SCUM
Paul Feb 21, 2024 @ 8:13am
locked bicycles
I'm playing on europe official & there are players leaving gold locks on all the bicycles & dirt bikes, they are not using them, they are literally in their spawned position but they are stopping new players like myself from getting any kind of transportation, can this be tweaked.
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Showing 1-13 of 13 comments
CrankyOldMan Feb 21, 2024 @ 8:29am 
Welcome to the officials where trolls and griefers will be trolls and griefers!
Paul Feb 21, 2024 @ 9:02am 
yes, I agree, Blocking the bank doorway is another one just for jokes. I'm surprised all the fridges aren't locked.
insettoinfetto Feb 21, 2024 @ 2:11pm 
as I suggested placing a lock should not be free, as lockpicking is resource intensive.
While some player can open 1 lock in 3 tries, some require 30.

As screwdrivers don't grow on apple tree I'd suggest that placing a lock should cost FP or need mainteniance from the owner every X days. So something similar.

Can't understand why locks should use a different game mechanic from chests or zappers.
Paul Feb 22, 2024 @ 4:32am 
I like that idea, Insettoinfetto. Blocking progress for players just joining server is another reason why the player base is down. I came back after a break from Scum but encountering the usual toxic behaviour.
serilium Feb 22, 2024 @ 10:50am 
the game needs a report problem option in the game itself then when a player comes across a locked bike or blocked door, they report it so the devs get data from the game about what just happened, this fame point idea won`t work on experienced but bored players who things like this for fun, a solution for the blocked doorway issue might be to include a teleport in the bank 500 credits and it sends you to another bank, if you own a vehicle that also gets teleported and you pick it up from the mechanic, it`s not a great solution but it would work for most players.
TOOdrunkTOOwhat Feb 22, 2024 @ 12:45pm 
Too many locks, and too little uh hum, (operational) vehicles.
PepsiMontana Feb 22, 2024 @ 12:59pm 
HAVE said it before, maximum 10 lock per player (just like blueprints) OR the hard way that makes it cost fame to clam an empty lock slot
Last edited by PepsiMontana; Feb 22, 2024 @ 1:02pm
bcs_1985 Feb 22, 2024 @ 2:19pm 
I say 2 locks max on vehicles per player, no max on doors, and players should be able to remove enemy locks from inside locked doors without picking.
Lyn Feb 22, 2024 @ 3:34pm 
i already talked about this before and i said they could simply reduce price of bicycles from the traders as well as drop bicycles price fame points required from 300 to 100.. i mean by the time you will have 300 fame points you might as well have enough for a car a boat or a bike
Brada  [developer] Feb 24, 2024 @ 3:16am 
Originally posted by paulygoon123:
I'm playing on europe official & there are players leaving gold locks on all the bicycles & dirt bikes, they are not using them, they are literally in their spawned position but they are stopping new players like myself from getting any kind of transportation, can this be tweaked.
Will talk with the game design department for a better solution. It's annoying to find locked bicycle frames around town
Linea Feb 24, 2024 @ 9:02am 
I guess realism is a good guideline here too.
In the real world a lock on a bicycle will slow down theft at best and is mainly there to raise suspicion in crowded places. A bike left unattended will be gone the next day locked or not.

So i would suggest to make locks realistic, a bycicle lock can be broken with a bolt cutter, a car can be lockpicked or you smash the window, to start it without a key you need to shortcut it as well. Cars of course need an alarm so you know when someone is trying to steal it and it will attract puppets as well to make it more time consuming to steal an owned car.
Items needed would be bolt cutters, car alarm (working, since we can already find it).
Explosive traps that set off when you start the vehicle without a key, that require demining, same rules as regular mines apply. This will make sure the vehicle will either remain in use or respawn, rather than stuck somewhere unused.

If we can break down the doors of world buildings/garages with force it would also reduce the trouble of locks everywhere.

Thats for the pvp server and on pve there need to be a limit to how many locks one can place and above that limit they start to decay. Of course adjustable values in server settings.
Last edited by Linea; Feb 24, 2024 @ 9:03am
Yellowfrog Feb 24, 2024 @ 11:36am 
Originally posted by Brada:
Originally posted by paulygoon123:
I'm playing on europe official & there are players leaving gold locks on all the bicycles & dirt bikes, they are not using them, they are literally in their spawned position but they are stopping new players like myself from getting any kind of transportation, can this be tweaked.
Will talk with the game design department for a better solution. It's annoying to find locked bicycle frames around town
IT WILL BE GREAT IF YOU GIVE A SOLUTION.
Lyn Feb 24, 2024 @ 11:38am 
Originally posted by Brada:
Originally posted by paulygoon123:
I'm playing on europe official & there are players leaving gold locks on all the bicycles & dirt bikes, they are not using them, they are literally in their spawned position but they are stopping new players like myself from getting any kind of transportation, can this be tweaked.
Will talk with the game design department for a better solution. It's annoying to find locked bicycle frames around town
Actually keep in mind that even if the actual players wanted to repair them its no use when the game asks 300 fame points for a bicycle tire... by the time players get those 300 fame points they forget where the bicycle was to begin with.. and its ridiculous to ask same fame points for a bicycle that equals same fame points for a car or a boat or even a bike...
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Date Posted: Feb 21, 2024 @ 8:13am
Posts: 13