SCUM
BIOHAZARD Dec 22, 2023 @ 7:00am
LF good Singleplayer Settings
Greetings,
i try to figure out good settings for my singleplayer game.
I like to have alot of zombies overall, but if i cleared an area it should stay clear for the time being there.

I tried the settings suggested by the developers. This gives a good amount of Puppets initial, but they respawn nearly instantly.
scum.MaxAllowedCharacters=-1
scum.EncounterBaseCharacterAmountMultiplier=2.5
scum.EncounterExtraCharacterPerPlayerMultiplier=1.0
scum.EncounterExtraCharacterPlayerCapMultiplier=1.0
scum.EncounterCharacterRespawnTimeMultiplier=1.0
scum.EncounterCharacterRespawnBatchSizeMultiplier=0.0

This didn't work out as well, giving a medium amount of Puppets initial, with some puppets respawning after a few minutes.
scum.MaxAllowedCharacters=-1
scum.EncounterBaseCharacterAmountMultiplier=2.5
scum.EncounterExtraCharacterPerPlayerMultiplier=1.0
scum.EncounterExtraCharacterPlayerCapMultiplier=1.0
scum.EncounterCharacterRespawnTimeMultiplier=10.0
scum.EncounterCharacterRespawnBatchSizeMultiplier=0.1

Since the last Hotfix there is also a new Setting:
scum.EncounterGlobalZoneCooldownMultiplier=1.0

No idea how this one affects the respawn.

Does anyone figured out good numbers? Thanks in advance...
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Showing 1-12 of 12 comments
Squash Dec 22, 2023 @ 8:07am 
scum.EncounterGlobalZoneCooldownMultiplier=1.0

Yes this impacts how soon they respawn after you have killed them. This sounds like what you want to use. Try 10.0 see if that works.
BIOHAZARD Dec 22, 2023 @ 9:11am 
Tried
scum.EncounterBaseCharacterAmountMultiplier=3.0
scum.EncounterGlobalZoneCooldownMultiplier=10.0
everything else Default..

Puppets keep spawning around you. Cleared an Area of a Town three times. Always freshly spawned puppets in Areas cleared before. I love scum, but this new spawning behaviour breaks my immersion completely :(
Kryzx Dec 22, 2023 @ 10:06am 
That's what many players are complaining about since 0.95 came out and hopefully devs are attempting to fix soon. I'm thinking it won't until after their christmas holiday vacations.

Basically unplayable to me until they do. I guess I can always just rollback to an older manifest through steam console to play solo, but people playing on servers can't do that.
Bones Dec 22, 2023 @ 1:38pm 
Originally posted by BIOHAZARD:
Greetings,

I like to have alot of zombies overall, but if i cleared an area it should stay clear for the time being there.

lol, playing the wrong game if you want that (currently). I made a cheeky comment about puppets spawning in empty hallways and the advice I was given was to "lock all the doors behind me". ¯\_(ツ)_/¯
RazzerX7 Dec 22, 2023 @ 3:01pm 
Hi there, scum.EncounterGlobalZoneCooldownMultiplier can go hight as 1000000 dont know if actually has any effect after X number but one you clear the area no othe zombies spawn, but the only issue now are they despawn if you get to far away so you can trick the system and exploit this as one the POI is activated the coold down start, so if you spawn them and run away they get deleted but the timer wont reset adn keep going as if they stay there
RazzerX7 Dec 22, 2023 @ 3:07pm 
i will recomend you get inf god mod, to test setting befor play the run, you can rise the max character value high as 500 as that doesnt mean you will see 500 puppets, then star rising the scum.EncounterBaseCharacterAmountMultiplier , lower the hord chance and sound range to balance the amount of zombies you have , normal values dont go well with high zombies spawn values, FYI max character value apllies to charactast Animals zom player mechs etc
BIOHAZARD Dec 22, 2023 @ 3:33pm 
Maybe i will try out some more tweaks tomorrow, although i am not very willing to spent much time on testing..., thats why i asked if someone already found some good settings to use. But thanks for your comments and advice :)
Carvalho Dec 22, 2023 @ 4:02pm 
Yeah indeed is very frustrating, I tried a few times tweaking the settings as well for my singleplayer save but no success. It is exactly what you said: "I love scum, but this new spawning behaviour breaks my immersion completely :("

I also love this game but man, this update sucks. Ok, there are a few nice things, puppets opening doors, jumping windows, but the spawning system is complete garbage and clearing a POI and then see beepers spawning in front of you, that's a big no.

As @Kryzx said, for now it's unplayable for me as well.
Last edited by Carvalho; Dec 22, 2023 @ 4:03pm
BIOHAZARD Dec 23, 2023 @ 12:35pm 
I have found settings that work for me finally. It's not perfect, because the initial spawn, when you enter a POI Zone, is still recognizable. Zone is empty first and a minute later mostly all puppets have spawned. But it's much closer to what i was used to, before the Horde update.

I have disabled the Horde completely (this feature needs more tweaking and balancing):
Set all Horde related settings to 0.0

I have cranked up the amount of Puppets to spawn initially:
scum.EncounterBaseCharacterAmountMultiplier=3.0
Go as high as you see fit for your game...

Set the respawn so low that it is barely recognizeable:
scum.EncounterCharacterRespawnTimeMultiplier=10.0
scum.EncounterCharacterRespawnBatchSizeMultiplier=0.01
Setting the last one to 0.0, as it was adviced in a developer post, hasn't worked for me. Setting it to a very low value seems to do the trick.

Not sure about the last one, but i believe it sometimes spawns a puppet in close range that directly attacks you. I don't like that.. :D But for a little surprise from time to time i have set it to 0.1 (=10% Chance??)
scum.EncounterCharacterAggressiveSpawnChanceOverride=0.100000
Originally posted by BIOHAZARD:
I have found settings that work for me finally. It's not perfect, because the initial spawn, when you enter a POI Zone, is still recognizable. Zone is empty first and a minute later mostly all puppets have spawned. But it's much closer to what i was used to, before the Horde update.

I have disabled the Horde completely (this feature needs more tweaking and balancing):
Set all Horde related settings to 0.0

I have cranked up the amount of Puppets to spawn initially:
scum.EncounterBaseCharacterAmountMultiplier=3.0
Go as high as you see fit for your game...

Set the respawn so low that it is barely recognizeable:
scum.EncounterCharacterRespawnTimeMultiplier=10.0
scum.EncounterCharacterRespawnBatchSizeMultiplier=0.01
Setting the last one to 0.0, as it was adviced in a developer post, hasn't worked for me. Setting it to a very low value seems to do the trick.

Not sure about the last one, but i believe it sometimes spawns a puppet in close range that directly attacks you. I don't like that.. :D But for a little surprise from time to time i have set it to 0.1 (=10% Chance??)
scum.EncounterCharacterAggressiveSpawnChanceOverride=0.100000
Good job!
If we want to leave a horde and want to stop a horde of screaming puppets,I think we can achieve this with the following settings. Not yet verified.

Setting_EncounterCharacterAINoiseResponseRadiusMultiplier:0.01
Last edited by eighthwonderbeeton8; Dec 23, 2023 @ 2:31pm
If we want puppets to be spawned when we arrive at the POI, perhaps the following settings might work.

Setting_EncounterHordeSpawnDistanceMultiplier:20.00

The multiplier 0.01 is said to spawn at the player's feet.

I would guess from that,

Regarding the current base value of 1.0,
I would guess that a multiplier of 1.00 would spawn 10m from the player.

A multiplier of 20.00 would spawn 200 meters from the player.This distance should be close to the conventional spawn. Not yet verified.

Postscript.
I could not confirm the effect at this time.
There is a high possibility that I am wrong.
Last edited by eighthwonderbeeton8; Dec 23, 2023 @ 7:22pm
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Date Posted: Dec 22, 2023 @ 7:00am
Posts: 12