SCUM
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VikSpyder Oct 19, 2024 @ 7:44am
New player in 2024
Hello! Does anyone have any tips for a player new to the game in 2024? I keep trying to find stuff but it's all at minimum 2 years old and doesn't seem to apply to the current build of the game
On top of tips, does anyone have a good build for a person that plays in single player?
Might join a PvE server later on but I'd like to learn the basics first
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Showing 1-15 of 15 comments
Sr. Morajsakom Oct 19, 2024 @ 8:00am 
Build:
Melee===Bushman(katana is even better but is found only in some places)
Gun===Anything automatic or semi-auto with atleast 2 magazines and a suppressor (my fav is mp5/ump as thats usually the first weapon i find all parts for and ammo is easy to find and is easy to make if not finding it.)
Protection===Stab proof vest
Clothing===fit for climate
Bigger backpack.

Thatll get ya far.
Sr. Morajsakom Oct 19, 2024 @ 8:04am 
Tip: if you hear beeping and/or laughing. Be careful and KOS. Run if no ranged weapon at hand.
marktkm Oct 19, 2024 @ 10:03am 
This is a very open ended question with no simple answers. There is a LOT to learn, so be ready for it to take some time. For most things go with your gut. As for build, I would start with a character with all 3's in the attributes, as anything less will limit what you can raise the skills under the attribute to. Once you've played for a while you can decide which skills you don't care about and put more initial points into the others.

Originally posted by Sr. Morajsakom:
Tip: if you hear beeping and/or laughing. Be careful and KOS. Run if no ranged weapon at hand.

Fair, but what if he meets him in a group, like at the raised weapon rooms at the north end of the torpedo factory? Gotta give him more than that... XD

VikSpyder, this is the suicide puppet. He's pale, doesn't wear military clothes (just a dull white shirt and pants), and oh yeah...a suicide vest. You'll hear his maniacal laugh from a good distance. If it has an echo-like sound you're fairly far from him. If it doesn't you're in a dangerous spot. He'll bee line straight to you if he sees you and try to hugsplode you. If this happens either run or kill him first so you have time to deal with the others. If he reaches you and you have full health you won't outright die, but you won't have much time left unless you can heal immediately. If your not full health, yeah, you'll just outright die.
Beda  [developer] Oct 19, 2024 @ 10:28am 
Hey there, when you are in the game you can press TAB for ingame menu and on there you can find the codex tab with all the up to date info. With it exploring is your best. Have fun!
Sr. Morajsakom Oct 19, 2024 @ 10:42am 
Forgot the all-time-favorite from my build. That is the beginner craftable BOW that you can craft right after you land on the island and ofcourse the arrows too. All free of charge. No finding, no money spent. Alone not enough to take on hordes in many situations, just one slap from a puppet and you may end up permastunned with multiple of them hitting you, if you back into a corner then youre also unable to escape. Thinking that is in the codex too...
Sr. Morajsakom Oct 19, 2024 @ 11:55am 
Oh, it was about character stat build. Sorry i play one other game where its the character equipment that is called "a build".
I personally setup it so i get advanced engineering as some key things are not available without it.
I use bow plenty in the beginning and it trains up really fast while doing it, so i put 0 points in it. Things that feel like boring and slow grind i put more into, one being lockpicking.
Maviard IV Oct 19, 2024 @ 12:54pm 
Do not sleep on archery and crafting. Archery is OP early game and you can craft basically everything you need before hitting up more dangerous points of interest. Within the first 5 mins you should craft a stone hatchet, a bow, a bag, and a full stack of arrows.
EvilVictor Oct 19, 2024 @ 4:04pm 
New player advice? Ok, I'll bite...

The default attributes at 3-3-3-3 will work fine as you're learning to play, you can always re-roll something more specialized once you have some experience if you don't want to wait to naturally train up certain attributes. You technically don't NEED any skill points in any skill, it'll block you from some things but you can survive just fine and honestly the only skill levels you'll really "feel" are running and maybe endurance. Stay focused on the basics, once you have that down try new stuff. You'll level up the important skills as you use them and none of them make a massive difference anyway.

Travel light. Carry enough supplies to eat, drink and repair important stuff for a day. Hoarding stuff will weight you down and in reality you probably don't NEED most of what you'll find. A bit of food, some water and a sewing kit are the bare essentials because when all else fails you can easily craft a bow, some arrows and an axe.

Toolkits are all over the place and can be crafted in a pinch, those can be used to repair blunt melee weapons. Grinding stones are much less common and are used to repair bladed melee weapons. Brawling wears out gloves that are repaired with sewing kits which are pretty easy to craft. To keep things simple, use your bladed weapons to cut things, use your fists or blunt weapons to kill things. A wooden baseball bat with some nails is really all you need to deal with basic puppets and is easy to maintain.

Firearms aren't as important in SP. Your best bet is probably a shotgun (easy to find, easy to get ammo, no magazines needed) and a 9mm or .45 pistol with a silencer. Don't hoard ammo, it isn't worth it as you'll find more than you need in a SP game anyway.

If you want a challenge don't use the traders, don't fix up a vehicle and don't build a base or even any storage chests. Once you have unlimited storage, access to any gear in the game and a fast and easy way to travel the map the game becomes way too easy.

Disclaimer: I play SP with 3x puppet spawns, 4x respawn delay, 4x skill rate and 6x day & metabolism speed, your mileage may vary with the above suggestions if you use different settings.
Sr. Morajsakom Oct 19, 2024 @ 11:49pm 
Can also repair your bladed weapons without grinding stone using a tool box together with a workshop tool.
Strayed Oct 20, 2024 @ 6:30am 
Stats you'll want the following:
STR 3, DEX 1, CON 3, INT 5

INT and CON are you most important stats. INT *cannot* be naturally levelled. Also, if you suicide, it reduces your INT. Don't suicide. Additionally, your most important skills are in the INT tree. So max INT.

CON is important as its your health and essentially represents your resilience to damage and effects.

DEX is a dump stat as it is easily levelled and most DEX skills are not important. Do not be misled by anyone about this. Dump DEX.

STR is a normal stat. This does raise over time when doing certain things. It's certainly not a stat you need maxed at first drop.

Weapon skill:
Pick a weapon type that you think you'll prefer to use the most and max it as far as STR will allow. Note that archery ONLY affects bows. Rifle affects crossbow and shouldered weapons. Pistols, well, pistols.

CON skills:
with CON3 you'll be able to be medium on both running and endurance, Endurance is VERY important.

What I suggest are you important skills at char gen:
INT
Awareness. Max this to advanced
Engineering to medium
Medical basic
(survival will level naturally as you cut down trees and make improvised things)

DEX
meh... lockpick and demolition... again... meh useless to you in SP

CON
Running to medium
Endurance to medium

STR
Pick a single weapon type and max it.
Archery is for bows only
Rifle is for crossbow and shouldered weapons
Pistol, well, is for pistol
Melee not as important -they level fast since you'll be whacking things anyway, but if you want ot be a melee character, consider this: bladed weapons are somewhat expensive to repair (grinding stone, or use a tool box at a workshop press; 5 charges of toolbox to repair 5%.... consider the time it takes to build an improvised toolbox... get a stone axe, cut down a tree make some planks, get some metal, get a nail and a bolt, use a club or hammer.... when you could just use a spiked club and repair it with just a single tool box...... you feel me? think about time and 'work' your character does... the more work your character performs the more it uses up macronutrients and energy + water.... so you need to eat and drink, and then there's accumulated fatigue


oh! Accumulated Fatigue (AF)
Best way to mitigate is to eat, rest, drink a coffee, smoke (your character's habit). AF is not as bad as people make it out to be. Level 1 is fine. Level 2 is ok as well. Exhaustion really starts hitting at 3. Now remember what I said about CON and endurance. These are important for AF mitigation.

Don't sprint everywhere, jog or walk. Only sprint if you're running away—I mean conducting a tactical direction change, from something or a lrge bunch of puppets

Puppets... in certain area they will summon a horde. Hordes are broken up into the following zones: LTZ (low threat zone - usually farms), MTZ (medium threat zones - usually villages and towns), HTZ (high threat zone - usually POI's such as military bases and bunkers)
Depending on what threat zone you're in will depend on the likelihood of an 'aggressive' horde spawn.. and by default, puppets can jump through windows and kick in doors now... which brings me to...

Multiple melee combatants. If you're getting hitting in melee, your character flinches. This is a problem. It means your PC can't fight back and will take more damage. You can block! but it seems to be directional. So, use a spear and keep them at range. A pumpgun in melee combat will not pump action -they are too close. You need distance for ranged weapons in melee because the ranged weapons have 'length'.
Now, if you are being engaged by multiple threats, more than two, run away. It will not end well for you unless you have a melee weapon that can insta kill them (such as bayonet on end of M16 or AK variant) or take two swings to slice them (katana). A bushman is good, but be aware it is very close range (it is a knife after all) and you will get hit if you can't master the hit and dodge/step back attack. If you don't disengage against multiple combatants you will very likely end up using precious resources, such as thread, to repair you carry capacity and if injuries are severe, bandages and or absinthe/disinfectant to disinfect wounds

Ok, you've somehow managed to flare and make a perfect landing... what now? As soon as you hit the ground this is what you can do to quickly get 'armed':
build a stone knife,
with stone knife chop down a bush/shrub,
get some sticks from shrub,
make a pointed stick
if there's enough sticks, make a tree bark rope -if not, cut down another shrub
make a stone axe head
use the tree bark rope, long stick and axe head to make an axe. Drop stone knife.
DO NOT CUT YOUR CLOTHES YET. you need clothes to avoid being cold and you need the pockets for now.
Find a puppet and stab it with pointed stick (spear) and kill it. Loot it. It should drop some clothes. Rip up clothes into rags. You need to get enough cloth to make a courier backpack -so find another puppet if this is the case.
Make another tree bark rope.
When you have enough rags, combine with tree bark rope and make the backpack
Now make a improvised metal spear - find a car wreck. Loot it for metal. Combine metal and treebark rope with long stick and bam, you now have your starter gear.
Drop the stone axe. Just use stone knives for cutting up bushes and puppets.

You could also, at this point make a bow with pointed stick arrows. You could make the bow first or the spear first, its completely your preference -just be aware that you'll be 'pocket' poor until you have a courier backpack and or the improvised quiver (which should be the next thing you make after bow if you're going to be using the bow)

and done. Literally should take less than 5 minutes to have this 'starter gear' unless you're going for the improvised quiver. May take a bit longer.


There is a good online map tool you can use that will help you navigate and get your head around things if you don't mind breaking your immersion
search for 'scum maps' it should be the first thing that pops up, if not, here's broken down link:
https://scum-map [DOT] com

Additionally, there's also SAH (Scum admin helper). It is a sanctioned third party community made app. It is an .exe if you are worried about this sort of thing; but a lot of us admin's use it. It's very handy.
link:
https://www [DOT] scumadminhelper [DOT] com


As John ♥♥♥♥ says: 'the bears are more afraid of you than you are of them'
Last edited by Strayed; Oct 20, 2024 @ 6:52am
daw593server Oct 20, 2024 @ 9:28am 
Excellent response, Strayed! Poetry indeed. Also EvilVictor.

Originally posted by Strayed:
Stats you'll want the following:
STR 3, DEX 1, CON 3, INT 5

I tried something new on my most recent character (PVE server) and have been playing the same character since March. Others on the admin team are expert abandoned bunker runners and my early time on the island was spent learning how to get through them in one piece (we play a pure PVE experience when not "on the job").

Their experience and willingness to teach me made increasing my INT much more achievable (that was essentially my first "quest"). As I said a while ago, if you find a bloodied and battered body in an abandoned bunker, it is probably me.

Anyway, with the knowledge that others would provide abandoned bunker knowledge, I chose attributes of STR 3, CON 5, DEX 3, INT 1.

There are definite advantages to having high CON in early game, especially when it comes to food aversion and infections. I am not the squad leader (that honour goes to the server owner, aka my husband) so the lack of intelligence (probably mirroring my real self!) was not a handicap early game. After INT was increased I started working on maximising my skills - INT is important here because skill building goes much more quickly if INT is high.

I think attribute choices depend on a lot of play style and other factors. I believe your choices (STR 3, CON 3, DEX 1, INT 5) were what the server owner chose. To me, the long-term impact and effects of initial player attribute and skill choices (and what happens as they change) are one of SCUM's best features.

As John ♥♥♥♥ says: 'the bears are more afraid of you than you are of them'
The same can definitely not be said about wolves. I have been jogging the ocean shorelines lately on a quest to visit all shoreline between the northwest wall and the southeast wall (including islands, excluding rivers) and have been attacked a number of times by aggressive wolves. I could not hear them easily as they approached because of the water sounds and they really shred your legs! It adds a stress level, which I love! These days I am jogging with my Block21 constantly in hand.

Sarah
Last edited by daw593server; Oct 20, 2024 @ 1:00pm
CrankyOldMan Oct 20, 2024 @ 9:52am 
For servers I start Int 5 but I take advanced medical.

I have found that not requiring the extra bandages at lower medical has saved me several times from the fights I survived.

Awareness levels quickly, medical is the worst grind in the game.
Last edited by CrankyOldMan; Oct 20, 2024 @ 9:52am
daw593server Oct 20, 2024 @ 10:33am 
Originally posted by Sr. Morajsakom:
Build:
Melee===Bushman(katana is even better but is found only in some places)
Gun===Anything automatic or semi-auto with atleast 2 magazines and a suppressor (my fav is mp5/ump as thats usually the first weapon i find all parts for and ammo is easy to find and is easy to make if not finding it.)
Protection===Stab proof vest
Clothing===fit for climate
Bigger backpack.

Thatll get ya far.

I agree.

Here is my current standard PVE gearing:


Light / Z sectors and shorelines:
Block21 in holster, UMP-45 (these share ammo) MK5000 Knife in sheath Either an RPK (for above-ground, longer-range work, close-in puppets are very rare given our server settings) or a Katana for bunkers Weapons are suppressed and my strength / brawling skills are high so I do not always carry the Katana (anticipated situation will dictate RPK or Katana, or neither). A bow is sometimes a good option (e.g.: abandoned bunkers). Yoga Leggings to fit my mood Supporter undershirt No body armour (saves weight, higher running speed and fewer heat issues) Combat boots (great to hold bobby pins and screwdriver) Small backpack (police or perhaps assault) Sporan bag for mags and spare suppressor(s) Military quiver for canteen, food, sewing kit, antibiotics, compass, etc.)


Heavy - still OK for warmer environments, but barely, definitely my choice in PVP zones
Same weapons and logic as above Combat helmet (when inside of bunkers or in high puppet count areas - x3 puppets) Military (camo) short pants (long pants in cooler environments) Military (camo) shirt Military (camo) jacket if I know I will be in a colder area, excluded for warmer zones Armour tactical vest (extra RPK mag in here) Tactical vest [expanded medical supplies, bandages and painkillers, etc] Combat boots (great to hold bobby pins and screwdriver) Camo hiking backpack Sporan bag for mags and spare suppressor(s) Military quiver for canteen, food, sewing kit, antibiotics, compass, etc.)



It is a good idea to pack some socks, a beanie, or a few other clothing items in your backpack in case you stray into a colder area and will be there for a while.

These are hardly early game choices and only represent my opinion but I think they are worth pursuing as you loot around the map. These setups have worked well for me over time and you can always swap in winter camo items after you find them if you are working in the mountains.

Sarah
Last edited by daw593server; Oct 20, 2024 @ 12:53pm
daw593server Oct 20, 2024 @ 1:22pm 
Originally posted by CrankyOldMan:
Awareness levels quickly, medical is the worst grind in the game.
Levelling medical is indeed a pain (pun intended).

I started with medical by crawling to maximise stealth and camouflage skills without gloves, then bandaging when needed - but this increases medical at a snails pace. I graduated to asking squad members to inflict damage on me while I was surrounded by rags and bandages. They had fun with that. Maybe too much fun.

Finally, I read somewhere that crafting improvised burn gel would slowly level medical too and this, along with being abused by squad members, helped me to finish maximising medical skill. The challenge with this method is that it requires running around the Z sectors to collect enough aloe and soda bottles (or water bottles) to make a ton of the burn gel, but that grind definitely helped with running skill.

Camouflage is basically a useless skill right now but I did not know that when I was working on it. It is probably better that way or I might not have gone through the grind of endless crawling around the map and dealing with puppets, animals, or the challenge of finding water and food along the way.

Sarah
Strayed Oct 21, 2024 @ 2:04am 
Originally posted by daw593server:
I graduated to asking squad members to inflict damage on me while I was surrounded by rags and bandages. They had fun with that. Maybe too much fun.

Thats what the wooden 'training' sword is for hehehehehe

Jokes aside, you could, if the damage for puppets is low or set to 1.0, is let a puppet beat you up until your character complains about pain and then kill the puppet. Note: single puppet.

Obviously, wear no clothes as this will saves on repair resources

You can also block the damage to get a feel for it and hit the puppet therefore working on your unarmed (brawling) skill at the same time ;P

Put your bundle of 'bandages' nearby.. crawl over to it after the puppet has scratched you to death / you kill the puppet and patch yourself up. Wait for your character to get healthy again which is usually fairly quick with a decent CON and rinse repeat

It does take a while, but at the same time you're also training a couple of skills too
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Date Posted: Oct 19, 2024 @ 7:44am
Posts: 15