Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
So a compromise maybe.
1 per int level of squad leader
Limit the number in the flag area
Only 1 on a prefab door
I have been guessing the 3 digits pretty good lately!
1 I followed their chat and when I heard the area they live in I tried their area code---yup!
Sometimes I take longer at the gold locks than the 3 pins but that's my bad hands in rl.
so i usualy run 4 int.. so
that would be four "4lock" total on the base?
all the same code? sure thats not too bad
someone i was talking to was saying allow prefab doors to be destroyed so these locks cant be op on those doors id agree IF prefab doors respawned after sometime
and had the same hp as any other player made door
devs reduced the amount of prefab doors on map in general so there wont be houses with more than 3 "4lock" in most prefabs anyways
im more thinking, someone does have explosives they break down one wall/door that would be Just past one of your 4locks
i want there to be another chance for there to be another 4lock so its not just "bypassed" by an eco raid
same code so if they guessed it its not an issue
but if they explosive raid they better make sure they have enough to get deep and not trying to eco raid, look if a base poorly made SURE, you should be able to get around things
but the point still remains to make people ethier time sink guessing codes or go get explosives
i mean 3 numbers isnt that much of a problem for people
a 4 code though 9999 combos to deal with
thats why im saying one code per base
that would be four "4lock" total on the base?
all the same code? sure thats not too bad
The that lock means nothing it is just a place holder---oh look another 4 pin lock 1 2 3 4 Im in -----waste of server resources...
I know how dial locks work I used to have to use 3 of them to lock up my 10 speed bike 1 for the bike and 2 more for the wheels!
they used the bare minimum to break door/wall
there should be the fear that theres going to be another 4lock after that first one so they better have the explosives to get past them all or start guessing codes
if they guessed the codes GG they are determined and not just looking for an easy raid
instead of needing more explosives they would just lockpick the rest..
i rather have it so even if a lockpicker got explosives they cant just use MINIMUM effort on one spot and then its easy locks after that
the 4lock would be as useless as the bcu lock at that point
people can just bypass one door/wall and poof easy locks
Make player locks as hard as you want but just for the love of god nerf world locks.
I do have an issue as fate’s laid out with “cheese” base building. I don’t have an issue with a mechanic that allows the blocking of doors as long as it’s a polished mechanic and not me just throwing up a wall every time. On the other hand I’ve got no desire to build open and close 30+ doors with 3 locks each on the off chance it’s too much of a time sink for people to get through it. Frankly, I’d rather just not have any loot than go through that hell every time I build or want to enter and leave. It’s just not a good game design and it doesn’t conform to anything remotely realistic. Show me the bank that has 30 doors in it…there isn’t one. In fact I’d wager there’s no secure building anywhere simply relying on sheer volume of doors as a measure.
More security options are clearly needed.
Maybe even go as far as having npc guards to tangle with and definitely more diverse and creative traps.
Whatever the future holds one thing seems very clear….lockpicking is here to stay and likely not changing much.
Hi Mate not sure but i think you can turn it off or down in the server settings that is if you are pve single player..
Guess I need to do some lame base building like having 10 sets of doors to go through. Feeling frustrated.
Unfortunately, the developers are absolutely resistant to advice and unfortunately have no idea how to fix the system. I wrote posts on this topic on Steam years ago when the lock picking system was first integrated into the game.
Many of my suggestions back then were implemented more or less sloppily. For me, the system simply makes no sense in building a base. There's a reason why no other survival game has adopted this mechanic. Imagine raiding a base in Rust would be so easy.