Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
For what I see from the map there will be 2 more cities and 1-2 POIs right?
Bunny may I suggest to add 1 police staion to the rightmost city?
race track
ferry terminal
salt mine
scrapyard
junkyard
and around 20 more
this interview with Bunny explains them all
https://www.youtube.com/watch?v=tf8vFcMXuaM
we do need more farms, not just grapes, we need potatoes, sunflowers, cabbages, watermelons, like the old sectors
What I would love to see in general is to get more love towards the "normal" locations and less focus on military POIs. But maybe that's just me.
Thanks, forgot that video. Cool...a lot of stuff!
Don't forget "cattle", 'cause I love steaks...:)
True, we do have a lot of work on our hands and we are working the weekends so you guys can have the big patch before the summer is over ... hopefully it will be worth it :)
Love you too pumpkin.
The problem right now is that the most precious loot is under the military " tag " and thus military POI's stick out a bit and are more populated than other areas of the map. After we finish implementing the new metabolism and add some extra " survival " elements into the game, the focus should shift a bit towards non-military POI's. More non-military areas are expected to be added into the game in the near future.
Intriguing... why would that be the case? What about the new metabolism system will make villages and civilian sites more appealing for loot?
Among other things yes, your main concern will no longer be looting military gear and shooting other people, you will really have to survive and take care of your character. If you count in the reworked injury system, possible diseases and stats deterioration - finding food, medicine and a safe place to rest will be your main priority.
But but... military facilities will often have medical supplies and food rations that every survivor would need. In case of an emergency like a zombie apocalypse, I would assume the safest, best places to go for security and resources would be a military base.
That being said, military and civilian loot in this game is pretty much divided between if you want to fight you go military, if you want to build or raid, you go elsewhere - kinda. Personally, I like how that works, but bringing more details into this part of the game, as long as they are sensible and build on how it already works, is imo a great idea.
I think this will change the game a lot and bring up the need of basic elements like food and water.
Please bring a way to avoid stockpiling food, so we need to keep finding good and fresh food. I remember that a salt mine will be added....maybe this could be a starting point!
+1 Beef- it should be what's for dinner!