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for me personally so far less. In PvE, long-range scopes like the M82 scope were never very useful unless you used them as an alternative to binoculars.
I mainly relied on 4x like ACOG or P223, but mostly used Kar98 and Mosin with their corresponding rifle scopes, which was always more than sufficient.
I recently had a lot of good rounds with the SCAR DMR and a Vampyr mounted on it, which was also used. Even before the Horde update, puppets were never visible more than 100-150m.
Are we talking about immersion in a survival game with a development of high-level and quality sniper weapons to only be used in PVP? Sad. Previously, with hunting scopes or m82 you could surround the area and clear sectors before entering or think about going at close range against the zombies, now you can't because they magically appear close to you or you see a zombie but if you move away a bit it disappears
kar98 or mosin with their respective scopes is more of the same you must be at close range I better use an assault rifle (I still use my beloved Mosin but they took away its true value)
and although before the hordes dlc, and although the zombies were not visible more than 150m... before it was better and more immersive than now, the idea of the hordes was very good but the implementation was terrible.
Lol. You might want to catch up.
That was the point op made, what are you on about?
this part
and shes right we could never see zombies past 150m anyways so this idea of "ruining pve" is from people that never seen the fact they didnt load in past 150m from the start
yea pvp is a thing on scum just cause people play pve and dont want to shoot people dosnt mean everyone wants to
plus this ties into performance issues...
cant have random puppets walking around in the hopes SOMEONE sees them
makes no sense to use resourses to have a puppet loaded doing nothing where noboby will ever see it
and maybe by the off chance they do theres a HIGH probability they dont have a 12x scope
im all for single players having the OPTION to have the puppets be seen 150+m out though when the perfomance is hit they will go back to what it was
Wait for real NPC, puppets can be killed with a stone axe or a wood bow.
Maybe they could put in a zed render distance slider for PVE and singleplayer?
Now wait!! You can use them for hunt.... Oh, never mind they screwed up hunting as well.
This is the whole point.
With this patch, this setting now seems to work.
multiplier range 0.00 to 100.00
Has anyone tested the distance between the player and the puppet in the 0.01 case and the 100 case?
For example, if the multiplier 100 case -> distance between the puppet and the player is 300 meters, the rifle is useful.