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They're not overpowered, despite what some players claim. Many even argue that they’re too easy. Of course, this experience depends heavily on factors like server settings, and it ultimately comes down to individual playstyles. I know players who practically live in Active Bunkers as well as ABs simply because they have the time, patience, and strategy to make it work.
People venture into ABs for different reasons—some, like you, are after module upgrades; others seek loot; and some just dive in for the sheer fun and chaos. It all depends on the server dynamic. You could have low loot density across the map but a treasure trove hidden inside the ABs, creating a high-risk, high-reward environment.
Even the Razors are relatively easy to handle—almost too easy, in fact. On vanilla settings alone, ABs aren’t that much of a challenge; some players charge in with just a shotgun and a suppressor because, let's be honest, the game isn’t exactly in a perfect state.
If the ABs don’t suit your playstyle, it might be better to stick to more traditional gameplay. I'm not sure if significant changes to the ABs are coming, but hopefully some issues will be addressed over time. In the end, it's all about what you make of it. Some players will love it; others will hate it. The developers can't please everyone.
Armory and modules are exclusive to it, as awell as int ampules. Also a great bonus.
The razors are easy to handle if you get the hang of it. Should be easier in singleplayer or a good performing server.
Tec 01 is seen on many weapons, and all military installations and on Mechs and inside all Bunkers.
The terms for the bunkers are New Bunker for the Razor infested ones, as there is currently experiments with Razors ongoing in them, and Abandoned / Old Bunkers, as those have been abandoned and are only used for storage of equipment and lower grade weaponry.
Abandoned Bunkers are childs play. Whereas New Bunkers require a keycard or a certain timeframe to open or a fuse-switch alignment minigame to open them.
You all are confused about the terminology I see. The Razor-bearing bunkers are NOT abandoned. They are called "New Bunkers".
The bunkers you can go in at any time and just loot mediocre gear at, those are Abandoned Bunkers.
The abandoned bunkers are the ones that require the keycard and the mini game to enter.
They are the one with the razors and with Brenner
You have them switched around.
Correct. Even the devs refer to them as such.
You can find them in D4, D2, D1, C4, C3, C1, C0, B3, B2, B1, B0, A4, A3, A1, Z3, Z2, and Z1
Most of the bunkers have been turned into abandoned bunkers.
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All the bunkers were of one type and identical. All 25 were the same.
Update 0.9 turned the above listed bunkers into what the devs called Abandoned bunkers!
You start as a prisoner on the super-max SCUM island under the watchful eye of the sinister TEC1 corporation. Roam the rolling fields, lush forests and other rugged terrains of the island, using skills, guts and cunning to survive.
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It is a walled off prison area on a island.
If you go into the drone in single player you can go upwards and see the entire island!
There is a lot more potential for Scum in the future cause there is a lot more island to use and also another Island to the south.
I do usually have a sf19 on my hip though for back up!
That seems to work best for me cause going in solo and shooting off a gun seems to make it harder at least imo.