SCUM
CrankyOldMan Dec 1, 2024 @ 12:47pm
puppet spawn
It has changed and I am not sure the respawn timer is working!

I kill a few puppets out side any qounsit at the B1-B2 airport.
Then I go inside and kill what spawned inside and loot the qounsit.
I come back outside and poof RESPAWN.
I kill them again and enter the next qounsit.
I kill and loot the next qounsit and step outside poof they respawned again.
It happened at all 11 qounsits.

On vanilla settings!

So I have tried using the encounter respawn delay and no matter what I do it does not seem to stop this from happening!
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Showing 1-9 of 9 comments
what? Dec 1, 2024 @ 1:08pm 
Same, I usually go there for some looting from time-to-time but noticed quite a lot more spawning, I haven't changed anything in the settings either.
Last edited by what?; Dec 1, 2024 @ 1:08pm
Deathwhisper Dec 1, 2024 @ 2:22pm 
Hey :),

For me it was the opposite at the airport, it got very quiet relatively quickly. But maybe that's because of my approach, because first I clean the area, then I loot afterwards.

Overall I was able to enjoy a much quieter approach and, above all, by cleaning the respective areas bit by bit, I really had time to do everything I was there for and move on in peace.

So far I haven't had any direct outside spawns, just wandering puppets that marched into the areas.
serilium Dec 1, 2024 @ 10:47pm 
they keep making changes but it only gets worse, i don`t believe the devs even know how to make a puppet spawn system work.
BiggusMickus Dec 2, 2024 @ 5:07am 
Originally posted by Deathwhisper:
Hey :),

first I clean the area, then I loot afterwards.
In my experience so far with this update, that's impossible.
Not even at high-risk POIs, just everywhere. A few times now I've had 5 or 6 puppets spawning inside a building I'm looting. I've had it happen when I've gone in, killed them all to "clear" the building before checking containers, I've had it in empty buildings, I even had it in a bedroom of a remote farmhouse. Tiny little room, checked the bed, found cash, and as I was putting it in my inv, 3 puppets appeared in the room. I've had puppets walking through walls, I've had puppets rising out of the floor, I've had puppets falling from the sky in a circle around me.
It's mental.
PabloSpacebar Dec 2, 2024 @ 5:11am 
I believe it has a lot to do with threat zones. Airfield is htz and the respawn times are some ridiculously low number like 0.5s by default (their base value which you can multiply).
For me it was ok with LTZ and MTZ on some locations but htz was always a mess.
I tested it with #destroyallzombiesinradius200 and when you spam this comand, it always destroys xy ammount of puppets, meaning they respawn almost instantly.
Try it now after 7 months please, i’m curious if its still like that.
That’s where i uninstalled the game.
Last edited by PabloSpacebar; Dec 2, 2024 @ 5:13am
estebandaface Dec 2, 2024 @ 5:14am 
Originally posted by BiggusMickus:
Originally posted by Deathwhisper:
Hey :),

first I clean the area, then I loot afterwards.
In my experience so far with this update, that's impossible.
Not even at high-risk POIs, just everywhere. A few times now I've had 5 or 6 puppets spawning inside a building I'm looting. I've had it happen when I've gone in, killed them all to "clear" the building before checking containers, I've had it in empty buildings, I even had it in a bedroom of a remote farmhouse. Tiny little room, checked the bed, found cash, and as I was putting it in my inv, 3 puppets appeared in the room. I've had puppets walking through walls, I've had puppets rising out of the floor, I've had puppets falling from the sky in a circle around me.
It's mental.

That has been my experience too. They are spawning right behind an area you've just cleared - especially in bunkers and abandoned bunkers. And that's not even the worst part, they are spawning in aggravated on you, as soon as they spawn in, they're looking for you, it makes stealth pretty redundant, i don't use guns just katana and bow and it's pretty much impossible, as they come in waves that don't end and also, some of them are almost invincible, 12 hits of katana for what usually is 3. 18 rounds of 9mm for another, mostly head shots, i had one that just wouldn't die no matter how many broadheads i put in it, so i logged off
Sr. Morajsakom Dec 2, 2024 @ 5:28am 
Originally posted by estebandaface:
Originally posted by BiggusMickus:
In my experience so far with this update, that's impossible.
Not even at high-risk POIs, just everywhere. A few times now I've had 5 or 6 puppets spawning inside a building I'm looting. I've had it happen when I've gone in, killed them all to "clear" the building before checking containers, I've had it in empty buildings, I even had it in a bedroom of a remote farmhouse. Tiny little room, checked the bed, found cash, and as I was putting it in my inv, 3 puppets appeared in the room. I've had puppets walking through walls, I've had puppets rising out of the floor, I've had puppets falling from the sky in a circle around me.
It's mental.

That has been my experience too. They are spawning right behind an area you've just cleared - especially in bunkers and abandoned bunkers. And that's not even the worst part, they are spawning in aggravated on you, as soon as they spawn in, they're looking for you, it makes stealth pretty redundant, i don't use guns just katana and bow and it's pretty much impossible, as they come in waves that don't end and also, some of them are almost invincible, 12 hits of katana for what usually is 3. 18 rounds of 9mm for another, mostly head shots, i had one that just wouldn't die no matter how many broadheads i put in it, so i logged off
So with every bunker, in every room, every spot that can spawn a puppet, a new puppet keeps spawning, already aggroed? That sounds mental! Now im seriously worried about stepping into a bunker at all. It sounds million times worse than my experience before 0.96 Think im gonna post a rollback request to 0.95 soon.
estebandaface Dec 2, 2024 @ 5:40am 
Originally posted by Sr. Morajsakom:
Originally posted by estebandaface:

That has been my experience too. They are spawning right behind an area you've just cleared - especially in bunkers and abandoned bunkers. And that's not even the worst part, they are spawning in aggravated on you, as soon as they spawn in, they're looking for you, it makes stealth pretty redundant, i don't use guns just katana and bow and it's pretty much impossible, as they come in waves that don't end and also, some of them are almost invincible, 12 hits of katana for what usually is 3. 18 rounds of 9mm for another, mostly head shots, i had one that just wouldn't die no matter how many broadheads i put in it, so i logged off
So with every bunker, in every room, every spot that can spawn a puppet, a new puppet keeps spawning, already aggroed? That sounds mental! Now im seriously worried about stepping into a bunker at all. It sounds million times worse than my experience before 0.96 Think im gonna post a rollback request to 0.95 soon.

it's hard to explain it, it is really not logical. So, you go to a bunker, one corridor, you take out the 2 that are there (maybe more) with bow, or katana, then all of a sudden, there are 5 or 6 aggro'd banging doors from everywhere, each time you kill one of those it seems to bring another wave, eventually, if you haven't died or met an invincible one, the area goes quiet, you move to the next corridor, same, repeat exact same above, decide okay ♥♥♥♥, i've had enough of this and go back to the way you came, guess what, same again, they're there again, magically, as if you've never just cleared that area out.

Abandoned bunkers are worse because the sitting razors will be spawned back in along with the ones that are instantly honed in on where you are. It's not a fun experience, especially if you like stealth approach. It seems extremely unbalanced
Khemicull Dec 2, 2024 @ 12:39pm 
Originally posted by Sr. Morajsakom:
Originally posted by estebandaface:

That has been my experience too. They are spawning right behind an area you've just cleared - especially in bunkers and abandoned bunkers. And that's not even the worst part, they are spawning in aggravated on you, as soon as they spawn in, they're looking for you, it makes stealth pretty redundant, i don't use guns just katana and bow and it's pretty much impossible, as they come in waves that don't end and also, some of them are almost invincible, 12 hits of katana for what usually is 3. 18 rounds of 9mm for another, mostly head shots, i had one that just wouldn't die no matter how many broadheads i put in it, so i logged off
So with every bunker, in every room, every spot that can spawn a puppet, a new puppet keeps spawning, already aggroed? That sounds mental! Now im seriously worried about stepping into a bunker at all. It sounds million times worse than my experience before 0.96 Think im gonna post a rollback request to 0.95 soon.
Ever since the puppet horde mechanic was instituted, raiding bunkers has been a nightmare. I wrote a post early on describing how clearing a zone was literally useless when it was repopulated in seconds, including beepers. I have not stepped foot into a bunker for that fact alone, just not a fun time.
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Date Posted: Dec 1, 2024 @ 12:47pm
Posts: 9