SCUM
FP as a currency
I know that many players do not like it.
Maybe the time we needed to earn the FPs to buy a weapon was just too long.
Maybe was another aspect.

I did not followed that discussion, so I'd like to as a question.
@devs Is there a possibility that you'll change actual fame system and bring back that idea? Cause to me was the right idea.

And maybe raise the quantity of FP we got from killing puppets, crafting things, leveling, exploring, looting, etc.

Or maybe the cost from traders could be a mixed value of FP and money to make it easier.
Instead of 300 FP for a weapon (for example) it could be 50 FP and 10k in cash.

@all please do not hijack this thread on discussing the new fame system.
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Showing 1-15 of 51 comments
CrankyOldMan Aug 14, 2023 @ 9:37am 
They just removed the ability to gain fame from any source of looting whether it is olives, mags or ammo.
Why would they turn around and put that back in?
Last edited by CrankyOldMan; Aug 14, 2023 @ 9:39am
insettoinfetto Aug 14, 2023 @ 9:57am 
Originally posted by CrankyOldMan:
They just removed the ability to gain fame from any source of looting whether it is olives, mags or ammo.
Why would they turn around and put that back in?

Tweaking the amount of FP we earn and how is another thing. For sure the actual systems need a temporary tweak.

In future we will gain FP from doing quests or whatever....but as long as we have the actual system a squad could have a "buyer", a ALT parked in a outpost with 600 FP; so all squad members could totally forget about FP.

FP are used for LP and buying stuff, so nobody except lockpickers need FP.
Right?
fatesdeath Aug 14, 2023 @ 11:17am 
Originally posted by insettoinfetto:
Tweaking the amount of FP we earn and how is another thing. For sure the actual systems need a temporary tweak.

In future we will gain FP from doing quests or whatever....but as long as we have the actual system a squad could have a "buyer", a ALT parked in a outpost with 600 FP; so all squad members could totally forget about FP.

FP are used for LP and buying stuff, so nobody except lockpickers need FP.
Right?
-1
what? that makes no sense.. only lockpickers?
normal people still need fame to be "respected" by the outpost
aka being able to buy things
and lockpickers use fame because if it didint they WILL just sit at all bases and just lockpick well they do that now as it is

i never liked the idea of FP currency
it made sense for PVP but other than that it wasnt really good

IF this was a thing its only making it easier again for larger groups if you do the fp as currency... all i would have to do is have an alt get 600 fame kill the alt and boom easy FP work arround... solos cant just kill alts with fame since "solo"

solos get wrecked quite often....
if devs reverted you will see more posts about people unable to buy thing BECAUSE squads keep killing them before they reach the outpost
sure you can increase the fp gain though
all thats going to do is make people more mad again that all people do is run to the trader and buy things then get shot by squads
trader is later game not exactly the FIRST thing people should be doing

the FP changed from ONLY fp from GAINING stats
NOW its gained by doing things/time on island
did you ever wonder WHY fame capped out at 1000?
its because were not supposed to be able to shoot to 1k fame fast.. and that any fame over 1000 needs pvp making you risk the fame you have to get more...

the issue is when people had high stats the fp gain was near zero BECAUSE it took HOURS to gain any skill due skills being so high as it is
and if you died well too bad you wouldnt be able to gain fame at a decent pace yet if you re-rolled you would be able to have 1000 fame in few hours..

using money solved this issue
you can buy things with money
you can buy things from PLAYERS with money.. cant do that with FP
you can still gain stats if you have HIGH stats.
and it wont punish you for having high stats.

people straight ignore the player interactions.. ans ASSUME the outpost is the ONLY way to buy things.... lol
theres NOTHING stopping people from buying things FROM someone that already has 600 fame OR has items that you want

but that would require people to NOT kos
and if fame was the thing people used to buy things WELL outpost camping just became #1 pvp thing
effectively making PVP the FOCUS of scum since people are forced to need fame to buy things
since you cant "buy" from players with fame
and due to people being smooth brains PVP is the only logical soloution to gain fame

and no people didnt barter really at all. EVEN before outposts
people do on the other hand trade for money since they can buy things with it

the logic is WHY would i barter you for something i Could go find myself..
now that EVERYONE cant just have 600 fp with zero effort it creates a secondary market for player traders to appear.. with money as currency

i can buy other things at the outpost that i want with the cash i got from said items
cant do that with FP as the currency since you cant transfer fame besides getting killed

and anyways
having a "buyer" in a large squad is no different than a solo having an alt as a buyer
the solo can then go drop the loot they bought on the alt in a box and then retreive it with the main...
dosnt solve anything imo

TLDR
IMO
fame currency makes PVP the main goal since most people see killing as the only viable way to quickly gain fp this game is ANYTHING but "quick"
too many people as it is think scums goal IS to kill each other..
but really pvp is a TOTAL secondary in scum

where as
money currency allows for WAY more options to be had and takes the need to kill people out of the problem and allows people to buy things from other people without needing 600 fame.. or to be killed to "trade fame" for bought items..
kinda dumb to spend few days getting 600 fame only to buy one thing and drop back down to where you cant buy anymore.. because fame is now below the required to buy from outpost money removes this issue
CrankyOldMan Aug 14, 2023 @ 11:27am 
Originally posted by insettoinfetto:
Originally posted by CrankyOldMan:
They just removed the ability to gain fame from any source of looting whether it is olives, mags or ammo.
Why would they turn around and put that back in?

Tweaking the amount of FP we earn and how is another thing. For sure the actual systems need a temporary tweak.

In future we will gain FP from doing quests or whatever....but as long as we have the actual system a squad could have a "buyer", a ALT parked in a outpost with 600 FP; so all squad members could totally forget about FP.

FP are used for LP and buying stuff, so nobody except lockpickers need FP.
Right?

The only thing fame point is needed for is LOCK PICKING............

Everything else in the game can be found through normal game play.........

The traders are not necessary to the game......IT WAS PLAYED FOR SEVERAL UPDATES WITHOUT THEM

Fame as a currency was in the game for a long time IT WAS REMOVED
because it was a BROKEN SYSTEM that got a lot of hate...it capped at 1000 and became impossible to earn.

They flipped to currency which even that is not necessary in the game....
Last edited by CrankyOldMan; Aug 14, 2023 @ 11:30am
insettoinfetto Aug 14, 2023 @ 12:46pm 
Originally posted by fatesdeath:
IF this was a thing its only making it easier again for larger groups if you do the fp as currency... all i would have to do is have an alt get 600 fame kill the alt and boom easy FP work arround... solos cant just kill alts with fame since "solo"

Quite the opposite to me.
Now you lose fame only by dying, so when you reach 400 FP, enough to unlock everything you just need to stay in a safe place and don't die.
A ALT char with enough fame to buy anything, left offline 99% of the time. And it does not need to be on squad too.

With FP as a currency, as you will lose FP when buy stuff, the ALT won't help. And every player need to earn FP.

Originally posted by fatesdeath:
if devs reverted you will see more posts about people unable to buy thing BECAUSE squads keep killing them before they reach the outpost
all thats going to do is make people more mad again that all people do is run to the trader and buy things then get shot by squads

Same as now, you earn FP by killing other players.
It's the fastest way to earn FP when you lose them.
There are a lot of outpost campers now.

Originally posted by fatesdeath:
having a "buyer" in a large squad is no different than a solo having an alt as a buyer
the solo can then go drop the loot they bought on the alt in a box and then retreive it with the main...
dosnt solve anything imo

Well not the same.
A ALT for 10 people means that one do all the hard work for 10 ppl.
A solo need to do all the hard work by himself.

Originally posted by fatesdeath:
fame currency makes PVP the main goal since most people see killing as the only viable way to quickly gain fp this game is ANYTHING but "quick"
too many people as it is think scums goal IS to kill each other..
but really pvp is a TOTAL secondary in scum

If you earn more FP from looting, kiling puppets, etc. than killing other players it won't happen.

And not sure this was the reason why devs removed it. It's was too fast, before a mechanic like that could reach the peak.

Originally posted by fatesdeath:
money currency allows for WAY more options to be had and takes the need to kill people out of the problem and allows people to buy things from other people without needing 600 fame.. or to be killed to "trade fame" for bought items..
kinda dumb to spend few days getting 600 fame only to buy one thing and drop back down to where you cant buy anymore.. because fame is now below the required to buy from outpost money removes this issue

If you die and drop to 100 or 150 FP it's the same now.
And even if you don't do pvp, but it's quite easy to die now by new bunkers.

So each time you need spend a lot of hours in game to go back to 200 FP to buy weapons and alike.

Let's say you are around 200. You die.
As you will earn 8-12 FP per hour (online presence, killing puppets, bandage wounds, etc.) it will take 10-15 hours to go back to 200+.

10-15 hours if you don't die again. So you can do one bunker run every 15 hours of gameplay.

Feels weird.
insettoinfetto Aug 14, 2023 @ 12:49pm 
Originally posted by CrankyOldMan:
The only thing fame point is needed for is LOCK PICKING............

Everything else in the game can be found through normal game play.........

The traders are not necessary to the game......IT WAS PLAYED FOR SEVERAL UPDATES WITHOUT THEM

True. My statement was for those that can't live without traders. :)

Originally posted by CrankyOldMan:
Fame as a currency was in the game for a long time IT WAS REMOVED
because it was a BROKEN SYSTEM that got a lot of hate...it capped at 1000 and became impossible to earn.

They flipped to currency which even that is not necessary in the game....

Yes maybe was a broken mechanics but forgot for how long stayed in the game.
I was not playing too much at that time, but wasn't a couple of weeks or maybe less?
bedwetter Aug 14, 2023 @ 1:44pm 
-1. fame should be difficult to get period. buying items from outpost should be a rarity since this is a survival game.

With the addition of abandon bunkers you can see the direction of the game being more difficult & I'm all for it.
insettoinfetto Aug 14, 2023 @ 3:27pm 
Originally posted by bedwetter:
-1. fame should be difficult to get period. buying items from outpost should be a rarity since this is a survival game.

With the addition of abandon bunkers you can see the direction of the game being more difficult & I'm all for it.

First I'm the owner of "Make SCUM hard again", as it was in old times. :D

Second, in which case having FP as a currency make it easy to get?

Having FP as a currency, means you will lose FP when you buy, for this reason you'll need to think twice before buying something as you will need to earn FP again.

So please elaborate your reply.
CrankyOldMan Aug 14, 2023 @ 3:51pm 
Why do you want to bring up something that was in the game that got a lot of heat and was removed from the game...

All that does is recreate that DRAMA all over again!
marktkm Aug 14, 2023 @ 5:21pm 
-1

The fame requirement is one of (if not 'the') main things that pushes KOS and killing people in orange. Killing being the fastest way by far to gain fame just pushes the game to be another shooter. I'd rather it be totally removed as a currency, save for the lock picking, but there are other possibilities to eliminate it there as well.

Just like the first time they implemented it, it's just going to spark anger.
CrankyOldMan Aug 14, 2023 @ 9:03pm 
Originally posted by marktkm:
-1

The fame requirement is one of (if not 'the') main things that pushes KOS and killing people in orange. Killing being the fastest way by far to gain fame just pushes the game to be another shooter. I'd rather it be totally removed as a currency, save for the lock picking, but there are other possibilities to eliminate it there as well.

Just like the first time they implemented it, it's just going to spark anger.

Yup! Nothing but a back and forth drama fest constant argument....

One reason why they REMOVED IT!
thomas_1611 Aug 14, 2023 @ 9:15pm 
FP just needs some balance and the traders need WAY more levels added to the Fame tiers:
  • Reduce fame cost for death. Maybe on a sliding-scale based on server pop, like how prices currently change with population. (higher pop = lower FP cost)

  • WAY more of a gradient of Fame required to unlock items in the traders, for example:
    • instead of all guns gated at 280 FP: pistols & bows up to 50# unlock at 100FP; MP5, Hunter85, UMP and bows > 50# unlock at 180FP; Large calibre rifles at 240FP, etc.
    • instead of all vehicles gated at 340FP: unlock the bicycles at 50FP; boat at 75FP; Dirtbike at 150FP; WW at 250FP; Laika at 300FP.
    • Likewise with medical and the other traders.
Last edited by thomas_1611; Aug 14, 2023 @ 9:18pm
Maze ♡ Aug 15, 2023 @ 1:57am 
FP make you a target. That is why I do like the moneysystem more. Money is not shown publicly. You can hide it, you can spend it and save it without anybody else knowing. You can also steal it. FP´s are visible for everyone and show how active you are. You can track any players timeframe by watching his FP. Offline raiding becomes much easier when I know my enemies schedules.

I would like to see FP becoming a special bonus currency at the trader. The more you play, the more you gain FP which you then can spend for special loot you won´t get otherwhise. Not at the trader and not by playing. Giving people the opportunity of such a reward system encourages them to play longer and to work forward to a goal. People like diversity in games. The more you can customize your cars, your looks, your base the eager people become to play. Because most people want to have nice things. Giving people another reason to play this game could be a hugh benefit for the developers and the us the players.
insettoinfetto Aug 15, 2023 @ 3:58am 
Originally posted by CrankyOldMan:
Why do you want to bring up something that was in the game that got a lot of heat and was removed from the game...

All that does is recreate that DRAMA all over again!

I want to understand why it was removed, which aspect was not accepted from the community.
insettoinfetto Aug 15, 2023 @ 3:59am 
Originally posted by marktkm:
-1

The fame requirement is one of (if not 'the') main things that pushes KOS and killing people in orange. Killing being the fastest way by far to gain fame just pushes the game to be another shooter. I'd rather it be totally removed as a currency, save for the lock picking, but there are other possibilities to eliminate it there as well.

Just like the first time they implemented it, it's just going to spark anger.

Ok that's the problem?
So the root of the problem was not the currency aspect but how you earn FPs.

If so, why devs did not reduce FP earning from PvP and raised the one from PvE aspects?
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Date Posted: Aug 14, 2023 @ 9:31am
Posts: 51