SCUM
Six Apr 10, 2024 @ 1:56pm
Puppet Fix
https://www.youtube.com/watch?v=Zifx2YO7AZc

I like what he has to say. Why can't there be a slider for private server owners to keep new or go back to the way the puppets were and with the old settings. Would be nice to see a Dev or Mod make a poll to see what players really think about the new or old puppet system. :(
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Showing 1-15 of 63 comments
CrankyOldMan Apr 10, 2024 @ 2:04pm 
Tyl3r99
Apr 8 @ 4:57am
PINNED: Horde system feedback 368 posts

Tyl3r99
258Mar 22 @ 12:24pm
PINNED: 0.95 feedback thread 258 posts

Why do you need polls when there are pinned feedback posts for comments?
Last edited by CrankyOldMan; Apr 10, 2024 @ 2:06pm
Six Apr 10, 2024 @ 4:20pm 
Maybe I like Polls. :)
CrankyOldMan Apr 10, 2024 @ 4:44pm 
You cannot have both versions of the puppet system.

They will conflict with each other.

The devs have already said they are not going to go back to the old system.
CrankyOldMan Apr 10, 2024 @ 4:53pm 
Six I hate it too but they don't get it! Here's a older post:

Six has SCUM Jan 14 @ 8:19am

Originally posted by CrankyOldMan:
Keep the hordes, but go back to the old system for God's sake. We want to see zombies roaming around the map so we know where they are, we want to use up our rifle ammunition, I have a .50 Barret that I've never used, because I play on a PVE Server and the only targets I could practice shooting at no longer appear on the map.

AMEN!

This x100
______________________
Even the update notes:

Art Team
Working on SKS animations.

Why waste the time working on an sks when the puppets spawn to close to use rifles effectively?

What are we supposed to do with it? Put a bayonet on the end of it and play stabby stabby on the puppets like we use the kar for now!
Last edited by CrankyOldMan; Apr 10, 2024 @ 4:59pm
Deathwhisper Apr 10, 2024 @ 5:35pm 
Hello :),

One of the biggest problems is that the "old system" (It's actually not a system, just a reaction.) was neither system friendly nor really expandable.
The Encounter Manager expands the possibilities immensely compared to before, but still has similarities in the sense that spawns will only happen within the player's radius.

Thanks to this system, implementation of additional NPC dangers is possible in many ways. The system is still quite fresh and there will be more work to be done here, even if it doesn't appear in the development updates, but it's mainly about fine-tuning and balancing.

Feedback still counts here and is read accordingly.
CrankyOldMan Apr 10, 2024 @ 5:52pm 
Originally posted by Deathwhisper:
Hello :),

One of the biggest problems is that the "old system" (It's actually not a system, just a reaction.) was neither system friendly nor really expandable.
The Encounter Manager expands the possibilities immensely compared to before, but still has similarities in the sense that spawns will only happen within the player's radius.

Thanks to this system, implementation of additional NPC dangers is possible in many ways. The system is still quite fresh and there will be more work to be done here, even if it doesn't appear in the development updates, but it's mainly about fine-tuning and balancing.

Feedback still counts here and is read accordingly.
+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Is it!

Bjorn Ironside has SCUM Oct 18, 2023 @ 7:01pm

Please Vote
This for a YES or NO if you would like animals to be brought back like how was it in the past.
PLEASE NO COMMENTS. It's just a survey to get players' opinions.
Last edited by Bjorn Ironside; Oct 25, 2023 @ 4:17pm

Matofski [developer] Oct 22, 2023 @ 3:11pm
Who will count yeses and nos? :)

And then this when the op asked for just yes or no......

^DreeMax^ Officer Oct 26, 2023 @ 2:15am
Since we have too many simple answers, without any addition information, I'll lock this thread. Thanks for feedback!
Last edited by CrankyOldMan; Apr 10, 2024 @ 7:12pm
Six Apr 10, 2024 @ 7:15pm 
LOL always a lock when it starts to get good. :)
Zeus party Apr 10, 2024 @ 11:22pm 
Thanks to this system, implementation of additional NPC dangers is possible in many ways. The system is still quite fresh and there will be more work to be done here, even if it doesn't appear in the development updates, but it's mainly about fine-tuning and balancing.

I can't wait for armed NPCs to walk through walls and shoot me from 1000 miles away, all made possible with this new system.

We're not even at the point of "fine tuning", we're at the point of coarse tuning. Fix instant-puppet-respawns, fix them phasing through walls (had 2 razors get me through the wall), fix beepers STILL spawning in after we've already entered an enclosed space with them.

All of this makes the game unenjoyable for people who want to do bunkers on harder settings than vanilla. You go into what appears to be an empty room, oh look now there's a beeper in front of me. Great.

Stop giving us DLC, stop giving us the ability to paint cars, stop giving us all this extra garbage. Fire the developers on those teams, those teams shouldn't exist at this point. Why do we have PAID DLC for a game that isn't even finished? Put every developer onto fixing holes in the map, fixing terrain loading issues, fixing puppet spawns. It's like hiring a painter to paint your house and the walls aren't even up yet ffs.
oynlengeymer Apr 11, 2024 @ 2:54am 
Originally posted by Deathwhisper:
Hello :),

One of the biggest problems is that the "old system" (It's actually not a system, just a reaction.) was neither system friendly nor really expandable.
The Encounter Manager expands the possibilities immensely compared to before, but still has similarities in the sense that spawns will only happen within the player's radius.

Thanks to this system, implementation of additional NPC dangers is possible in many ways. The system is still quite fresh and there will be more work to be done here, even if it doesn't appear in the development updates, but it's mainly about fine-tuning and balancing.

Feedback still counts here and is read accordingly.
Crazy that you guys (devs) are not directly talking to the big streamers/Youtubers about this or how it will evolve.

I know a bit about the process and I know this is "the socks before the shoes" so to speak
So I'm not bothered about spawn system. (I don't like it currently, but I'm willing to wait and see what the end result is.)

if we get to 1.0 and I'm told this is a final version and the spawn systems sux like it does now, then ok, I will have an opinion. They 100% are seeing all our feedback atm and Idk why they are quiet on it. Either they are sick of explaining it will be tweaked to a more playable state or.. They don't have the answers on how to retain the encounter system as well as fix the puppets so are just remaining quiet until they have a solution.

I have read that Day Z uses a very similar radius spawn but it has been refined much more to the point of it feeling natural, so hopefully our devs can do something similar here.
Last edited by oynlengeymer; Apr 11, 2024 @ 3:20pm
thomas_1611 Apr 11, 2024 @ 3:49am 
4 months ago this would have been a big thread, but now players are spent. Everything that can possibly be said about the spawning has been said, to death.

Hopefully devs will do some talking now.
Casual Wardog has a complaint about Puppet Spawn.

https://youtu.be/apkiPHXOKcI?si=I5wLKIRL5hzqK_yr

On the other hand, some YouTubers say that the current puppet spawn is good for tension.

https://youtu.be/nNcphPTn7ic?si=8AIeXa6389Rm3f4r

People have different opinions.

I have slow reflexes and a personality that wants to explore slowly after clearing an area.
I can understand the OP and Casual Wardog's opinion.

However, if the developers chose the current puppet spawn in their overall judgment, we should believe that it is a choice to make it even more interesting.
The scope of what the player sees is very small.
The developer sees the big picture.

I think there are interesting things waiting for us in the future that will make the problem of puppet spawn smaller.
Andi Apr 11, 2024 @ 4:23am 
Originally posted by eighthwonderbeeton8:
Casual Wardog has a complaint about Puppet Spawn.

https://youtu.be/apkiPHXOKcI?si=I5wLKIRL5hzqK_yr

On the other hand, some YouTubers say that the current puppet spawn is good for tension.

https://youtu.be/nNcphPTn7ic?si=8AIeXa6389Rm3f4r

People have different opinions.

I have slow reflexes and a personality that wants to explore slowly after clearing an area.
I can understand the OP and Casual Wardog's opinion.

However, if the developers chose the current puppet spawn in their overall judgment, we should believe that it is a choice to make it even more interesting.
The scope of what the player sees is very small.
The developer sees the big picture.

I think there are interesting things waiting for us in the future that will make the problem of puppet spawn smaller.
Did you even watch Luthais' video and noticed the popcorn puppets?? How's that more tense? That's nothing but wrong, 20 or more spawning in the same spot endlessly.
The old one was meh, I agree and the new encounter manager could be fun if it worked but it's not. And possibly never will.
serilium Apr 11, 2024 @ 4:53am 
so how are armed npc`s suppose to work, will they spawn in close to players that is bad news for those of us that favour melee weapons, an axe vs a gun especially if the npc is say 30 meters from you, you are going to lose with almost no chance of winning, and what the sniper rifles in game, why not remove them if now they are now almost useless, for a game where the engine is almost at it`s limit why keep guns in that have little use.
Dinovash Apr 11, 2024 @ 4:58am 
Originally posted by Deathwhisper:
The system is still quite fresh and there will be more work to be done here, even if it doesn't appear in the development updates, but it's mainly about fine-tuning and balancing.

Feedback still counts here and is read accordingly.

Fine tuning? Seriously?

The system is broken, no amount of fine tuning is going to fix this. Maybe play the game for a couple of hours before talking about "mainly fine tuning and balancing" lol
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Date Posted: Apr 10, 2024 @ 1:56pm
Posts: 63