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I'd argue the game has creative direction issues. It has a good amount to do already like any sandbox game would, but there is that main drive issue that relies heavily on player interaction to keep it going.
For example grow weed and become rich the most famous weed dealer on the island.
But besides that, devs teased some kinda endgoal like being able to leave the island. If that's gonna happen is another story tho. Nothing else but sit and wait for what they come up with.
Ye but, but that's more a PvP thing. In single player it's just you, you can't sell your weep to anyone :(
Don't get me wrong I understand that, but just because they are made in a specific way It doesn't mean this game has to be the same. For example I don't like all survival games, but this one is the one I like more and that I'm playing.
An example that I can make is Conan Exiles: you can stay there and do your stuff, but you have a goal and you have PvE things to do (and they added even more PvE stuff in the last months). Of course "finish" the game is not a mandatory.
To be clear. I'm not comparing these two games: Scum is still in EA, Conan Exiles was just an example.
DayZ has Mods
7 Days has a horde every 7 days, so gives you a reason to build and prepare
Scum as .... I mean after you build it all and do a few bunkers kind of that is it, when it comes to SP
7DTD also has some good modders like the one that created War of the Walkers--that has random roaming hordes.
I've got a feeling we're going to see armed NPC squads roaming around... the way things are going seems to be heading in that direction
And it would make sense, if this is the case, we're going to get challenges -daily, weekly, monthly; who knows.. but it'll be something to keep you logging in to the game to reach the dizzying heights of owning a .50... or maybe a sprawling base, or a fleet of armoured vehicles.... shrug
I just like the immersion and will keep coming back for just logging in to the game and forgetting about my stressful RL concerns hahahahahaahahahah*cough*sob*takes a long swig from Bottle of Rum.......
I really hope so!
I mean, they don't have to add tons and tons of contents, just a good gameplay loop and more challenges to make the PvE a lil bit more interesting.
Beside that with a good modding support part of the job will be done by the community.
Ye, about NPC roaming around I have the same idea. They can't spawn them too close like how It happens now with puppets, It would be silly.
But, this may be a test for future choices. The main problem is they made an update just before the holydays and, It looks like, they didn't work on It 'till these days. Hopefully they will release fixes/updates in these weeks/months to fix this mess.
The game is still in EA, so let's hope for the best.
For me personally I don't really need a goal. I enjoy simply surviving. But it must be challenging enough or otherwise if it is too easy it can get boring. I think a surviving game must challenge you at all times, where the game punishes you for being silly, where danger is everywhere and where you constantly have to struggle for resources. If a survaval game can provide that without simply putting the player under time pressure, it is enjoyable and doesn't really need a goal, not even encounters. Survive as long as you can with hard limited resources is a good enough goal for me.
Im new to scum, but it seems to me already that simply surviving is not really a challenge. I wished this part was much harder. Finding food and all essential stuff you need is not really challenging. This focuses less on survavial and more on fighting I guess.
Survive the environment and don't die. ;b
Hard to obtain tho if you're constantly dying from bugs like in this game, but for other survival games I see that as the primary goal.
Specially games with active pvp. I die, I failed, back to the start. I'm not someone who's running for any dropped backpack or gear, but that's personal preference, you do you.
The rest is what you make of it.
Playing at the start is a slog, especially if you are solo and then there is no real objective to work towards. It's just loot, craft, manage health/nutrition/stats, fight.
I have tried multiple times since owning it and I have never really maintained an interest for long.
I give myself items on singleplayer because it adds to the fun but even after a while, that gets boring.
Some people are die hard for this game - maybe it's just not for me.