SCUM
fink Aug 25, 2020 @ 8:55am
Please Level up Archery on Targets
The archery in the game is so great. I have good archery stat. We built a practice range, my friend has 0 archery skill and we were hoping to pracvtice and level up a bit on the archery range but no skill increases there.

Is there any way we could have it so a small archery increase happens when using the target range please? Archery practice on target is fundamental to getting a starting skill in the discipline.

Hvala!
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Showing 1-12 of 12 comments
NeedMore Aug 25, 2020 @ 9:28am 
+
Urbanmojo Aug 25, 2020 @ 10:05am 
You would probably also need to do it with weapons on the ranges too if you did that.
Go out and shoot some animals or shoot puppets from inside a window pane ( with your bow of course ).

doesn't take long to level up that way
Last edited by Urbanmojo; Aug 25, 2020 @ 10:06am
Valek Aug 25, 2020 @ 12:15pm 
+ yes please, only makes sense
Funky (Banned) Aug 25, 2020 @ 1:12pm 
Originally posted by Fruitbeard:
You would probably also need to do it with weapons on the ranges too if you did that.
Go out and shoot some animals or shoot puppets from inside a window pane ( with your bow of course ).

doesn't take long to level up that way

agreed , also risk free levelling in safety of ur base seems a bit lame.
Rücklicht Aug 25, 2020 @ 1:55pm 
I like the idea but could be exploited
fink Aug 25, 2020 @ 5:36pm 
The solution to stop exploiting is very simple. There can be a cap per 24 hours game time and also a penalty to strength and condition if too much training.

I have been an archer for many years, I also make bows. So for me this element of Scum is so much fun, outstanding physics representation of archery. The sounds, the feel, it really makes the feeling of doing virtual archery very close to real.

Only through regular practice did I learn to shoot them in real life. But for certain, more than 1 hour practice will leave me weaker and maybe damaged for a week.


I don't think it will be exploited with firearms, ammo is too valuable. However shooting on the targets is the realistic way to start leaning firearms. But you must shoot well to improve. Not just unload magazine at the target with no skill.

With archery, shooting targets is exactly what you do in real life to practice the skills. Exploiting means doing it a lot? Then you would actually not be exploiting but dedicating a lot of your real life time to training. Crafting arrows, keeping condition of equipments, it all costs something.




Even if the code caps the practice range learning at basic skill level it would feel more realistic than gaining nothing at all.
Last edited by fink; Aug 25, 2020 @ 5:41pm
JonExx Aug 25, 2020 @ 8:20pm 
Originally posted by fink:
The solution to stop exploiting is very simple. There can be a cap per 24 hours game time and also a penalty to strength and condition if too much training.

I have been an archer for many years, I also make bows. So for me this element of Scum is so much fun, outstanding physics representation of archery. The sounds, the feel, it really makes the feeling of doing virtual archery very close to real.

Only through regular practice did I learn to shoot them in real life. But for certain, more than 1 hour practice will leave me weaker and maybe damaged for a week.


I don't think it will be exploited with firearms, ammo is too valuable. However shooting on the targets is the realistic way to start leaning firearms. But you must shoot well to improve. Not just unload magazine at the target with no skill.

With archery, shooting targets is exactly what you do in real life to practice the skills. Exploiting means doing it a lot? Then you would actually not be exploiting but dedicating a lot of your real life time to training. Crafting arrows, keeping condition of equipments, it all costs something.




Even if the code caps the practice range learning at basic skill level it would feel more realistic than gaining nothing at all.

+1

I like your idea, really.

Siamese Aug 25, 2020 @ 8:27pm 
Originally posted by Funky:
Originally posted by Fruitbeard:
You would probably also need to do it with weapons on the ranges too if you did that.
Go out and shoot some animals or shoot puppets from inside a window pane ( with your bow of course ).

doesn't take long to level up that way

agreed , also risk free levelling in safety of ur base seems a bit lame.

Hey! we agree
Urbanmojo Aug 25, 2020 @ 11:19pm 
Yeah it's a fine and dandy idea, but remember that SCUM is a prisoner island and not a holiday camp.

You can always set your archery skill level higher at character creation, if your comrade has only just started using their character they could always create another instead.

Otherwise single player is great for learning such things
NeedMore Aug 25, 2020 @ 11:34pm 
Originally posted by fink:
The solution to stop exploiting is very simple. There can be a cap per 24 hours game time and also a penalty to strength and condition if too much training.

I have been an archer for many years, I also make bows. So for me this element of Scum is so much fun, outstanding physics representation of archery. The sounds, the feel, it really makes the feeling of doing virtual archery very close to real.

Only through regular practice did I learn to shoot them in real life. But for certain, more than 1 hour practice will leave me weaker and maybe damaged for a week.


I don't think it will be exploited with firearms, ammo is too valuable. However shooting on the targets is the realistic way to start leaning firearms. But you must shoot well to improve. Not just unload magazine at the target with no skill.

With archery, shooting targets is exactly what you do in real life to practice the skills. Exploiting means doing it a lot? Then you would actually not be exploiting but dedicating a lot of your real life time to training. Crafting arrows, keeping condition of equipments, it all costs something.




Even if the code caps the practice range learning at basic skill level it would feel more realistic than gaining nothing at all.


Yes Yes Yes
i support that
Bunny Aug 25, 2020 @ 11:54pm 
We will see what can be done, thank you for your suggestion ! :)
Funky (Banned) Aug 26, 2020 @ 1:33am 
Originally posted by Fruitbeard:
Yeah it's a fine and dandy idea, but remember that SCUM is a prisoner island and not a holiday camp.

I used to think the same but the game become more happy-clappy,camping simulator and less hunger games every patch from where I sit. :steamsad:
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Date Posted: Aug 25, 2020 @ 8:55am
Posts: 12