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If you're having a problem with those basic locks, I don't know what to say. The silver and gold locks are indeed much harder to pick
Yeah, I really do have a problem with these basic locks. I don't get why people say they are easy. In single player I spawn in the picks to practice and might get one after going through many many attempts. A lot longer and more expensive than a crowbar which is painful enough. I don't know what I am missing!
So low tier loot is exactly that... excluding all these "decent guns ammo and other useful goodies" as you put it. I just hate that this stupid mini-game ruins for me a survival game that I otherwise really love.
I do have mechanical switches. Why do you think this would make a difference?
And even if I didn't already have mechanical switches, are you suggesting that this game "needs" a mechanical keyboard to be playable?
I don't think one can describe this very well in writing but I'll try.
As soon as I press begin:
I tap F while moving my mouse left and right to see what direction is freed up.
Normally, It will either be free to move right or left but not both (I think) and then one knows which side of the lock to work on and find the sweet spot.
If the screwdriver moves to the left but not the right, I start moving the mouse (screwdriver) more to the left while spamming the F key.
Now comes the "fine" work.
Say the screwdriver moves to the left to around 10 o' clock and then stops. I then gently apply more pressure towards the left (mouse screwdriver) while still spamming the F Button.
(Btw, this "F key" spamming also needs to be a bit timed with the mouse for it to work correctly)
For some reason I can actually feel (see) the resistance and I'm using the F key (lock pick) to allow the screwdriver (mouse) to move farther to the left until it hits the sweet spot.
Sometimes it goes beyond and or over the sweet spot and you have to go back to that area of the lock where it felt ready to unlock.
Maybe something in the above description will help. One little piece of information but like I said, describing such a mechanic in writing is not easy
If you spawn in advanced picks and still struggle to open the police station lockers then with all respect you don't fully understand the mechanics of how it works. Its very easy to open those lockers and shouldn't pose any trouble in getting them open, even with no skill in thievery.
This is one of the best videos I've seen, maybe it'll help.
https://www.youtube.com/watch?v=mYd-iwudj_c
I also think practicing on the actual lockers and not the practice board is easier.
Problem is, after clearing the cop shop from puppets that they don't respawn so you have some time to practice.
Maybe the op could nerf the puppet spawns and or horde mechanic in SP
If you change no direction with the mouse, and just hold F and don't let go, you hear the chuggita-chuggita-chuggita sound a bunch of times before your tool breaks yeah?
That total time before breakage, can be split up into smaller time chunks by tapping the key, and stopping as soon as you hear any resistance, then move your mouse and tap again. you don't want to hear a full chuggita, if you do, you are holding the F key too long.
The above mentioned lockers are all the easiest locks to pick in game. By easy, you get more sound before tool break, and a relatively large sweet spot, so when changing angle, think massive chunks like 30-45 degrees, if you get resistance at default position.
The way I deal with it is;
scum.EnableLockedLootContainers=0
in the server settings.
I, too, cannot be bothered with the amount of practice needed just to get at some good loot. Some people want to master it, good for them. I don't have that much time to spare. So, since I only play SP and will never play online, I just turned it off.
I do like how much can be done with SCUM's settings, as a long, long time game modder I really like changing games to suit myself, add this kind of difficulty, remove that kind and so on. It's why I still play it despite the never-ending stream of bugs and absurd development decisions.
its not that bad once you know what youre doing.
you can even craft a training tool ingame where you stuff does not break to get a better understanding of it.
do not wear gloves makes it easier
and turn down your mouse speed in settings for lockpicking so you can make small adjustments with your mouse this helps a ton in getting the right spot.
and you do not need hours to learn that
1) move your mouse left or right and press F for a short amount so you can see if the lock moves in the direction
if it doesnt you already know you need to go in the other direction
2) you now only need find the point how far you need to move the mouse to open the lock
3) if the lock turns more youre in the right direction if the lock suddenly turns less then you moved your mouse to far in the opposite direction
just repeat adjusting your mouse position until the lock opens.
harder locks have more tiny spots thats why its important to have a low mousesensitivity or in other words as low so you can make tiny movements for adjusting
the other way would be a crowbar wich lets you break locks open at least for stash in like police stations.
I NEVER fail a lock in the police station or airdrops but the adv. medical stations are pure cancer, even with the mech keyboard and small taps the lockpicks still break too easily, it's like they are made of sand, even glass is more durable.