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Why would they turn around and put that back in?
Tweaking the amount of FP we earn and how is another thing. For sure the actual systems need a temporary tweak.
In future we will gain FP from doing quests or whatever....but as long as we have the actual system a squad could have a "buyer", a ALT parked in a outpost with 600 FP; so all squad members could totally forget about FP.
FP are used for LP and buying stuff, so nobody except lockpickers need FP.
Right?
what? that makes no sense.. only lockpickers?
normal people still need fame to be "respected" by the outpost
aka being able to buy things
and lockpickers use fame because if it didint they WILL just sit at all bases and just lockpick well they do that now as it is
i never liked the idea of FP currency
it made sense for PVP but other than that it wasnt really good
IF this was a thing its only making it easier again for larger groups if you do the fp as currency... all i would have to do is have an alt get 600 fame kill the alt and boom easy FP work arround... solos cant just kill alts with fame since "solo"
solos get wrecked quite often....
if devs reverted you will see more posts about people unable to buy thing BECAUSE squads keep killing them before they reach the outpost
sure you can increase the fp gain though
all thats going to do is make people more mad again that all people do is run to the trader and buy things then get shot by squads
trader is later game not exactly the FIRST thing people should be doing
the FP changed from ONLY fp from GAINING stats
NOW its gained by doing things/time on island
did you ever wonder WHY fame capped out at 1000?
its because were not supposed to be able to shoot to 1k fame fast.. and that any fame over 1000 needs pvp making you risk the fame you have to get more...
the issue is when people had high stats the fp gain was near zero BECAUSE it took HOURS to gain any skill due skills being so high as it is
and if you died well too bad you wouldnt be able to gain fame at a decent pace yet if you re-rolled you would be able to have 1000 fame in few hours..
using money solved this issue
you can buy things with money
you can buy things from PLAYERS with money.. cant do that with FP
you can still gain stats if you have HIGH stats.
and it wont punish you for having high stats.
people straight ignore the player interactions.. ans ASSUME the outpost is the ONLY way to buy things.... lol
theres NOTHING stopping people from buying things FROM someone that already has 600 fame OR has items that you want
but that would require people to NOT kos
and if fame was the thing people used to buy things WELL outpost camping just became #1 pvp thing
effectively making PVP the FOCUS of scum since people are forced to need fame to buy things
since you cant "buy" from players with fame
and due to people being smooth brains PVP is the only logical soloution to gain fame
and no people didnt barter really at all. EVEN before outposts
people do on the other hand trade for money since they can buy things with it
the logic is WHY would i barter you for something i Could go find myself..
now that EVERYONE cant just have 600 fp with zero effort it creates a secondary market for player traders to appear.. with money as currency
i can buy other things at the outpost that i want with the cash i got from said items
cant do that with FP as the currency since you cant transfer fame besides getting killed
and anyways
having a "buyer" in a large squad is no different than a solo having an alt as a buyer
the solo can then go drop the loot they bought on the alt in a box and then retreive it with the main...
dosnt solve anything imo
TLDR
IMO
fame currency makes PVP the main goal since most people see killing as the only viable way to quickly gain fp this game is ANYTHING but "quick"
too many people as it is think scums goal IS to kill each other..
but really pvp is a TOTAL secondary in scum
where as
money currency allows for WAY more options to be had and takes the need to kill people out of the problem and allows people to buy things from other people without needing 600 fame.. or to be killed to "trade fame" for bought items..
kinda dumb to spend few days getting 600 fame only to buy one thing and drop back down to where you cant buy anymore.. because fame is now below the required to buy from outpost money removes this issue
The only thing fame point is needed for is LOCK PICKING............
Everything else in the game can be found through normal game play.........
The traders are not necessary to the game......IT WAS PLAYED FOR SEVERAL UPDATES WITHOUT THEM
Fame as a currency was in the game for a long time IT WAS REMOVED
because it was a BROKEN SYSTEM that got a lot of hate...it capped at 1000 and became impossible to earn.
They flipped to currency which even that is not necessary in the game....
Quite the opposite to me.
Now you lose fame only by dying, so when you reach 400 FP, enough to unlock everything you just need to stay in a safe place and don't die.
A ALT char with enough fame to buy anything, left offline 99% of the time. And it does not need to be on squad too.
With FP as a currency, as you will lose FP when buy stuff, the ALT won't help. And every player need to earn FP.
Same as now, you earn FP by killing other players.
It's the fastest way to earn FP when you lose them.
There are a lot of outpost campers now.
Well not the same.
A ALT for 10 people means that one do all the hard work for 10 ppl.
A solo need to do all the hard work by himself.
If you earn more FP from looting, kiling puppets, etc. than killing other players it won't happen.
And not sure this was the reason why devs removed it. It's was too fast, before a mechanic like that could reach the peak.
If you die and drop to 100 or 150 FP it's the same now.
And even if you don't do pvp, but it's quite easy to die now by new bunkers.
So each time you need spend a lot of hours in game to go back to 200 FP to buy weapons and alike.
Let's say you are around 200. You die.
As you will earn 8-12 FP per hour (online presence, killing puppets, bandage wounds, etc.) it will take 10-15 hours to go back to 200+.
10-15 hours if you don't die again. So you can do one bunker run every 15 hours of gameplay.
Feels weird.
True. My statement was for those that can't live without traders. :)
Yes maybe was a broken mechanics but forgot for how long stayed in the game.
I was not playing too much at that time, but wasn't a couple of weeks or maybe less?
With the addition of abandon bunkers you can see the direction of the game being more difficult & I'm all for it.
First I'm the owner of "Make SCUM hard again", as it was in old times. :D
Second, in which case having FP as a currency make it easy to get?
Having FP as a currency, means you will lose FP when you buy, for this reason you'll need to think twice before buying something as you will need to earn FP again.
So please elaborate your reply.
All that does is recreate that DRAMA all over again!
The fame requirement is one of (if not 'the') main things that pushes KOS and killing people in orange. Killing being the fastest way by far to gain fame just pushes the game to be another shooter. I'd rather it be totally removed as a currency, save for the lock picking, but there are other possibilities to eliminate it there as well.
Just like the first time they implemented it, it's just going to spark anger.
Yup! Nothing but a back and forth drama fest constant argument....
One reason why they REMOVED IT!
I would like to see FP becoming a special bonus currency at the trader. The more you play, the more you gain FP which you then can spend for special loot you won´t get otherwhise. Not at the trader and not by playing. Giving people the opportunity of such a reward system encourages them to play longer and to work forward to a goal. People like diversity in games. The more you can customize your cars, your looks, your base the eager people become to play. Because most people want to have nice things. Giving people another reason to play this game could be a hugh benefit for the developers and the us the players.
I want to understand why it was removed, which aspect was not accepted from the community.
Ok that's the problem?
So the root of the problem was not the currency aspect but how you earn FPs.
If so, why devs did not reduce FP earning from PvP and raised the one from PvE aspects?