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I only hope a dev will read this and changes will be made.
let the kiddos camp the only open bunkers.. gives them something to do away from the people that are doing the AB
I can see why there is a problem, when only 2 normal bunkers are opened. Of course they will be camped and spam looted all the time.
Remembering back, when I was trying to loot one of the normal bunkers, it makes sense now that I encounter 4 people in that same area... in like 5min!
This, in combination with the minimal access to AB is a problem.
It means, people are less spread around different areas of the map. And the problem of spam looting and camping, which the devs wanted to eliminate with the AB, is present again.
if you have the card for the AB you go do the bunker.. whats wrong?
the "open bunkers" can be for the people that want "action" nothing wrong with that.
you seen people because they are not willing to do the AB or dont have cards to do the AB
nothing is forcing you to go to the open bunkers...
you choose to go there
you can choose to not go there too
sooo whats any different than all 25 open? allowing even more spam looting...
what? how is it a problem? you on a high pop server?
because people have to deal with others that have the same thought?
its a problem?
"im going to get the easy bunkers"
theres a bunch of people that think like this
and thats fine but expect campers, UNLIKE AB where you dont really need to worry about some camper waiting for you.
the "spam looting" AB is reduced because youre on a time limit
it closes after a time and you need a key card or fuses that take time to find
unlike the "open bunkers"
uh the people that want to "spam loot" have to deal with the other kiddos that also want to spam loot. and camp in the bunker waiting for others to enter
they are the same people that want to get gear and fight ASAP
let them all camp each other for all i care, ill just avoid the open bunkers.. and stick to AB when i find cards
Yep one of the things that keeps me inside SCUM
Yep one of the things that push me away from SCUM :D
TBH I do not like AB rotation and card drop. To loot AB now you need a vehicle.
As long as we have the free market of prison, torpedo, airbase, etc. why going inside AB?
Not in my experience. Still didn't find a card in the last days.
I think that card drop should be more related to the area, and maybe have a chance to drop outside police stations.
...btw missions are on their way as we speak
This is the problem. Too many players in one area, all competeing for the same thing doesn't sound fun at all and causes more issues then benefits.
It is too much predicitibility, cheesy gameplay methods.
Imagine you tryna go to the store, and it is the only store out there in a radius of 100km. Everyone wants to get some stuff, and the whole ecenomy will get negative impacted.
While on the other hand, imagine there are many stores in a radius of 100km. They will have products that are more expensive and harder to get, but anyone who has the money and time can go there and at least try to get some stuff.
There will be less chaos, random events and its more even.
Right now, It is simply unbalanced. Very clear to see tbh.
I disagree with this from my experience.
Personally, I like the Abandoned Bunkers, and am apparently one of the few people in my server that's comfortable running them often.
By far, the biggest issue for me is the lack of a reliable SFX notification when the bunker is about to close, especially since the devs don't seem to be addressing it to my knowledge. That as well as the Beeper spawning issue. Our admins had to turn them off constantly until they get fixed.
But that aside, since there's few bunkers available, it just means that instead of someone camping inside a bunker you're trying to do as you've said, they're camping outside, which is a bigger deal because with so few bunkers active, some players get spiteful of someone that gets there before, and can easily pull the fuse off, lock the player in, and make loud noise to attract razors and Brenner at the person that's trapped.
Most of the people in my server are nice, and there's a rule "Don't be a ♥♥♥♥". Even still, I went on a few rescue missions for people that can't get out themselves without the power due to players pulling the fuse on them.
Anybody that knows the ab knows there are numerous armories down in there that hold more than a regular bunker armory and there still is the kill box to enter in there.
Also there is no log out camping the ab anymore you will end up naked and outside the bunker if you do!
You said this wrong there are 8 normal bunkers there are 17 abandon bunkers of which only 2 are active. The 2 that are open rotate also.
From what I have seen only the players with the cards to the 1 of 2 that are open know that bunker is open.
As an admin I can type a command and learn which 2 are open atm.
Normal bunkers= always active bunkers D0 D3 C2 B4 A0 A2 Z0 Z4