I've set the number of puppets on the map higher than normal. And I go into the bunkers a lot, too. Be it in D4, Z0, or B3. But at the moment, the TEC01 bunkers are taboo bunkers for me, and I think that's a shame. If you have bunkers like that on the map, they should be usable. By everyone, regardless of whether they're a great player who doesn't have a problem with them, or even players who aren't so great. The big problem with the TEC01 is the razor. It's too aggressive towards the player. I've often seen videos on YouTube where players couldn't get along with the razor, and I would be really happy if the razor were reworked a bit. Perhaps in the form of being able to adjust the aggressiveness level in the server settings. For example, a way to adjust the Razor the same way you adjust it with other opponents would be great.
Smoked Apr 27 @ 3:08am 
Well ABs are less competition. Especially if you get a card, you mostly got all the AB to yourself. Makes a great impact on pvp or high pop servers in general.

Armory and modules are exclusive to it, as awell as int ampules. Also a great bonus.

The razors are easy to handle if you get the hang of it. Should be easier in singleplayer or a good performing server.
There are players who enjoy the challenge. If you don't, simply avoid them.
Bnn1 Apr 27 @ 4:35am 
The way I see it Tec 01 is either the prison company or the manufacturer/arms supplier of the prison island and its operators.

Tec 01 is seen on many weapons, and all military installations and on Mechs and inside all Bunkers.

The terms for the bunkers are New Bunker for the Razor infested ones, as there is currently experiments with Razors ongoing in them, and Abandoned / Old Bunkers, as those have been abandoned and are only used for storage of equipment and lower grade weaponry.

Abandoned Bunkers are childs play. Whereas New Bunkers require a keycard or a certain timeframe to open or a fuse-switch alignment minigame to open them.

You all are confused about the terminology I see. The Razor-bearing bunkers are NOT abandoned. They are called "New Bunkers".

The bunkers you can go in at any time and just loot mediocre gear at, those are Abandoned Bunkers.
Bnn1:

The abandoned bunkers are the ones that require the keycard and the mini game to enter.
They are the one with the razors and with Brenner

You have them switched around.
Malka Apr 27 @ 7:18am 
Originally posted by CrankyOldMan:
Bnn1:

The abandoned bunkers are the ones that require the keycard and the mini game to enter.
They are the one with the razors and with Brenner

You have them switched around.

Correct. Even the devs refer to them as such.
xKiCkx [developer] Aug 17, 2023 @ 1:56am
You can find them in D4, D2, D1, C4, C3, C1, C0, B3, B2, B1, B0, A4, A3, A1, Z3, Z2, and Z1

Most of the bunkers have been turned into abandoned bunkers.
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All the bunkers were of one type and identical. All 25 were the same.

Update 0.9 turned the above listed bunkers into what the devs called Abandoned bunkers!

Last edited by CrankyOldMan; Apr 27 @ 7:39am
Also it explains what Tech 01 is on their main page!


You start as a prisoner on the super-max SCUM island under the watchful eye of the sinister TEC1 corporation. Roam the rolling fields, lush forests and other rugged terrains of the island, using skills, guts and cunning to survive.
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It is a walled off prison area on a island.

If you go into the drone in single player you can go upwards and see the entire island!

There is a lot more potential for Scum in the future cause there is a lot more island to use and also another Island to the south.
Last edited by CrankyOldMan; Apr 27 @ 8:14am
derMack Apr 27 @ 11:57am 
Only I refer to them as the TEC01 bunker. That way I know which bunker they are. The correct name is as CrankyOldMan already described it in his report. The aforementioned abandoned bunkers are currently a challenge for me that I find difficult to face. Not every player is great. A solution should therefore be found for those who don't get along so well with the abandoned bunkers, like me. So that not only super hardcore players can enjoy these bunkers. As I already said, and Melka has already said, there are many players, myself included, who are very active and often in the bunkers. I enjoy the game every day and always have a lot of fun on the map, even if I get killed here and there. Lol. I would like nothing more than for the abandoned bunkers to get a bit of an overhaul, so that players like me, and probably many others, can also enjoy these special bunkers.
Not bragging. It took some practice but I can do and I enjoy doing abandon bunkers with a bow and a katana or tao sword. I use the bow on the beepers and the sword on the razors.
I do usually have a sf19 on my hip though for back up!

That seems to work best for me cause going in solo and shooting off a gun seems to make it harder at least imo.
Last edited by CrankyOldMan; Apr 27 @ 10:25pm
serilium Apr 27 @ 9:33pm 
while modules are nice to have i avoid the abandoned bunkers at all times, i don`t agree with brenner being unkillable it would be better if they gave server owners the option to kill him, i honestly don`t see why they don`t what do they gain from not giving us the option, it ruins the game for some of us and personally i`m no fan of the razors either, but at least they can die, scum should not have no go area`s but for some of us it has too many.
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