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I have spent way too much time on the settings and have not successfully been able to replicate what was pre-horde. After messing with settings I have had various results. Too me these setting are designed for dedicated admins of servers so that the game is dynamic.
IMO if you put scum.EncounterBaseCharacterAmountMultiplier=0 puppets dont spawn in as the encounter but you are left with the base amount of puppets that are already set in the LTZ etc. Side note, this was funny before. If you have the max distance set, you could watch them spawn outside of town and run into town to the place where you triggered the spawn.
Seeing your max character limit was intriguing to me as I leave it max. I am now thinking of how the character limit may impact the local spawning. Thankyou.
I entered the below when the new spawning came in and it seemed I could get puppets spawning way outside the area and posted a vid of puppets acting strangely.
When I mess with settings and after hours of changing them I am probably seeing things that aren't there, but it appeared they affected the spawn. Would need someone to confirm or developer.
Removed the settings when encounter manager came in and again it appeared different but this maybe because of the encounter manager. I have not done testing since the bug fixes.
scum.EncounterCharacterRespawnTime=100
scum.NPCSpawnDistance=100
scum.NPCSpawnRadius=100
scum.CharacterSpawnDistance=100
scum.CharacterSpawnRadius=100
scum.EncounterCharacterSpawnDistance=50
scum.EncounterCharacterSpawnRadius=50
scum.EncounterCharacterSpawnDistanceMultiplier=50
scum.EncounterCharacterSpawnRadiusMultiplier=100
Are these manually-entered settings? As I don't see the NPC settings anywhere in my serversettings ini file.
We're actively developing the horde system, which remains a significant project requiring tweaking, fixing, and balancing. Our goal is to enhance the game's realism and elevate the survival experience to new heights. We appreciate you sharing the settings values, allowing some players to recreate the survival experience from before the horde update.
Rest assured, by the time SCUM reaches its full release, the horde system will be fully operational according to our standards. We anticipate it will be widely regarded as a substantial improvement over the old puppet spawning system. Thank you for your patience and support.
Hello Brobocop,
hope you don't mind me giving some feedback aswell.
Not sure what these values exactly stand for:
scum.EncounterCharacterRespawnTime=100
puppets should under no settings respawn after 2 minutes, which does happen on standard settings.
Also puppets should never spawn right on top or behind of the player. No one wants that.
The minimum distance for the lowest setting has to be ncreased dramatically.
Can you explain what exactly these multipliers affect?
scum.CharacterSpawnDistance=100
scum.EncounterCharacterRespawnTime=100
It also seems that there are more animals. Since I reinstalled the game 4 days ago I haven't seen any and... it has nothing to do with the thread, but when I started the plane a wolf approached me and, well, something strange happened...
https://steamcommunity.com/sharedfiles/filedetails/?id=3206176053
Thank you,going to add these and test.
scum.EncounterCharacterAINoiseResponseRadiusMultiplier=0.100000
Allows you to sit at a high spot and ping off the Z's to clear an area for exploration.
Thanks, now it feels way better without all that buggy horde BS.
The crux of the problem since Horde Update was released has been that players have hated randomly appearing puppets, especially in areas where players have already checked there were none moments before, it breaks realism and immersion, and I - like many others - bought the game for the realism aspects above all else. So the Horde Update was a huge 'kick in the teeth' to many players in that regard.
Now that the last patch enabled the ability to set Horde spawning to zero, it's a step in the right direction again.
I manually entered the settings and tried to emulate the wording so some of the lines are just different wording to see if I could get a result. For example
scum.NPCSpawnDistance=100
scum.NPCSpawnRadius=100
are old settings that I believe used to be in the INI file.
I figure that there are presets that the current INI file overwrites and take the thought by adding in settings this could also overide settings that we cant see. They do take settings in and out so there maybe some hidden ones that we can change.
With a developer coming in and responding I was hoping they would confirm.
I tried the low count on character and nothing was spawning so Im doing something wrong.
https://steamcommunity.com/sharedfiles/filedetails/?id=3210741665
That's my setting:
scum.EncounterBaseCharacterAmountMultiplier=3.000000
Setting the spawn to far away will cause some wierdness when entering POIs like police stations, they can be empty when you enter, then you leave (to get screwdrivers from the car) and get back, and they suddenly spawn, because it was only triggered when you moved away.
With all due respect, if you change something major and it is as broken as the current spawn system, wouldn't it make sense to roll back those changes and fix the obvious issues in-house?