SCUM
Rash Jan 7, 2024 @ 12:38pm
About PvE
It's good but, in my personal opinion, not enough for me.

I mean, in the PvP your goal is kill the other players and repeat, in the PvE the first part is survive and then, once reached a good stability, I don't think there's much to do.

I mean, why even bother to do those few things you can do (like bunkers etc) if there is no goal? In PvP you need ammo, money to kill and prosper, in PvE why you should even go there and waste your resources? Just for personal goals? Ok, it's fine, but I think there is must be a reason you do something, like building a wonderful base (right now the building part is not that appealing) to defend from NPC enemies or something else.

I feel like the gameplay loop doesn't work.

It would be a cool idea to have a main goal. I don't know, something simple (but not a mandatory). Something like you have to escape the island and you need key items to accomplish that goal. You need to find bosses/bunkers around the map that give to you those key items, in the maintime you find NPC bases to raid, so you have build new bases or improve your old one, and still survive to everything. You make that loop to become stronger, kill stronger enemies or/and raid bigger bases (It would be interesting to have NPC followers, but maybe I'm asking too much). Once you got those items and you have enough resources, you can choose if escape (Finish the game and start a new character in that server) or live in that island trying to build your dream base to defend from NPCs (like puppet, human, Mechs). It is just an example of course.

You can do this online, with other people. It's a good thing even in PvP servers because you are not forced to follow the "main goal", but It is still useful to get rare stuff.


But maybe It is just me, maybe I'm missing something.
Am I playing the game in a wrong way?
It looks like this game is more PvP than PvE, but It has still a single player, so I think the PvE content is something important.
I read that they are going to add human NPC in the 1.0, I hope It will be enough to make the PvE a lil bit more interesting.

I know that It is still in EA, but the next major update will be the 1.0 and I hope that many things will be added for those who want play PvE alone or with other people online.
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Showing 1-14 of 14 comments
PainGravy Jan 7, 2024 @ 12:48pm 
I think that is one of the goals of the devs is to make a quasi story mode to fulfill with escaping the island and whatnot. I would argue tho that pvp is ultimately pointless too, it's just for the sake of glory but it's kinda lame when it can be over in a millisecond.

I'd argue the game has creative direction issues. It has a good amount to do already like any sandbox game would, but there is that main drive issue that relies heavily on player interaction to keep it going.
Last edited by PainGravy; Jan 7, 2024 @ 12:49pm
Arikun Jan 7, 2024 @ 1:31pm 
Years have passed, and the game is still empty, no sense of purpouse, no sense of achieving something, Just pvp to kill random dudes and if you want to play PvE is just a gigantic map full of nothing, nothing to do, just run, searching loot and thats it. I think this game was realeased at the same time of ARK, and ARK devs are already working in the secuel, having realesed o ton of content, and the game has a meaning, being pvp or pve, and scum is still in early access, with devs focused on creating useless content like dildo spears. 6 or 7 years, and game is still broken, physiscs are not correct, you cant even run over a puppet with a car because they pop into the roof of the car... how many years and they still dont get thing right. maybe devs will finish it by 2089...
Last edited by Arikun; Jan 7, 2024 @ 1:32pm
ждун Jan 8, 2024 @ 3:53am 
Make yourself a goal.
For example grow weed and become rich the most famous weed dealer on the island.
Andi Jan 8, 2024 @ 4:18am 
Where's the goal in Sons of the Forest or 7 Days to die? Or dayz for that matter? They're such as blunt and pointless after reaching a certain point. Either you start fresh or shelf it till it stitches to reinstall.
But besides that, devs teased some kinda endgoal like being able to leave the island. If that's gonna happen is another story tho. Nothing else but sit and wait for what they come up with.
Last edited by Andi; Jan 8, 2024 @ 4:21am
Rash Jan 8, 2024 @ 11:01am 
Originally posted by ждун:
Make yourself a goal.
For example grow weed and become rich the most famous weed dealer on the island.

Ye but, but that's more a PvP thing. In single player it's just you, you can't sell your weep to anyone :(

Originally posted by Andi:
Where's the goal in Sons of the Forest or 7 Days to die? Or dayz for that matter? They're such as blunt and pointless after reaching a certain point. Either you start fresh or shelf it till it stitches to reinstall.
But besides that, devs teased some kinda endgoal like being able to leave the island. If that's gonna happen is another story tho. Nothing else but sit and wait for what they come up with.

Don't get me wrong I understand that, but just because they are made in a specific way It doesn't mean this game has to be the same. For example I don't like all survival games, but this one is the one I like more and that I'm playing.
An example that I can make is Conan Exiles: you can stay there and do your stuff, but you have a goal and you have PvE things to do (and they added even more PvE stuff in the last months). Of course "finish" the game is not a mandatory.
To be clear. I'm not comparing these two games: Scum is still in EA, Conan Exiles was just an example.
Last edited by Rash; Jan 8, 2024 @ 8:01pm
Gavener Jan 8, 2024 @ 7:58pm 
Originally posted by Andi:
Where's the goal in Sons of the Forest or 7 Days to die? Or dayz for that matter? They're such as blunt and pointless after reaching a certain point. Either you start fresh or shelf it till it stitches to reinstall.
But besides that, devs teased some kinda endgoal like being able to leave the island. If that's gonna happen is another story tho. Nothing else but sit and wait for what they come up with.
Sons as a ending
DayZ has Mods
7 Days has a horde every 7 days, so gives you a reason to build and prepare

Scum as .... I mean after you build it all and do a few bunkers kind of that is it, when it comes to SP
CrankyOldMan Jan 8, 2024 @ 9:45pm 
Originally posted by Gavener:
Originally posted by Andi:
Where's the goal in Sons of the Forest or 7 Days to die? Or dayz for that matter? They're such as blunt and pointless after reaching a certain point. Either you start fresh or shelf it till it stitches to reinstall.
But besides that, devs teased some kinda endgoal like being able to leave the island. If that's gonna happen is another story tho. Nothing else but sit and wait for what they come up with.
Sons as a ending
DayZ has Mods
7 Days has a horde every 7 days, so gives you a reason to build and prepare

Scum as .... I mean after you build it all and do a few bunkers kind of that is it, when it comes to SP

7DTD also has some good modders like the one that created War of the Walkers--that has random roaming hordes.
Strayed Jan 8, 2024 @ 10:04pm 
I do believe they are bringing in more things to spice up the game

I've got a feeling we're going to see armed NPC squads roaming around... the way things are going seems to be heading in that direction

And it would make sense, if this is the case, we're going to get challenges -daily, weekly, monthly; who knows.. but it'll be something to keep you logging in to the game to reach the dizzying heights of owning a .50... or maybe a sprawling base, or a fleet of armoured vehicles.... shrug

I just like the immersion and will keep coming back for just logging in to the game and forgetting about my stressful RL concerns hahahahahaahahahah*cough*sob*takes a long swig from Bottle of Rum.......
Rash Jan 8, 2024 @ 10:53pm 
Originally posted by Strayed:
I do believe they are bringing in more things to spice up the game

I've got a feeling we're going to see armed NPC squads roaming around... the way things are going seems to be heading in that direction

And it would make sense, if this is the case, we're going to get challenges -daily, weekly, monthly; who knows.. but it'll be something to keep you logging in to the game to reach the dizzying heights of owning a .50... or maybe a sprawling base, or a fleet of armoured vehicles.... shrug

I just like the immersion and will keep coming back for just logging in to the game and forgetting about my stressful RL concerns hahahahahaahahahah*cough*sob*takes a long swig from Bottle of Rum.......

I really hope so!
I mean, they don't have to add tons and tons of contents, just a good gameplay loop and more challenges to make the PvE a lil bit more interesting.
Beside that with a good modding support part of the job will be done by the community.
Mixxy Jan 9, 2024 @ 8:58pm 
"armed NPC squads roaming around" Nah Not going to happen. The reason why zombies spawn right on top of you is because the game cant handle the increased load of them spawning any further away. No way in hell are they going to get to roaming NPC squads. The game is broken by too many trivial little BS things taking up CPU time like Metabolism, Cars with too many parts to install, etc. They broke it from the start by going too deep into Metabolism and then had to do the same for every thing they added from then on instead of starting with basics and adding things to each category as CPU performance could allow more. For example: Half of the loot is just BS anyway. Taking up resources for nothing. Too many ammo types and weapons. 7.62 CRAP, 7.62 standard, 7.62 Tracer, 7.62 Armour Piercing and thta carries on for every ammo size WTF Stupid masks, Clothing items that nobody is ever going to use except to cut up for rags (Just spawn in rags) and the list goes on and on
Rash Jan 9, 2024 @ 9:18pm 
Originally posted by Mixxy:
"armed NPC squads roaming around" Nah Not going to happen. The reason why zombies spawn right on top of you is because the game cant handle the increased load of them spawning any further away. No way in hell are they going to get to roaming NPC squads. The game is broken by too many trivial little BS things taking up CPU time like Metabolism, Cars with too many parts to install, etc. They broke it from the start by going too deep into Metabolism and then had to do the same for every thing they added from then on instead of starting with basics and adding things to each category as CPU performance could allow more. For example: Half of the loot is just BS anyway. Taking up resources for nothing. Too many ammo types and weapons. 7.62 CRAP, 7.62 standard, 7.62 Tracer, 7.62 Armour Piercing and thta carries on for every ammo size WTF Stupid masks, Clothing items that nobody is ever going to use except to cut up for rags (Just spawn in rags) and the list goes on and on

Ye, about NPC roaming around I have the same idea. They can't spawn them too close like how It happens now with puppets, It would be silly.
But, this may be a test for future choices. The main problem is they made an update just before the holydays and, It looks like, they didn't work on It 'till these days. Hopefully they will release fixes/updates in these weeks/months to fix this mess.

The game is still in EA, so let's hope for the best.
ждун Jan 10, 2024 @ 4:04am 
This is in general an issue with many survaval games that people are missing a goal. There are similar discussions regulary popping up in green hell, lone dark and also in occupy mars forums. However mostly survaval games also offer some kind of story mode with a goal and a finish.

For me personally I don't really need a goal. I enjoy simply surviving. But it must be challenging enough or otherwise if it is too easy it can get boring. I think a surviving game must challenge you at all times, where the game punishes you for being silly, where danger is everywhere and where you constantly have to struggle for resources. If a survaval game can provide that without simply putting the player under time pressure, it is enjoyable and doesn't really need a goal, not even encounters. Survive as long as you can with hard limited resources is a good enough goal for me.

Im new to scum, but it seems to me already that simply surviving is not really a challenge. I wished this part was much harder. Finding food and all essential stuff you need is not really challenging. This focuses less on survavial and more on fighting I guess.
Andi Jan 10, 2024 @ 8:58am 
It's in the name - survival!
Survive the environment and don't die. ;b
Hard to obtain tho if you're constantly dying from bugs like in this game, but for other survival games I see that as the primary goal.
Specially games with active pvp. I die, I failed, back to the start. I'm not someone who's running for any dropped backpack or gear, but that's personal preference, you do you.
The rest is what you make of it.
JmZ-x- Jan 10, 2024 @ 9:02am 
This game is too long winded to enjoy.
Playing at the start is a slog, especially if you are solo and then there is no real objective to work towards. It's just loot, craft, manage health/nutrition/stats, fight.

I have tried multiple times since owning it and I have never really maintained an interest for long.
I give myself items on singleplayer because it adds to the fun but even after a while, that gets boring.
Some people are die hard for this game - maybe it's just not for me.
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Date Posted: Jan 7, 2024 @ 12:38pm
Posts: 14