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As I posted few days ago, cheaters are the main problem in SCUM now.
I can accept bugs but not cheaters.
While war against cheat is hard to win, I think devs should think out of the box.
Not just ban them, but ways to nullify their actions.
Ban is for sure a good way to punish them but this won't solve the other big problem as you said, people leaving the game.
That's the main goal devs should focus, not just punish cheaters but avoid people leaving the game for that.
Few examples.
They raid your base by cheats and exploits and stole your stuff? Track that stuff using item IDs and return them to the owner. BB is restored to a previous state like nothing happened.
Do they kills you? Items are brought back to you and FPs you lost restored.
Do they stole a vehicle using cheats? Vehicle will be at the mechanics inside outpost where you can claim it back.
I know it's hard to implements these features, but maybe devs find other ways to implement this idea, to reduce / nullify cheater's damage.
I think his would be the best way to win the war.
@insettoinfetto, You can't expect them to track item IDs. Who's going to be the one to do that, on each server? It requires manual work, and you're not really solving the problem any more than banning the cheaters will. I don't think the devs' priority should be focusing on mitigating the damage caused by cheating by tweaking the game design itself.
They already have. They gave us EAC and the ability to report cheaters. Realistically, what more can you do? Name any game that has successfully solved its cheating problem, or mitigated them enough to make cheating practically impossible.
The only thing I can think of to prevent cheaters is by playing on custom servers, ones that have fostered a friendly community built on respect and common sense, with rules, and validate players where necessary. This is just a workaround, but it's all we've got I think.
The elephant in the room is, where are all these cheaters located? If they're nearly all located in a very specific region of the world, would it be feasible, and fair, to block that region? I have no answer.
They can do a lot more then the above, To put it bluntly, The cheaters if using the correct paid for program have Admin access to the game.
Region locking and black listing VPN's would solve most of the issues but they'd lose a good portion of the player base.
As I was told by one such cheater in chat, "We play on US servers because we win more" Take that as you will.
Just shows what their priorities. I don't even know what "win" means on SCUM. It's not Call of Duty. Of course, they didn't get the memo on that one.
There are plenty of legitimate use cases for using VPNs, unfortunately they get a bad rap and that's a damn shame.
Check for servers here: https://www.battlemetrics.com/servers/scum
You can if the item database take into consideration that an item is inside another at a certain time.
Something like "list recursively all items that were inside wardrobe ID 1234567 at time DDMMYY"
Banning cheaters do not avoid people quitting because of them.
And this is the priority, if you want the game to be "healthy", as cheaters won't stop coming, even if you have the best anticheat system around.
So you're saying to devs "stop investing money and time against cheaters in official servers as you can't solve the problem. The only solution is to push players to private servers." ?
Am I wrong?
You mean that admins are less present there or there is much more opportunities based on server population?
Yes, you are wrong, because you misrepresented what I am saying. I never said they shouldn't invest their time to combat cheating. I said, tracking item IDs is a process that requires manual labor, which would otherwise be spent on banning cheaters. I don't see how adding more work to their plate is going to solve the issue. It's banning cheaters, but with extra steps. Who will enforce this?
I can also concur with Andi's message, we are looking at more aggressive approaches, but we are threading this carefully to avoid any false positives. Of course we don't want innocent players to be banned.
Another option would be to incorporate base protection in official servers, using gold because, from what I have been able to see, this protection is being really effective.
For some reason, cheaters have a hard time using their tools inside the killbox. There the golden locks cannot be opened by cheats. Maybe this is an interesting fact for devs.
Cheaters have difficulty entering bases that require a lot of stairs. This is a good remedy, but once at the top, the player cannot destroy the base of the ladder, making protection difficult for solo players.
If we could have a solution for this, many players might enjoy building protected bases. Maybe a manual elevator that can only be activated with a unique key...
Thank you very much for your work and your posts
Steam allows you to select your region.
I live in the US but I can select Asia as my region, they can do the same!
I live closer to US Central than I do the US East servers but I still ping well within playable ping limits to German servers! Not even using a vpn!
Wow did not know that!
Sound interesting, maybe the KB code is already "consolidated".
From all that I have seen and read I think the cheats somehow incorporate a lot of the admin abilities such as admin remove lock, teleport, spawn item etc.
Knowing where players are also can be from the admin ability.
Admins can open the killbox and all rooms inside the kill box so I do not see why hackers couldn't.
Why would they though? Loot inside the killbox is still very limited whereas a players base is a seat at the buffet!
They just won't waste their time there imo.