SCUM

SCUM

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rick813 30/dez./2024 às 6:14
Cargo Drop (and stuff)
First I'll say that I'm new. About 120 hrs in, but still feeling my way and figuring things out in SP.

However, today got a notice of a Cargo Drop in C3. Looked at the map and there was the symbol. I was on the hunt for a new hiker pack so continued to a gas station to look. Found one, but it took most of the 10 minute drop timer to get there and back. Got back, but still no drop container. Looked up, no parachute. Waited in the area, ran around checking nearby buildings, but still no drop. Went back to my base to offload, then back to the area and still no drop. Is there another bug in the ointment?

Beyond that, something I wish for. The reason I was looking for another hiker pack was because I learned you don't leave anything laying around, even in your flagged base building. I got a bit of radiation contact and jumped in the lake to wash off. Left my pack and affected clothes on the floor around a fire to dry. Decided it was time for real life lunch so exited the game. When I came back, everything I'd left on the floor was gone. I know some will say that is something I shouldn't have done. Well, now I know. But it's also something that shouldn't happen. Not inside your own base boundaries. And as an aside, I'd like to see a clothesline added to the game for drying clothes. Possible?

As for leaving stuff out. I've had kitchen knives and cutting boards disappear from tables. Gas cans for refilling generators gone. Weapons, bedroll and various other 'bits and bobs'. It's a shame that we have to build a dedicated storage for the stuff that should be able to be left out but you have to remember to store it away after each use. It's hard to make a base building look homey without the usual knickknacks out and about. Again, would it be possible to stop the disappearing act inside base boundaries?

Also, how do you get into the bunkers? I've played the puzzle game and thought I'd matched the numbers in time, but only got an alarm and crying baby. The door remained locked. I got from a cargo drop a keycard to open ALL doors in a bunker, but when I went there it wouldn't even open the outer door. Didn't offer an option to open or to use the circuit board on the right. The card wasn't expired. And where is the bunker in the radiation area? Not that I'll go anywhere near there anytime soon.

Enough for now. I know I have more questions, but can't remember them all unless I'm in-game and they come up, again.
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CrankyOldMan 30/dez./2024 às 6:51 
Can you imagine what an impossible laggy mess the game would be if everyone could leave items just laying around everywhere including their flag zone!
That is exactly the reason why items are programmed to disappear!

There are 8 normal bunkers that you can enter at any time.

There are 17 abandon bunkers that on vanilla setting will require some game play coding to get in.
On vanilla settings only 2 of those 17 ab bunkers are active. You can loot a key card to gain entrance to others.

We have asked for in single player to be able to leave items out.
rick813 30/dez./2024 às 13:17 
I'm glad you wrote that last sentence, cause how much clutter can one person make. And I just looked around my small apt. and said, ummm.

As for bunkers, I received another card in a drop. I'm in, but realize I probably shouldn't be. It's spooky and what is that deep growly thing behind the wall. I'll have to go back and find out. Thanks for the reply.

But you know, I have to add in regards to items left out. Other games, and I do hate referring to other games and devs, but, Valheim for instance. I'm the type to put a roof on a box and call it done. No eye for architecture or decorating style at all. But I've seen some incredible builds with clutter all over inside and out. Multi player builds that, if lag is the threat, then it would stop the game cold. But it doesn't slow it at all. Just saying, it apparently can be done.
Última edição por rick813; 30/dez./2024 às 13:29
CrankyOldMan 30/dez./2024 às 13:47 
You have to be on and experience servers that have a large population with large bases to understand the effect of having too much stuff.

Some bases have been so large that as other players have driven by, the game has literally crashed for them.

Every single item in the game has an id and as you travel through a area that server has to tell your computer that the item is laying out on the ground, in a chest, in a wardrobe, in a storage shelf, in a wheel barrow, in a motor bike, in a ris, in any vehicle. Etc...
Plus each building part.
So that's how many items 100's, 1000's maybe!!!!
All that information take a huge toll on the server to send that much data to your computer.

For every player in the game. At every location they are at!

That is why official servers have a 100 element base cap, a puppet cap and a player cap.
Also that is why official servers have base building restrictions. Prefab housing along with player buildings in a small area can crash players computers.
We used to be able to have wardrobes and storage shelving in prefabs but for now they reduced it to only chests...Why desynch, lag and crashes.

Right now there is ***one program*** it is the same for multiplayer and single player. Very little is different between the two.

The devs have said that later on more work can be done on the single player QOL but atm only one main code is being written and applied to both.

This game is in Early Access, it's core code is still being written, tested, released to players for testing and then reworked.

Valheim is a finished released game that has been out nearly 4 years. It has had 4 years to be refined, tweaked, adjusted.

Scum is in Early Access and still in I believe a Alpha config because basic code is still being written.

It is not fair to compare Scum with any fully released game!

It is not fair to compare any EA game with any finished product.
Última edição por CrankyOldMan; 30/dez./2024 às 14:06
rick813 31/dez./2024 às 1:51 
Glad you were able to get that off your chest. I get it. You're one of those with 1000's of hrs. and very dedicated to this game. I'm one who hasn't spent most of my life playing video games, but has played quite a few in the past 5-6 yrs. Including EA games that are just as populated with 'items just laying around', and co-op players with their own bases, and NPC's brought into the base as well as those, friendly or not, in the wild. So I would contend that it isn't just the amount of stuff in the game that creates lag. Heck, even in SP I've had my share of lag, and that's with a pretty good desktop. You'd think in EA for 6 yrs., things like this would be addressed.

What this game does have which I find interesting is the quite involved mechanics for health and nutrition. It adds a touch of realism.

Now. Care to comment on those cargo drops that never dropped? A couple more since I first posted this. And I'll add that I'm playing 3 characters (saves?). Two have experienced the drop, no drop.
CrankyOldMan 31/dez./2024 às 4:49 
Yes there is a bug in the cargo drops that can randomly show it's face.

They will hang up in the sky at their spawn point and just never fall to the ground.

There are settings that control how often the cargo drops will appear, how long they will hang at the spawn spot, how fast they will drop and how long they remain till they explode.

By changing the time for the drop delay sometimes it corrects the bug!

====================================
To change the timer, to hopefully fix the bug.

Hit escape and select server settings.
Go to World
Subcategory Cargo drops

You'll see Cargo Drop Fall Duration. Just make that a smaller number then apply and you might have to restart your game.

There also can be a random bug in the lockers in them. Where you successfully lock pick them but it will still say locked. Sometimes another unlock will work.
In multiplayer you can lock pick all 6 lockers and if any said they are still locked a quick relog will then have opened them.
Última edição por CrankyOldMan; 31/dez./2024 às 5:04
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Publicado em: 30/dez./2024 às 6:14
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