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I'm beginning to think they don't know how the settings work themselves, or they'd have replied to at least one of the dozen threads/hundreds of posts asking about it by now.
Like, for real, how confusing is that? And you may think "oh, but there is a description!"
Ok, let's see then:
Multiplier for the amount of extra horde group characters added to the base amount, per player.
confusedmathlady.gif
so the horde have a base amount of puppets, with this setting you can add extra pupets with this multiplier and it applies to all human caracters in the area
so if you add extra 2 pupets let's say...this setting will add 2 per each player present in the area when the horde is triggered..?
so if there are 3 players , the horde will be base amount + (2 x 3)
anyway...first we need to know what exactly means that multiplier...is it actual number of pupets added like i think in my example, or is related to the base amount of the horde and multiplies this in some way...?
correct me if i'm wrong
Anything that says "Character" is puppets spawning around players.
Anything that says "Horde" is puppets spawned by triggering the Horde.
1.0 is the default multiplier. (for the amount we don't know)
Anything over this increases the number spawned.
Anything under reduces..
Tested and works as expected. I have completely turned off hordes, by setting to 0, anything that says hordes.
When I set anything that says 'character' to above 1.0, for example 5.0, I get many puppets spawning where ever I go.
When I set this to 0.1, I was getting a puppet every now and then..
I have settled on 1.0 for hordes and 2.0 for characters. Seems like a good setting for a small server.
Best answer by far,
Devs can we have some clarification please +1
Yes at least with these we have google to translate!
For these reasons I wrote this suggestion :
https://steamcommunity.com/app/513710/discussions/7/4041482298418008733/
QUOTE :
Hey hey everyone, as promised here are the settings explained in more detail for all of you that want to experiment or fine tune the new system for yourself. Enjoy!
Setting_MaxAllowedCharacters:
Maximum number of alive characters on the server. Takes into account players, mechs, animals etc. Only the encounter manager entities are currently taken into account, and HTZ are excluded.
If number is below 0 it goes to default value 128.
Setting_EncounterBaseCharacterAmountMultiplier:
Takes into account the base value of entities to be spawned on encounter trigger (ex. entering POI). The set value multiplies the base value. Current base values for puppets are:
HTZ - 4 minimum - 5 maximum
MTZ - 2 minimum - 3 maximum
LTZ - 1 minimum - 2 maximum
Actual entities spawned will be a value between (multiplier * min base value) and (multiplier * max base value)
Setting_EncounterExtraCharacterPerPlayerMultiplier:
Affects the base value of the characters in the encounter, it depends on the amount of players located in the encounter area.
Base number (3 - 4) + (number of players - 1) * number of extra entities per player (1) * multiplier
If there is 4 players in the HTZ area it would look like this:
Between 3 or 4 + (4 -1) * (1 * 2(multiplier))
The number of puppets would end being 10
Setting_EncounterExtraCharacterPlayerCapMultiplier:
Sets the maximum cap on players taken into account. Example: Setting is set to 5. From 5 players on the numbers of puppets will remain the same.
Setting_EncounterCharacterRespawnTimeMultiplier:
Sets the time needed between entity respawn:
Formula goes:
Base value * multiplier
Base value:
HTZ - From 0 to 0.5sec
MTZ - From 60 to 120 sec
LTZ - From 60 to 120 sec
Setting_EncounterCharacterRespawnBatchSizeMultiplier:
Sets the size of respawn waves for entities:
Formula goes
Batch size * Multiplier
Batch size:
HTZ - 0
MTZ - From 1 to 2 entities per wave.
LTZ - From 1 to 2 entities per wave.
note: For some of you that want to set the POI to be clear once cleared till everyone leaves the POI try setting this to 0.
Setting_EncounterCharacterAggressiveSpawnChanceOverride:
Sets chance to spawn an immediate aggressive entity which will attack the player:
Value is expressed in percentage and goes from 0-100
Setting_EncounterCharacterAINoiseResponseRadiusMultiplier:
Sets distance between the alerted entity (ex. screaming puppet) and other entities that can hear it. In other words the distance that the alerted entity be able to alert others.,
Formula goes:
Base radius*multiplier
HTZ - 20 meters
MTZ - 20 meters
LTZ - 30 meters
Setting_EncounterHordeGroupBaseCharacterAmountMultiplier:
Sets the size of a horde wave. Other words how many extra puppets there will be spawned at any single time once the horde is triggered until max size of the horde is reached.
Setting_EncounterHordeGroupExtraCharacterPerPlayerMultiplier:
Same as Setting_EncounterExtraCharacterPerPlayerMultiplier, but for horde wave size
Setting_EncounterHordeGroupExtraCharacterPlayerCapMultiplier:
Same as Setting_EncounterExtraCharacterPlayerCapMultiplier, but for horde wave size
Setting_EncounterHordeBaseCharacterAmountMultiplier:
Total horde size. Sets the maximum amount of puppets in a horde.
Setting_EncounterHordeExtraCharacterPerPlayerMultiplier:
Same as Setting_EncounterExtraCharacterPerPlayerMultiplier, but for total horde size.
Setting_EncounterHordeExtraCharacterPlayerCapMultiplier:
Same as Setting_EncounterExtraCharacterPlayerCapMultiplier, but for total horde size.
Setting_EncounterHordeActivationChanceMultiplier:
Each action has it's own percentage chance to activate a horde ex. firearms, fireworks etc. This sets the multiplier that will either reduce or increase those chances.
Setting_EncounterHordeNoiseCheckCooldownMultiplier:
Sets multiplier on how often the encounter manager checks for trigger (this case noise) to activate the encounter.
Formula goes
base value * multiplier.
Base value is set in seconds and is different for each location type.
Setting_EncounterHordeSpawnDistanceMultiplier:
Multiplier that sets how far from the player normal puppets will start spawning (name is a bit misleading will be changed).
Formula goes
Base value * multiplier
END QUOTE
We're looking into making them more intuitive and descriptive.
These are the main ones I would look at. And that last one, though wrongly named is still very important if not wanting to kill a regular pup and have another spawn right behind you, that coupled with timing edits should really allow quite a lot of changes and freedom. Sadly I might have to find a new rented server to play on, SP isn't that appealing to me and it seems Officials for now will remain at default settings
Although that last one is named wrongly, I hope we do indeed get a horde distance multiplier. I understand that might need extra work coz no point in a horde spawning in further away from player if they cant find/track the player till they are at the players destination.