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Although Mr. Brenner's armory is reduced in terms of loot itself, it is still invaluable, especially if you are looking for a good precision rifle like the AWP or AWM without going into a kill box.
Before, you just had to go in there and you had a complete arsenal of all kinds of weapons, which was just too much.
The bunkers still offer massive advantages in the form of supplies. For example, I often pick up alternators for vehicles there, tools and many other very essential goods, as well as the weapons that are still easy to find there.
"Normal" bunkers can contain weapons, but they don't offer very reliable ammunition or attachments for the weapons. Here, much more luck is required than at Brenner, where you can definitely go home with a good rifle as long as you can escape the wrath of the fire thrower. :)
Too many players are finding it too hard to get the phoenix tears from his blood on our servers.
It is another implementation that the devs spent many hours on that too many players find not fun, Nuke plant and the city in C0 are other examples too many players avoid them they have no reason to go there when what is there can be found in other easier places except for the crap ammo
+1
I do them only for fun.
We all agreed tho the reward for even attempting these bunkers not worth it too high risk and not worth it for all the hassel involved.
So we may never do them again, I think the devs Broke the hole point of a survival game is to survive that means if some thing is high risk, your not going to do it cause u want to survive so with a enamy that can spawn and not be killed or defeated makes no sense to even go there and risk it.
Better to loot less valuable items over time and be safe then deal with a high risk place with a enamy that can't be killed for a chance at some loot that simple just not worth the risk.
Only thing the new bunkers add to game is some thing fresh and diffrent its basicly some thing fresh, like i think that's neat of the devs trying to attempt to add some thing new and fresh to add some new fun but i defintly think Brenno kinda ruins things being unkillable.
Basicly once you see Brenno its basicly just wait to be killed cause there litterly nothing you can do at this point and it makes u not want to ever go back to the new bunkers ever again.
We've found that Brenner is way too easy to manipulate and you could just have lured him around and someone would be handling the armories with ease.
Thank you for the feedback, it will be forwarded to our game designers.
Indeed....
I agree with all of that with one huge 'but'. It's swung too far the other way now and isn't worth the hassle to gather the stuff needed and time investment to do the whole bunker. Not even close.
Not strange at all. The devs test for simple functionality. It's impossible to tell what the player base is going to do with things once you put them out there, how successful they'll be at it, or to test every single possibility of play. That's what they learn from us.
Thanks for the feedback, this was tested internally and we were aware of it. However the loot the armory contained had to be reworked in order to be balanced, we couldn't just go and cut a few items out. Now that we have exposed our loot system you can see how it works. It's not just a few clicks, it was basically a whole rework.
Regarding the luring Brenner around, this is just simple AI issues. People have been luring sentries around to escape with planes since the start, since there are no multiple Brenners it's kind of limited to what he can do on his own.
That's confusing, I know the system is complex but it seemed the AB bunkers could be targeted specifically, right down to the type of locker in AB bunker?
It didn't seem that hard to add 'rocks to a locker' for example?
Will you guys be rebalancing it again? Perhaps a tweak up? We've run maybe 30 armouries now and it's just not worth it.