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Nice critique. Although great ideas, you definitely need to turn to private servers for any fast and furious PvP action.
On officials, there's a reason for this and you may have missed many of the heated discussions about this very subject since launch in 2018.
Vanilla scum is by design a hardcore survival game with PvP elements; not the other way around. Survival is the primary goal and PvP secondary.
This design actually makes sense if you think about it.
In a survival game, you are trying to stay alive. Actively looking for other players to engage in PvP is counter productive to survival (running to the firefight is a great way to get killed and getting killed is not the point of survival)
That said, if PvP happens by chance and not intentionally, and you get killed; well, sh*t happens.
The chance that one could get killed by another player on an official or vanilla server makes the game very thrilling. As we know, NPC's are predictable and have behavioural patterns but Human players don't.
In closing, the PvE elements have been slowly trickling in and more are on the way.
By 1.0v, Official servers or a vanilla private server will hopefully have an awesome survival experience and the PvP community will be able to get there fix on private servers that are configured for fast PvP.
Loads of work in progress on missions, AI and stuff to do in PvE hopefully but new POIs like the B0 Hospital and Salt flats where there is NOTHING and nothing to loot (see OP point on this as well) don't give any confidence at all.
Sidenote - I completely agree with your point on map flow and attraction to the same locations OP. Map flow and the player 'journey' in this game needs a lot of work.
That's kind of counter productive to trying to stay alive isn't it? I'm okay with that but then they need to change the game description from survival to looter-shooter.
And please don't get me wrong Doc, PvP can be thrilling but it shouldn't be the focus of a survival game.
If it happens by chance, that's fine.
I should have been clearer I think, my bad.
Map flow is a really tricky one to get right, as an (unpopular) closest example, DayZ does it better - spawn in the South or East, mapflow drives you inland to loot and survive. Crap yourself because if you die you spawn a long way away and have to re-loot unless you've made plans and a stash etc.
In comparison, Scum.. roll character, spawn anywhere, go to bunker, die, spawn anywhere, go to bunker. Mapflow isn't even considered and the crazy CoD spawn system doesn't help at all.
All before we even start talking about interaction, PvP or otherwise.
I think we all have one thing in common, we see the potential this game has and want it to succeed.
Unfortunately, it's going to be a while until the final product and until then we'll just have to make do with what we have.
Kudos to the Devs though for at least allowing private server configuration. Kind of makes up for the lack of content (missions, more NPC's, etc ...)
Point being that we shouldn't have to rely on private servers for this though if you ask me....
Maybe you should come and visit it again when NPC will be into the game as they will deeply change how PvP will be.
I'd like my feeling about actual situation of the game, as a player with 2k+ hours of play.
I honestly miss malfunctions, fog, and the old jumping system. Malfuctions cause it limit the abuse of weapons as a tool for everything (from cleaning a town to raiding).
Fog for the immersion it gave. It is amazing moving around, hearing some shots and trying to find the source. Can't wait to see it again.
The actual jumping bring me back to PUBG or CSGO. I love PvP but for SCUM I don't want an arcade PvP. I personally think it should be more focused on strategy and less on acrobatic abilities.
Metabolism is still not present in the game as there is too much food. I keep eating whatever I found without any side effects. Rotten food should bring some consequences.
And I'd like to see starvation as a main reason to move around not just for looting another rifle.
Weather have no impact on gameplay, except for weight on clothings and a lot of noise. Maybe with diseases this will change. I'd like to see hands shaking for the cold, making us unable to shoot without having gloves. Or getting fever while spending too much time outside during a snow storm.
Mechs as unkillable NPC is what I love most. Being able to destroy anything is how 90% of FPS games works, from basic NPC to bosses. SCUM is on another league to me. Visually less imprortant but much more complete and complex than any other survival game.
Puppets are far too weak. Entering a bunker with just a stone axe or a wood bow, this is not my idea of survival games.
I personally think that SCUM need more PvE players as they will understand better the importance to many PvE aspects (metabolism, weather, diseaes, NPC, missions, etc.)
+1
If the PvE is easy, the user experience will be defined by PvP and so population and server settings will become a major aspect.
If the PvE is hard, the user experience will be more or less the same from SP to Hardcore PvP.
I vote for the second as we already have a strong PvP side of the game.
Now the world need to be our real opponent.
The problem is there are simply to few zoombies and the game feel more or less empty with few exceptions.
And even when they chase me i can just dump though a window or shut the door and they will NEVER get inside to hurt me.
It would be better if the zoombies now and then actual in rare cases could crawl though the window just like me. And it would also be great if zoombies in some cases could attack and hit the door to scare the player and maybe even i in rare cases smash the door.
We are not 10x loot, bot shop, earn coins as you play, max cars with high latency, rubber banding and fps hits!
I have over 5000 hours in scum I have played everything from official to the maxed out servers....The game engine cannot handle more than 40 players on the map, above that many and you start having rubber banding and other issues!
Further optimization hopefully will help with this!
Rain makes you feel cold, wet clothes too. Add wind and you're freezing, even down south. That's the effect, you need a fire asap.
Never seen a hypotermia o any other side effects. I keep moving around during storm even at night. No need of a fire. It will come i'm sure but here what I mean :
get wet -> cold-> fever -> aspirin
kidney "contraction" -> need to pee more often
shaking of the hands during aim | making noise when still (body shaking, teeth rattle)
clothes get wet -> metabolism should ignore heat value of the clothes -> hypotermia
those with low BMI have effects X2 (fat is important!)
major risk of a heart attack if BMI is high and you ate a lot